The present book explores how modern board gaming and language
teaching can be beneficially combined to achieve optimal impact.
Modern board games have a lot to offer language learners and
teachers, and they should play a much more significant role in what
has been labelled "Content and Language Integrated Learning" or
CLIL. Modern board games require cooperation, problem-solving,
active discovery, interpretation and analysis. Most importantly,
modern board games allow students to explore a hypothetical
environment without the risk of language errors. The key ingredient
of the present book is "game-based learning and teaching theory",
or GBLTT, a theoretical framework which measures learning outcomes
based on gaming and learning procedures. GBLTT is focused on
balancing information and gameplay as well as putting a focus on
the ability of each learner to retain language competence and to
put their subject to realistic situations.
General
Imprint: |
de Gruyter Mouton
|
Country of origin: |
Germany |
Series: |
Trends in Applied Linguistics [TAL] |
Release date: |
December 2023 |
First published: |
2024 |
Editors: |
Thomai Alexiou
• Athanasios Karasimos
|
Dimensions: |
230 x 155mm (L x W) |
Pages: |
270 |
ISBN-13: |
978-3-11-100047-3 |
Categories: |
Books
|
LSN: |
3-11-100047-8 |
Barcode: |
9783111000473 |
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