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Learn OpenGL ES - For Mobile Game and Graphics Development (Paperback, 1st ed.)
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Learn OpenGL ES - For Mobile Game and Graphics Development (Paperback, 1st ed.)
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Want to create sophisticated games and graphics-intensive apps?
Learn OpenGL ES gets you started immediately with OpenGL ES. After
mastering the basics of OpenGL ES itself, you will quickly find
yourself writing and building game apps, without having to learn
about object oriented programming techniques. This book
demonstrates the use of a powerful open-source modeling tool,
Blender. You will be guided, step by step, through the development
of Tank Fence, a dynamic, interactive 3D game. Along the way you'll
gain skills in building apps with Eclipse and the Android SDK or
NDK, rendering graphics using hardware acceleration, and
multithreading for performance and responsiveness. iOS developers
will also find this book's information invaluable when writing
their apps. You'll learn everything you need to know about:
Creating simple, efficient game UIs Designing the basic building
blocks of an exciting, interactive 3D game Pulling all the elements
together with Blender, a powerful open-source tool for modeling,
animation, rendering, compositing, video editing, and game creation
Taking the next big step using custom and inbuilt functions,
texturing, shading, light sources, and more Refining your mobile
game app through collision detection, player-room-obstacle classes,
and storage classes Doing all this efficiently on mobile devices
with limited resources and processing
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