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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve.
For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable.
As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as:
- Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better.
- It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them.
- The cost of preventing errors is often far greater than the cost of fixing them.
- A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody.
Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Coloring Snow White, Cinderella, Pocahontas, Ariel, Tiana, and
other Disney Princess characters is easy and fun with this special
coloring book that contains more than 40 coloring pages. Each image
was created from the Disney Dreams Collection of paintings by the
Thomas Kinkade Studios, and is presented in color across the page
from the exceptionally detailed black line art of the same image.
This coloring book is perfect for fans of Disney Princess
characters and Thomas Kinkade Studios' Disney Dreams paintings.
Measures 7.25" x 9.5" closed Soft cover 96 pages Full-color art of
image opposite black line art to color Uncoated paper suitable for
crayons, colored pencils, and gel pens Printed on FSC-certified
paper (c) Disney
A stunning showcase of the art behind Walt Disney Animation
Studio's magical film, Encanto! With never-before-seen production
art, character designs, storyboards, and colorscripts, The Art of
Encanto celebrates the art of this stunning animated film,
alongside exclusive interviews with the filmmakers and
behind-the-scenes details into the creative development process.
Encanto tells the tale of an extraordinary family, the Madrigals,
who live hidden in the mountains of Colombia, in a magical house,
in a vibrant town, in a wondrous, charmed place called an Encanto.
The magic of the Encanto has blessed every child in the family with
a unique gift from super strength to the power to heal-every child
except one, Mirabel. But when she discovers that the magic
surrounding the Encanto is in danger, Mirabel decides that she, the
only ordinary Madrigal, might just be her exceptional family's last
hope. * EXCLUSIVE BEHIND-THE-SCENES: Fans will want to delve into
and explore this new Walt Disney Animation film through character
designs, filmmaker stories, and making-of details exclusive to this
book. * PART OF THE FAN-FAVORITE SERIES: The collectible Art of
series from Disney and Pixar is perfect for animation enthusiasts,
filmmakers, students, art buffs, and fans of Disney alike. Add this
to the shelf alongside The Art of Raya and the Last Dragon, The Art
of Frozen 2, and The Art of Soul. (c)2021 Disney Enterprises, Inc.
All Rights Reserved.
A retelling of Disney Beauty and the Beast with stunning
development art from the original Disney Studio artists. Collect
the whole Animated Classics series! Disney Beauty and the Beast is
one of the best-loved films of all time and has been a family
favourite for thirty years. Relive the magic through this retelling
of the classic animated film, accompanied by paintings, sketches
and concept art from the original Disney Studio artists. Discover
the inside story with a foreword by a Disney filmmaker, and turn to
the back of the book to learn more about the artists who worked on
this iconic film. This beautiful hardback features premium cloth
binding, a ribbon marker to match the cover, foil stamping and
illustrated endpapers. This is the perfect gift for all those who
have been enchanted by the magic of Beauty and the Beast, and a
book to be treasured by all.
Enjoy the countdown to Christmas! Open a numbered window every day
in December until the big day and reveal a seasonal sticker to help
you get in the festive spirit! This advent calendar features
beautifully crafted images from Aardman's delightful new animated
musical film special Robin Robin produced for Netflix, about an
optimistic young robin raised by a family of mice, who sets off on
a journey of self discovery. Printed on FSC-certified paper.
Release your inner stylist to design and colour all of the most
fashionable characters in this official Disney The Fashion
Collection Colouring Book! Packed with stunning images and icons
from a whole host of stylish favourites so you can create your very
own couture fashion collection. From sophisticated Princesses like
Belle and Tiana to fashion-forward Villains, including Cruella De
Vil and Maleficent, get creative and bring each fabulous design to
life! With intricate patterns and sketchbook style art, this
beautiful book will keep you entertained for hours. Also available:
Disney Tim Burton's The Nightmare Before Christmas Colouring Book
Coming soon: Disney Hocus Pocus Colouring Book
The definitive book on animation, from the Academy Award-winning
animator behind "Who Framed Roger Rabbit?"
Animation is one of the hottest areas of filmmaking today--and the
master animator who bridges the old generation and the new is
Richard Williams. During his fifty years in the business, Williams
has been one of the true innovators, winning three Academy Awards
and serving as the link between Disney's golden age of animation by
hand and the new computer animation exemplified by "Toy Story."
