Wolfgang Engel's GPU Pro 360 Guide to Geometry Manipulation gathers
all the cutting-edge information from his previous seven GPU Pro
volumes into a convenient single source anthology that covers
geometry manipulation in computer graphics. This volume is complete
with 19 articles by leading programmers that focus on the ability
of graphics processing units to process and generate geometry in
exciting ways. GPU Pro 360 Guide to Geometry Manipulation is
comprised of ready-to-use ideas and efficient procedures that can
help solve many computer graphics programming challenges that may
arise. Key Features: Presents tips and tricks on real-time
rendering of special effects and visualization data on common
consumer software platforms such as PCs, video consoles, mobile
devices Covers specific challenges involved in creating games on
various platforms Explores the latest developments in the rapidly
evolving field of real-time rendering Takes a practical approach
that helps graphics programmers solve their daily challenges
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