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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling - Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings (Paperback, 2003 ed.)
Loot Price: R1,506
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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling - Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings (Paperback, 2003 ed.)
Series: Lecture Notes in Computer Science, 2897
Expected to ship within 10 - 15 working days
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In September 2001, we organized the 1st International Conference on
Virtual Sto- telling in Avignon, France. This was the ?rst
international scienti?c event entirely - voted to the new
discipline that links the ancient human art of storytelling to the
latest high technologies of the Virtual Reality era. Since this
date, technology has not slowed its course. We all know that
personal computers are even more powerful, but there have been huge
advances in graphics boards.These arenowprogrammableandcan renderin
realtime hugequantitiesof data as well as special effectsthat until
recently requireda dedicatedgraphicssuperworks- tion. Applications
that were in the research lab have now come to market. 3D Virtual
Humans, the heroes of today's video games, are taking their ?rst
steps on e-business Web sites. These will be the stars of tomorrow.
New topics are being intensively - searched, especially, mixed and
enhanced realities - the art of combining synthesized with real
worlds. This evolution raises many technical, applicational,
artistic and even ethical qu-
tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided
an excellentopportunityto onceagaingatherresearchersfromthe
scienti?c, artistic and
industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue
to show the latest results, and exchange concepts and ideas about
the use of Virtual - ality technologiesfor creating, populating,
renderingand interactingwith stories, wh- ever their form, be it
theatre, movie, cartoon, advertisement, puppet show, multimedia
work, video games, etc.
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