Written with a fast-paced but friendly and engaging approach, this
Packt Beginner's Guide is designed to be placed alongside the
computer as your guide and mentor. Step-by-step tutorials are
bolstered by explanations of the reasoning behind what you are
doing. You will quickly pick up the necessary skills, tips, and
tricks for creating successful 3D graphics with practical examples
that help you to learn by experiment and play. This book is
intended for software developers who are new to OpenSceneGraph and
considering using it in their applications. It is assumed that you
have basic knowledge of C++ before using this book, especially the
standard template library (STL) constructs, of which OSG makes
extensive use. Some familiarity with design patterns as implemented
in C++ is also useful, but is not required. You need to be familiar
with OpenGL, the standard cross-platform low-level 3D graphics API.
We'll meet some maths in the book-geometry and linear algebra-and
familiarity with these topics will be great, but you don't need to
be a maths whiz to use this book.
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