This book discusses how to design "good" geometric puzzles:
two-dimensional dissection puzzles, polyhedral dissections, and
burrs. It outlines major categories of geometric puzzles and
provides examples, sometimes going into the history and philosophy
of those examples. The author presents challenges and thoughtful
questions, as well as practical design and woodworking tips to
encourage the reader to build his own puzzles and experiment with
his own designs. Aesthetics, phychology, and mathematical
considerations all factor into the definition of the quality of a
puzzle.
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