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HTML5 Canvas 2e (Paperback, 2nd Revised edition)
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HTML5 Canvas 2e (Paperback, 2nd Revised edition)
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Flash is fading fast, and Canvas continues to rise. The second
edition of this popular book shows you how to get started with the
HTML5 Canvas element, and provides in-depth coverage of ways to
build interactive multimedia applications. You'll learn how to use
Canvas to draw, render text, manipulate images, and create
animation - all in the course of building an interactive web game
throughout the book. Updated for the latest implementations of
Canvas and related HTML5 technologies, this edition helps you
quickly pick up the basics - whether you currently use Flash,
Silverlight, or just HTML and JavaScript. You'll learn how to
create various entertainment applications with Canvas, using clear
and reusable code examples. Discover why leading application
developers rave about HTML5 as the future of truly innovative web
development.Create and modify 2D drawings, text, and bitmap images
Incorporate and manipulate video, and add audio Build a basic
framework for creating a variety of games on Canvas Use bitmaps and
tile sheets to develop animated game graphics Go mobile: port
Canvas applications to iPhone with PhoneGap Explore ways to use
Canvas for 3D and multiplayer game applications
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