Developed through Project Zero at the Harvard School of
Education, these simple but powerful games are designed to develop
students' critical-thinking skills and deepen their understanding
of topics they are already studying. Corresponding to recognizable
moments in instruction, the games, called critical squares,
encourage students to go beyond rote learning to reflect on,
analyze, and actively process the information and ideas they are
studying. Four of the games have a roll-of-the-dice format; two are
played like Tic Tac Toe. For each the authors provide start-up
guidelines, sample student responses, and other pertinent
information. Easy to learn, they readily fit into subject matter
across the curriculum without major changes to content or
structure. They can be used with almost any topic, in any subject
area, and at any grade level from third grade on. Requiring almost
no preparation time, these spirited games engage students while
challenging them to think and learn. Grades 3-12.
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