Wolfgang Engel's GPU Pro 360 Guide to Shadows gathers all the
cutting-edge information from his previous seven GPU Pro volumes
into a convenient single source anthology that covers various
algorithms that are used to generate shadow data. This volume is
complete with 15 articles by leading programmers that focus on
achieving good visual results in rendering shadows. GPU Pro 360
Guide to Shadows is comprised of ready-to-use ideas and efficient
procedures that can help solve many computer graphics programming
challenges that may arise. Key Features: Presents tips & tricks
on real-time rendering of special effects and visualization data on
common consumer software platforms such as PCs, video consoles,
mobile devices Covers specific challenges involved in creating
games on various platforms Explores the latest developments in
rapidly evolving field of real-time rendering Takes practical
approach that helps graphics programmers solve their daily
challenges
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