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Image Synthesis - Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1987)
Loot Price: R1,593
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Image Synthesis - Theory and Practice (Paperback, Softcover reprint of the original 1st ed. 1987)
Series: Computer Science Workbench
Expected to ship within 10 - 15 working days
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"Image Synthesis: Theory and Practice" is the first book completely
dedicated to the numerous techniques of image synthesis. Both
theoretical and practical aspects are treated in detail. Numerous
impressive computer-generated images are used to explain the most
advanced techniques in image synthesis. The book contains a
detailed description of the most fundamental algorithms; other less
important algorithms are summarized or simply listed. This volume
is also a unique handbook of mathematical formulae for image
synthesis. The four first chapters of the book survey the basic
techniques of computer graphics which play an important role in the
design of an image: geometric models, image and viewing
transformations, curves and surfaces and solid modeling techniques.
In the next chapters, each major topic in image synthesis is
presented. The first important problem is the detection and
processing of visible surfaces, then two chapters are dedicated to
the central problem of light and illumination. As aliasing is a
major problem in image rendering, the fundamental antialiasing and
motion blur techniques are explained. The most common shadow
algorithms are then presented as well as techniques for producing
soft shadows and penumbrae. In the last few years, image rendering
has been strongly influenced by ray tracing techniques. For this
reason, two chapters are dedicated to this important approach. Then
a chapter is completely dedicated to fractals from the formal
Mandelbrot theory to the recursive subdivision approaches. Natural
phenomena present a particularly difficult challenge in image
synthesis. For this reason, a large portion of the book is devoted
to latest methods to simulate these phenomena: particle systems,
scalar fields, volume density scattering models. Various techniques
are also described for representing terrains, mountains, water,
waves, sky, clouds, fog, fire, trees, and grass. Several techniques
for combining images are also explained: adaptive rendering,
montage and composite methods. The last chapter presents in detail
the MIRALab image synthesis software.
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