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Learn SpriteBuilder for iOS Game Development (Paperback, 1st ed.) Loot Price: R2,968
Discovery Miles 29 680
Learn SpriteBuilder for iOS Game Development (Paperback, 1st ed.): Steffen Itterheim

Learn SpriteBuilder for iOS Game Development (Paperback, 1st ed.)

Steffen Itterheim

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Loot Price R2,968 Discovery Miles 29 680 | Repayment Terms: R278 pm x 12*

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SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games. You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.

General

Imprint: Apress
Country of origin: United States
Release date: November 2014
First published: 2014
Authors: Steffen Itterheim
Dimensions: 254 x 178 x 28mm (L x W x T)
Format: Paperback - Cloth over boards
Pages: 456
Edition: 1st ed.
ISBN-13: 978-1-4842-0263-0
Categories: Books > Computing & IT > Computer programming > Software engineering
Books > Computing & IT > Computer hardware & operating systems > Operating systems & graphical user interfaces (GUIs) > Macintosh OS
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LSN: 1-4842-0263-5
Barcode: 9781484202630

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