This collection intends to fill a long overdue research gap on the
praxeological aspects of the relationships between disabilities,
accessibility, and digital gaming. It will focus on the question of
how Game Studies can profit from a Disability Studies perspective
of en-/disabling gaming and issues of disability, (in)accessibility
and ableism, and vice versa. Instead of departing from the medical
model of disability that informs a wide range of publications on
“disabled” gaming and that preconceives users as either
“able-bodied,” “normal” or as “disabled,”
“deficit,” or “unable to play,” our central premise is that
dis/ability is not an essential characteristic of the playing
subject. We rather intend to analyze the complex infrastructures of
playing, i.e., the complex interplay of heterogeneous human and
non-human actors, that are en- or disabling.
General
Imprint: |
Palgrave Macmillan
|
Country of origin: |
Switzerland |
Series: |
Palgrave Games in Context |
Release date: |
September 2023 |
Firstpublished: |
2023 |
Editors: |
Markus Spöhrer
• Beate Ochsner
|
Dimensions: |
210 x 148mm (L x W) |
Edition: |
1st ed. 2023 |
ISBN-13: |
978-3-03-134373-5 |
Categories: |
Books
|
LSN: |
3-03-134373-5 |
Barcode: |
9783031343735 |
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