The architectural imagery that you create is most effective when
it examines your project in an abstract manner. Most students and
practitioners understand linear perspective and cinema to be
examples of architectural presentation tools. This book asks you to
consider drawings and movies to be analytical tools that give you
the capacity to engage all phases of the design process, from parti
to presentation.
The ways in which spaces relate to each other and how materials
connect to each other in your projects are as important as your
building s appearance. As digital tools increasingly allow you to
simulate the experience of built and unbuilt environments, it is
essential that you scrutinize the nature of architectural imagery
and resist the lure of virtual reality. Though pure simulation may
be appropriate for your clients, your design process requires
abstraction and analysis.
Author Thomas Forget demonstrates how to construct analytical
drawings and movies that challenge the alleged realism of linear
perspective and cinema. These demonstrations expose you to
underlying principles that will allow you to understand the broader
implications of these methods. In addition, historical surveys of
drawings and movies provide you with insight into how architects
and architectural historians have understood the role of linear
perspective and cinema in their fields. Finally, examples of
drawing and moviemaking strategies illustrate how you can apply the
lessons of the book to precedent analyses and design projects.
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