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Meet the Kinect - An Introduction to Programming Natural User Interfaces (Paperback, 1st ed.)
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Meet the Kinect - An Introduction to Programming Natural User Interfaces (Paperback, 1st ed.)
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Meet the Kinect introduces the exciting world of volumetric
computing using the Microsoft Kinect. You'll learn to write scripts
and software enabling the use of the Kinect as an input device.
Interact directly with your computer through physical motion. The
Kinect will read and track body movements, and is the bridge
between the physical reality in which you exist and the virtual
world created by your software. Microsoft's Kinect was released in
fall 2010 to become the fastest-selling electronic device ever. For
the first time, we have an inexpensive, three-dimensional sensor
enabling direct interaction between human and computer, between the
physical world and the virtual. The Kinect has been
enthusiastically adopted by a growing culture of enthusiasts, who
put it to work in creating technology-based art projects,
three-dimensional scanners, adaptive devices for sight-impaired
individuals, new ways of interacting with PCs, and even profitable
business opportunities. Meet the Kinect is the resource to get you
started in mastering the Kinect and the exciting possibilities it
brings. You'll learn about the Kinect hardware and what it can do.
You'll install drivers and learn to download and run the growing
amount of Kinect software freely available on the Internet. From
there, you'll move into writing code using some of the more popular
frameworks and APIs, including the official Microsoft API and the
language known as Processing that is popular in the art and
creative world. Along the way, you'll learn principles and
terminology. Volumetric computing didn't begin with the Kinect. The
field is decades old-if you've ever had an MRI, for example, you
have benefitted from volumetric computing technology. Meet the
Kinect goes beyond just the one device to impart the principles and
terminology underlying the exciting field of volumetric computing
that is now wide-open and accessible to the average person.
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