0
Your cart

Your cart is empty

Books > Social sciences > Psychology > The self, ego, identity, personality

Buy Now

Believable Bots - Can Computers Play Like People? (Paperback, 2012 ed.) Loot Price: R2,798
Discovery Miles 27 980
Believable Bots - Can Computers Play Like People? (Paperback, 2012 ed.): Philip Hingston

Believable Bots - Can Computers Play Like People? (Paperback, 2012 ed.)

Philip Hingston

 (sign in to rate)
Loot Price R2,798 Discovery Miles 27 980 | Repayment Terms: R262 pm x 12*

Bookmark and Share

Expected to ship within 10 - 15 working days

We share our modern world with bots - chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These bots must be believable, that is human players should believe they are interacting with entities operating at a human level - bots are more fun if they behave like we do. This book shows how to create believable bots that play computer games, and it discusses the implications of making them appear human. The chapters in this book present the state of the art in research on and development of game bots, and they also look beyond the design aspects to address deep questions: Is a bot that plays like a person intelligent? Does it have emotions? Is it conscious? The topic is inherently interdisciplinary, and the work draws from research and practice in many fields, such as design, creativity, entertainment, and graphics; learning, psychology, and sociology; artificial intelligence, embodiment, agents, machine learning, robotics, human-computer interaction, and artificial life; cognition and neuroscience; and evolutionary computing. The contributing authors are among the leading researchers and developers in this field, and most of the examples and case studies involve analysis of commercial products. The book will be of value to graduate students and academic researchers in artificial intelligence, and to engineers charged with the design of entertaining games.

General

Imprint: Springer-Verlag
Country of origin: Germany
Release date: November 2014
First published: 2012
Editors: Philip Hingston
Dimensions: 235 x 155 x 18mm (L x W x T)
Format: Paperback
Pages: 318
Edition: 2012 ed.
ISBN-13: 978-3-642-44595-8
Categories: Books > Social sciences > Psychology > The self, ego, identity, personality
Books > Computing & IT > Applications of computing > Artificial intelligence > General
LSN: 3-642-44595-0
Barcode: 9783642445958

Is the information for this product incomplete, wrong or inappropriate? Let us know about it.

Does this product have an incorrect or missing image? Send us a new image.

Is this product missing categories? Add more categories.

Review This Product

No reviews yet - be the first to create one!

Partners