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Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback)
Loot Price: R862
Discovery Miles 8 620
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Who's in the Game? - Identity and Intersectionality in Classic Board Games (Paperback)
Series: Studies in Gaming
Expected to ship within 10 - 15 working days
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Some board games-like Candy Land, Chutes & Ladders, Clue, Guess
Who, The Game of Life, Monopoly, Operation and Payday--have
popularity spanning generations. But over time, updates to games
have created significantly different messages about personal
identity and evolving social values. Games offer representations of
gender, sexuality, race, ethnicity, religion, age, ability and
social class that reflect the status quo and respond to social
change. Using popular mass-market games, this rhetorical assessment
explores board design, game implements (tokens, markers, 3-D
elements) and playing instructions. This book argues the existence
of board games as markers of an ever-changing sociocultural
framework, exploring the nature of play and how games embody and
extend societal themes and values.
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