This book takes you step-by-step through the process of creating a
playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset
creation pipeline. Yancey Clinton will take you through the five
major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body
and head.
2. Unwrapping a model, which is one of the most misunderstood
processes.
3. An overview of creating textures for your Unwrapped chararacter
using Photoshop.
4. Rigging or Skinning a Character, using the industry standard
Character Studio 4.
5. 'How to make your character move' with an overview of game
animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how
to actually put the model into the Unreal editor and compile it for
play in Unreal Tournament.
* Convenient learning - the companion DVD contains everything
needed to complete the tutorials, so chapters and subjects can be
tackled in any order
* Proven techniques - the book is based on the author's successful
course at the Digital Media Academy
* Certified training - co-published with the software developer,
Autodesk
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