This book provides an introduction to the complex field of
ubiquitous computing
"Ubiquitous Computing" (also commonly referred to as Pervasive
Computing) describes the ways in which current technological
models, based upon three base designs: smart (mobile, wireless,
service) devices, smart environments (of embedded system devices)
and smart interaction (between devices), relate to and support a
computing vision for a greater range of computer devices, used in a
greater range of (human, ICT and physical) environments and
activities. The author details the rich potential of ubiquitous
computing, the challenges involved in making it a reality, and the
prerequisite technological infrastructure. Additionally, the book
discusses the application and convergence of several current major
and future computing trends.
"Key Features: "Provides an introduction to the complex field of
ubiquitous computingDescribes how current technology models based
upon six different technology form factors which have varying
degrees of mobility wireless connectivity and service volatility:
tabs, pads, boards, dust, skins and clay, enable the vision of
ubiquitous computingDescribes and explores how the three core
designs (smart devices, environments and interaction) based upon
current technology models can be applied to, and can evolve to,
support a vision of ubiquitous computing and computing for the
futureCovers the principles of the following current technology
models, including mobile wireless networks, service-oriented
computing, human computer interaction, artificial intelligence,
context-awareness, autonomous systems, micro-electromechanical
systems, sensors, embedded controllers and robotsCovers a range of
interactions, between two or more UbiCom devices, between devices
and people (HCI), between devices and the physical world.Includes
an accompanying website with PowerPoint slides, problems and
solutions, exercises, bibliography and further reading
Graduate students in computer science, electrical engineering
and telecommunications courses will find this a fascinating and
useful introduction to the subject. It will also be of interest to
ICT professionals, software and network developers and others
interested in future trends and models of computing and interaction
over the next decades.
General
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