Video games are inherently transnational by virtue of its
industrial, textual, and player practices. This collection includes
essays from scholars from seven countries analyzing game cultures
on macro- and micro-levels and investigates the growing
transnational nature of digital play. The contributors touch upon
nations not usually examined by game studies - including the former
Czechoslovakia, Turkey, India, and Brazil - and also add new
perspectives to the global gaming hubs of China, Singapore,
Australia, Japan, and the United States. By examining both the
major markets as well as regions and localities that have
traditionally been under-served by dominant industrial players and
under-examined by both journalists and scholars, this book offers a
nuanced, fluid, and hybrid picture of gaming and new directions for
game studies as the field matures beyond the binaries of
hardware/software, ludology/narratology, and major/indie
development. In addition to full-length essays, brief snapshots of
case studies are included. The diversity of regions and
perspectives explored in the snapshots and full-length essays help
cultivate new ground for research and point to opportunities for
scholars interested in the cross-pollination of gaming and
globalization studies.
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