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3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan (Paperback)
Loot Price: R1,475
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3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan (Paperback)
Expected to ship within 10 - 15 working days
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Build a 3D rendering engine from scratch while solving problems in
a step-by-step way with the help of useful recipes Key Features
Learn to integrate modern rendering techniques into a single
performant 3D rendering engine Leverage Vulkan to render 3D
content, use AZDO in OpenGL applications, and understand modern
real-time rendering methods Implement a physically based rendering
pipeline from scratch in Vulkan and OpenGL Book DescriptionOpenGL
is a popular cross-language, cross-platform application programming
interface (API) used for rendering 2D and 3D graphics, while Vulkan
is a low-overhead, cross-platform 3D graphics API that targets
high-performance applications. 3D Graphics Rendering Cookbook helps
you learn about modern graphics rendering algorithms and techniques
using C++ programming along with OpenGL and Vulkan APIs. The book
begins by setting up a development environment and takes you
through the steps involved in building a 3D rendering engine with
the help of basic, yet self-contained, recipes. Each recipe will
enable you to incrementally add features to your codebase and show
you how to integrate different 3D rendering techniques and
algorithms into one large project. You'll also get to grips with
core techniques such as physically based rendering, image-based
rendering, and CPU/GPU geometry culling, to name a few. As you
advance, you'll explore common techniques and solutions that will
help you to work with large datasets for 2D and 3D rendering.
Finally, you'll discover how to apply optimization techniques to
build performant and feature-rich graphics applications. By the end
of this 3D rendering book, you'll have gained an improved
understanding of best practices used in modern graphics APIs and be
able to create fast and versatile 3D rendering frameworks. What you
will learn Improve the performance of legacy OpenGL applications
Manage a substantial amount of content in real-time 3D rendering
engines Discover how to debug and profile graphics applications
Understand how to use the Approaching Zero Driver Overhead (AZDO)
philosophy in OpenGL Integrate various rendering techniques into a
single application Find out how to develop Vulkan applications
Implement a physically based rendering pipeline from scratch
Integrate a physics library with your rendering engine Who this
book is forThis book is for 3D graphics developers who are familiar
with the mathematical fundamentals of 3D rendering and want to gain
expertise in writing fast rendering engines with advanced
techniques using C++ libraries and APIs. A solid understanding of
C++ and basic linear algebra, as well as experience in creating
custom 3D applications without using premade rendering engines is
required.
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