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Virtual Storytelling; Using Virtual Reality Technologies for Storytelling - Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings (Paperback, 2003 ed.) Loot Price: R1,521
Discovery Miles 15 210
Virtual Storytelling; Using Virtual Reality Technologies for Storytelling - Second International Conference, ICVS 2003,...

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling - Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings (Paperback, 2003 ed.)

Olivier Balet, Gerard Subsol, Patrice Torguet

Series: Lecture Notes in Computer Science, 2897

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Loot Price R1,521 Discovery Miles 15 210 | Repayment Terms: R143 pm x 12*

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In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the ?rst international scienti?c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today's video games, are taking their ?rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities - the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti?c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating, renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.

General

Imprint: Springer-Verlag
Country of origin: Germany
Series: Lecture Notes in Computer Science, 2897
Release date: 2004
First published: 2003
Editors: Olivier Balet • Gerard Subsol • Patrice Torguet
Dimensions: 235 x 155 x 13mm (L x W x T)
Format: Paperback
Pages: 244
Edition: 2003 ed.
ISBN-13: 978-3-540-20535-7
Categories: Books > Computing & IT > Applications of computing > Virtual reality
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LSN: 3-540-20535-7
Barcode: 9783540205357

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