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Metagaming - Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Paperback)
Loot Price: R674
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Metagaming - Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Paperback)
Series: Electronic Mediations
Expected to ship within 12 - 17 working days
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The greatest trick the videogame industry ever pulled was
convincing the world that videogames were games rather than a
medium for making metagames. Elegantly defined as "games about
games," metagames implicate a diverse range of practices that stray
outside the boundaries and bend the rules: from technical glitches
and forbidden strategies to Renaissance painting, algorithmic
trading, professional sports, and the War on Terror. In Metagaming,
Stephanie Boluk and Patrick LeMieux demonstrate how games always
extend beyond the screen, and how modders, mappers, streamers,
spectators, analysts, and artists are changing the way we play.
Metagaming uncovers these alternative histories of play by
exploring the strange experiences and unexpected effects that
emerge in, on, around, and through videogames. Players puzzle
through the problems of perspectival rendering in Portal, perform
clandestine acts of electronic espionage in EVE Online, compete and
commentate in Korean StarCraft, and speedrun The Legend of Zelda in
record times (with or without the use of vision). Companies like
Valve attempt to capture the metagame through international
e-sports and online marketplaces while the corporate history of
Super Mario Bros. is undermined by the endless levels of Infinite
Mario, the frustrating pranks of Asshole Mario, and even Super
Mario Clouds, a ROM hack exhibited at the Whitney Museum of
American Art. One of the only books to include original software
alongside each chapter, Metagaming transforms videogames from
packaged products into instruments, equipment, tools, and toys for
intervening in the sensory and political economies of everyday
life. And although videogames conflate the creativity, criticality,
and craft of play with the act of consumption, we don't simply play
videogames-we make metagames.
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