Get a quick introduction to WebGL, the new standard for 3D
rendering on the Web and a member of HTML5's family of
technologies. With this hands-on guide, you'll learn essential
WebGL development and production concepts, using the JavaScript 3D
engine Three.js. At the end of the book, you'll put everything
together and build a full 3D application with WebGL.
You don't have to be a game development wizard or have 3D
graphics experience to get started. If you use HTML, CSS, and
JavaScript--and have familiarity with JQuery and Ajax--this book
will help you gain a working knowledge of WebGL through clear and
simple examples.Understand core 3D graphics concepts and how to
implement them in WebGLCreate WebGL sample pages as you learn, and
build a racing game application in the final chapterGet to know the
Three.js open source library in detailDevelop working knowledge of
graphics rendering, texturing, animation, interaction, and
behaviorsSeamlessly integrate 3D graphics with other content on the
pageLearn the tools, file formats, and techniques for developing
robust and secure applications in a production environment
"WebGL: Up and Running is an ideal introduction to the world of
3D programming on the web. It's well-written, clear, and fun. I
wish it had been around when I started learning " --Giles Thomas,
LearningWebGL.com
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