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Sound and Music for Games - The Basics of Digital Audio for Video Games (Paperback, 1st ed.)
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Sound and Music for Games - The Basics of Digital Audio for Video Games (Paperback, 1st ed.)
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Grasp the fundamentals of digital audio work in the context of
video games, including the basics of middleware such as Fmod and
Wwise. We will review software such as Apple's Logic and
Garageband, Paul Davis's Ardour, and many other popular digital
audio workstations. We will start with an introduction to the basic
terminology of digital audio work while also getting acquainted
with current generation audio hardware. We will then discuss the
basics of the venerable Musical Instrument Digital Interface (MIDI)
and how it relates to music composition as well as the tools and
techniques for writing tracker music/chiptunes. The book also
covers plug-in software, soundproofing at home, and voice work. The
book takes a practical approach while tackling both hardware and
software components used in cutting edge audio engineering,
composition, and audio monitoring. What You Will Learn * Understand
the fundamentals of digital audio production in the context of
video games * Learn about audio integration with popular middleware
solutions and APIs * Leverage plugin effects software to sculpt
your audio to professional levels * Identify modern audio file
formats and how and when to use them * Learn best practices when
mixing sound effects and music for video games Who Is This Book For
The intended readership includes beginners in digital audio
engineering who use Windows, macOS, or Linux.
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