Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
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Digital Make-Believe (Hardcover, 1st ed. 2016)
Loot Price: R1,904
Discovery Miles 19 040
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Digital Make-Believe (Hardcover, 1st ed. 2016)
Series: Human-Computer Interaction Series
Expected to ship within 12 - 17 working days
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Make-believe plays a far stronger role in both the design and use
of interfaces, games and services than we have come to believe.
This edited volume illustrates ways for grasping and utilising that
connection to improve interaction, user experiences, and customer
value. Useful for designers, undergraduates and researchers alike,
this new research provide tools for understanding and applying
make-believe in various contexts, ranging from digital tools to
physical services. It takes the reader through a world of
imagination and intuition applied into efficient practice, with
topics including the connection of human-computer interaction (HCI)
to make-believe and backstories, the presence of imagination in
gamification, gameworlds, virtual worlds and service design, and
the believability of make-believe based designs in various
contexts. Furthermore, it discusses the challenges inherent in
applying make-believe as a basis for interaction design, as well as
the enactive mechanism behind it. Whether used as a university
textbook or simply used for design inspiration, Digital
Make-Believe provides new and efficient insight into approaching
interaction in the way in which actual users of devices, software
and services can innately utilise it.
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