A group of people assemble at a think tank for a psychological
experiment. They will participate in an international crisis game,
run on standard lines, that is, each person will play a member of a
national government. In this one, however, each individual tries to
assume the total identity of the figure he or she is playing, aided
by psychoanalysis and mind-affecting pills. The situation is played
out dramatically and the game raises issues of individuals' real
identities, with some transforming experiences
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