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Foundation Game Design with ActionScript 3.0 (Paperback, 2nd ed.)
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Foundation Game Design with ActionScript 3.0 (Paperback, 2nd ed.)
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Total price: R1,119
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In response to the success of the first edition of Foundation Game
Design with Flash, Rex van der Spuy has revised and updated all the
code to meet current programming best practices, and the focus is
now on accurate ActionScript 3.0, regardless of the IDE that you
use. We've all sneaked the odd five minutes here or there playing
the latest Flash game that someone sent around the office, but
creating those games is trickier than it looks. The aim of
Foundation Game Design with ActionScript 3.0 is to take you, even
if you've minimal multimedia or programming experience, through a
series of step-by-step examples and detailed case studies--to the
point where you'll have the skills to independently design any
conceivable 2D game using Flash and ActionScript. Foundation Game
Design with ActionScript 3.0 is a non-technical one-stop shop for
all the most important skills and techniques a beginning game
designer needs to build games with Flash from scratch. Whether
you're creating quick blasts of viral amusement, or more in-depth
action or adventure titles, this is the book for you.* Focused and
friendly introduction to designing games with Flash and
ActionScript * Detailed case studies of Flash games * Essential
techniques for building games, with each chapter gently building on
the skills of preceding chapters * Modern best practices and new
content on ActionScript 3.0 * Also covers asset creation in
Photoshop and Illustrator What you'll learn * How to build
interactive movies and objects with Flash * A thorough grounding in
ActionScript 3.0 and good programming practices, with minimal prior
programming experience required * How to build interactive
storybooks, space-shooter, adventure and drag-and-drop games * To
master collision detection, enemy AI systems, player control,
managing game data, basic physics and trigonometry * To make use of
design patterns and object-oriented programming techniques to build
robust games * Strategies for making games fun to play and easy to
build Who this book is for This book is for a non-technical,
creative person who wants to learn the art of video game design,
but has no idea where to start or where to look for help.It is a
lucid, friendly and step-by-step guide though all the technical and
creative issues involved in game design with Flash and
ActionScript. The book treats programming as a creative artistic
tool, and will help anyone who may be afraid of programming come to
love the subject as much as the author does. The techniques in the
book are comprehensive enough to form the basis of career as a game
designer, and form a solid foundation for continued study of
programming and ActionScript. This book is the missing link that
will guide and inspire any curious and creative person turn a good
game idea into a reality. Table of Contents * Programming
Foundations: How to Make a Video Game * Making Objects *
Programming Objects * Controlling Movie Clip Objects * Decision
Making * Controlling a Player Character * Bumping into Things *
Object-Oriented Game Design * Platform Game: Physics and Data
Management * Advanced Object and Character Control * Using Flash
Professional
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