For a long time, human beings have dreamed of a virtual world where
it is possible to interact with synthetic entities as if they were
real. It has been shown that the ability to touch virtual objects
increases the sense of presence in virtual environments. This book
provides an authoritative overview of state-of-theart haptic
rendering algorithms and their applications. The authors examine
various approaches and techniques for designing touch-enabled
interfaces for a number of applications, including medical
training, model design, and maintainability analysis for virtual
prototyping, scientific visualization, and creative processes.
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