This is a book for players of the Oriental game of Go from grade 20
kyu to 10 kyu. Lacking the privilege of guidance in correct
technique that many beginners in the Far east benefit from, those
in the West often develop bad habits. This book aims to identify
and correct many of these shortcomings, using positions from
genuine Internet Go games as illustration. The book breaks with
tradition and shows only one move per diagram. This allows easy
assimilation of the ideas presented, the reader free from the
burden of finding numbered moves and mentally removing and
reapplying them.
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