Includes a new chapter on WebGL Covers the foundations of 3D
computer graphics, including animation, visual techniques, and 3D
modeling Provides comprehensive coverage of OpenGL (R) 4.3,
including the GLSL and vertex, fragment, tessellation, and geometry
shaders Includes 170 programs with 250 experiments based on them
Contains 650 exercises, 100 worked examples, and 600 four-color
illustrations Balances theory with programming practice using a
hands-on interactive approach to explain the underlying concepts
General
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