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Learn OpenGL ES - For Mobile Game and Graphics Development (Paperback, 1st ed.) Loot Price: R730
Discovery Miles 7 300
You Save: R112 (13%)
Learn OpenGL ES - For Mobile Game and Graphics Development (Paperback, 1st ed.): Prateek Mehta

Learn OpenGL ES - For Mobile Game and Graphics Development (Paperback, 1st ed.)

Prateek Mehta

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List price R842 Loot Price R730 Discovery Miles 7 300 | Repayment Terms: R68 pm x 12* You Save R112 (13%)

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Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES. After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques. This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps. You'll learn everything you need to know about: Creating simple, efficient game UIs Designing the basic building blocks of an exciting, interactive 3D game Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes Doing all this efficiently on mobile devices with limited resources and processing

General

Imprint: Apress
Country of origin: Germany
Release date: September 2013
First published: 2013
Authors: Prateek Mehta
Dimensions: 254 x 178 x 12mm (L x W x T)
Format: Paperback
Pages: 220
Edition: 1st ed.
ISBN-13: 978-1-4302-5053-1
Categories: Books > Computing & IT > Computer programming > General
Books > Computing & IT > Computer software packages > Computer games
Books > Computing & IT > Applications of computing > Computer modelling & simulation
Books > Computing & IT > Computer software packages > Computer graphics software > General
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LSN: 1-4302-5053-4
Barcode: 9781430250531

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