The articles by well-known international experts intend to
facilitate more elaborate expositions of the research presented at
the seminar, and to collect and document the results of the various
discussions, including ideas and open problems that were
identified. Correspondingly the book will consist of two parts.
Part I will consist of extended articles describing research
presented at the seminar. This will include papers on tracking,
motion capture, displays, cloth simulation, and applications. Part
II will consist of articles that capture the results of breakout
discussions, describe visions, or advocate particular positions.
This will include discussions about system latency, 3D interaction,
haptic interfaces, social gaming, perceptual issues, and the
fictional "Holodeck."
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