[The word ""control"" has many implications for video games. On a
basic level, without player control, there is no experience. Much
of the video game industry focuses on questions of control and ways
to improve play to make the gamer feel more connected to his
virtual world. The sixteen essays in this collection offer critical
examinations of the issue of control in video games, including
different ways to theorize and define control within video gaming
and how control impacts game design and game play. Close readings
of specific games--including Grand Theft Auto: IV, Call of Duty:
Black Ops, and Dragon Age: Origins--consider how each locates
elements of control in their structures. As video games
increasingly become a major force in the media landscape, this
important contribution to the field of game studies provides a
valuable framework for understanding games and their growing impact
on society.]
General
Imprint: |
McFarland & Company
|
Country of origin: |
United States |
Release date: |
February 2013 |
First published: |
February 2013 |
Editors: |
Matthew Wysocki
|
Dimensions: |
229 x 152 x 15mm (L x W x T) |
Format: |
Paperback
|
Pages: |
228 |
Edition: |
New |
ISBN-13: |
978-0-7864-7013-6 |
Categories: |
Books
Promotions
|
LSN: |
0-7864-7013-5 |
Barcode: |
9780786470136 |
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