Cooperative Games in Education is the first comprehensive guide to
the world of cooperative play and games for pre-K–12 learning. It
includes a thorough pedagogical rationale and guidelines for
practice, a survey of related research and scholarship, engaging
anecdotes, illustrations, historical background, and an array of
sample games to try. In cooperative games, players win or lose
together, sharing the experience of fun and challenge. No one can
be eliminated in a cooperative game. What is eliminated is
us-versus-them perception and zero-sum thinking. When students come
to see each other as allies, rather than rivals, there are profound
interpersonal effects that enhance community, inclusion, and a
positive classroom climate where all can learn and thrive. This
accessible, lively resource explains the value of cooperative games
with guidance to help teachers use them for maximum
social-emotional and academic benefit. Cooperative Games in
Education will also interest the broader community of
administrators, therapists, school psychologists, game designers,
child-care providers, and others who care for children and need
tools that foster healthy development, positive relationships, and
joy. Book Features: Discussion of relevant research and theory.
Best practices for choosing and facilitating cooperative games,
including how to integrate them into any curriculum, guide
post-game reflection, and convert traditional competitive games to
cooperative ones. A full chapter of educational cooperative games
correlated to their educational purpose. Discussion of some of the
most salient applications of cooperative games, such as
social-emotional learning, academic subject-area instruction,
cooperative learning, trauma-sensitive practice, bullying
prevention, early childhood education, and more. User-friendly
features such as questions for reflection, end-of-chapter games,
charming author-generated illustrations, and classroom vignettes. A
synthesis of interdisciplinary scholarship that includes the work
of Montessori, Piaget, Froebel, and Dewey, as well as perspectives
from neuroscience and evolutionary biology. The fascinating history
of cooperative games, from their origin as a tool for peace
education to their current role as a pop-culture entertainment
phenomenon.
General
Imprint: |
Teachers College Press
|
Country of origin: |
United States |
Release date: |
May 2022 |
Authors: |
Suzanne Lyons
|
Dimensions: |
229 x 152mm (L x W) |
Format: |
Hardcover
|
Pages: |
176 |
ISBN-13: |
978-0-8077-6667-5 |
Categories: |
Books >
Social sciences >
General
|
LSN: |
0-8077-6667-4 |
Barcode: |
9780807766675 |
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