A playful reflection on animals and video games, and what each can
teach us about the other  Video games conjure new worlds for
those who play them, human or otherwise: they’ve been played by
cats, orangutans, pigs, and penguins, and they let gamers
experience life from the perspective of a pet dog, a predator or a
prey animal, or even a pathogen. In Game, author Tom Tyler provides
the first sustained consideration of video games and animals and
demonstrates how thinking about animals and games together can
prompt fresh thinking about both. Game comprises thirteen short
essays, each of which examines a particular video game, franchise,
aspect of gameplay, or production in which animals are featured,
allowing us to reflect on conventional understandings of humans,
animals, and the relationships between them. Tyler contemplates the
significance of animals who insert themselves into video games, as
protagonists, opponents, and brute resources, but also as ciphers,
subjects, and subversive guides to new ways of thinking. These
animals encourage us to reconsider how we understand games,
contesting established ideas about winning and losing, difficulty
settings, accessibility, playing badly, virtuality, vitality and
vulnerability, and much more. Written in a playful style, Game
draws from a dizzying array of sources, from children’s
television, sitcoms, and regional newspapers to medieval fables,
Shakespearean tragedy, and Edwardian comedy; from primatology,
entomology, and hunting and fishing manuals to theological tracts
and philosophical treatises. By examining video games through the
lens of animals and animality, Tyler leads us to a greater humility
regarding the nature and status of the human creature, and a
greater sensitivity in dealings with other animals.
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