Teaching Shakespeare through performance has a long history, and
active methods of teaching and learning are a logical complement to
the teaching of performance. Virtual reality ought to be the
logical extension of such active learning, providing an unrivalled
immersive experience of performance that overcomes historical and
geographical boundaries. But what are the key advantages and
disadvantages of virtual reality, especially as it pertains to
Shakespeare? And more interestingly, what can Shakespeare do for VR
(rather than vice versa)? This Element, the first on its topic,
explores the ways that virtual reality can be used in the classroom
and the ways that it might radically change how students experience
and think about Shakespeare in performance.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!