In the areas of image processing and computer vision, there is a
particular need for software that can, given an unfocused or
motion-blurred image, infer the three-dimensional shape of a scene.
This book describes the analytical processes that go into designing
such software, delineates the options open to programmers, and
presents original algorithms. Written for readers with interests in
image processing and computer vision and with backgrounds in
engineering, science or mathematics, this highly practical
text/reference is accessible to advanced students or those with a
degree that includes basic linear algebra and calculus courses.
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