Perhaps even more important, though, has been his dedication in
passing along his knowledge to a new generation of animators so
that they in turn could push the medium in new directions. In this
book, based on his sold-out master classes in the United States and
across Europe, Williams provides the underlying principles of
animation that every animator--from beginner to expert, classic
animator to computer animation whiz --needs. Urging his readers to
"invent but be believable," he illustrates his points with hundreds
of drawings, distilling the secrets of the masters into a working
system in order to create a book that will become the standard work
on all forms of animation for professionals, students, and
fans.
Create 40 delicious dishes from your favourite Studio Ghibli films!
40 recipes inspired by the masterpieces of Studio Ghibli: My
Neighbour Totoro, Spirited Away, Princess Mononoke, The Moving
Castle... Dive into the dreamlike worlds of these animated films
and enjoy the recipes created by Thibaud Villanova, a specialist in
the cuisine of the imagination.
Coraline (Henry Selick, 2009) is stop-motion studio LAIKA's
feature-length debut based on the popular children's novel by
British author Neil Gaiman. Heralding a revival in global interest
in stop-motion animation, the film is both an international
cultural phenomenon and a breakthrough moment in the technological
evolution of the craft. This open access collection brings together
an international group of practitioners and scholars to examine
Coraline's place in animation history and culture, dissect its
politics, and unpack its role in the technological and aesthetic
development of its medium. More broadly, it celebrates stop motion
as a unique and enduring artform while embracing its capacity to
evolve in response to cultural, political, and technological
changes, as well as shifting critical and audience demands. Divided
into three sections, this volume's chapters situate Coraline within
an interconnected network of historical, industrial, discursive,
theoretical, and cultural contexts. They place the film in
conversation with the medium's aesthetic and technological history,
broader global intellectual and political traditions, and questions
of animation reception and spectatorship. In doing so, they invite
recognition - and appreciation - of the fact that Coraline occupies
many liminal spaces at once. It straddles the boundary between
children's entertainment and traditional 'adult' genres, such as
horror and thriller. It complicates a seemingly straight(forward)
depiction of normative family life with gestures of queer
resistance. Finally, it marks a pivotal point in stop-motion
animation's digital turn. Following the film's recent tenth
anniversary, the time is right to revisit its production history,
evaluate its cultural and industry impact, and celebrate its legacy
as contemporary stop-motion cinema's gifted child. As the first
book-length academic study of this contemporary animation classic,
this volume serves as an authoritative introduction and a primary
reference on the film for scholars, students, practitioners, and
animation fans. The ebook editions of this book are available open
access under a CC BY-NC-ND 4.0 licence on
bloomsburycollections.com.
This open access study of the film Grendel Grendel Grendel,
directed by Alexander Stitt, presents it as a masterpiece of
animation and design which has attained a national and
international cult status since its release in 1981. The film,
based on the novel, Grendel, by John Gardner, is a loose adaptation
of the Beowulf legend, but told from the point of view of the
monster, Grendel. Grendel Grendel Grendel is a mature, intelligent,
irreverent and quite unique animated film - it is a movie, both in
terms of content and of an aesthetic that was well ahead of its
time. Along with a brief overview of Australian animation and a
contextualization of where this animated feature fits within the
broader continuum of Australian (and global) film history, Dan
Torre and Lienors Torre provide an intriguing analysis of this
significant Australian animated feature. The ebook editions of this
book are available open access under a CC BY-NC-ND 4.0 licence on
bloomsburycollections.com.
Is it ever morally wrong to enjoy fantasizing about immoral things?
Many video games allow players to commit numerous violent and
immoral acts. But, should players worry about the morality of their
virtual actions? A common argument is that games offer merely the
virtual representation of violence. No one is actually harmed by
committing a violent act in a game. So, it cannot be morally wrong
to perform such acts. While this is an intuitive argument, it does
not resolve the issue. Focusing on why individual players are
motivated to entertain immoral and violent fantasies, Video Games,
Violence, and the Ethics of Fantasy advances debates about the
ethical criticism of art, not only by shining light on the
interesting and under-examined case of virtual fantasies, but also
by its novel application of a virtue ethical account. Video games
are works of fiction that enable players to entertain a fantasy.
So, a full understanding of the ethical criticism of video games
must focus attention on why individual players are motivated to
entertain immoral and violent fantasies. Video Games, Violence, and
the Ethics of Fantasy engages with debates and critical discussions
of games in both the popular media and recent work in philosophy,
psychology, media studies, and game studies.
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Jackie Chan
(Paperback)
Michelle Le Blanc, Colin Odell
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R60
R50
Discovery Miles 500
Save R10 (17%)
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The Ultimate Action Hero. For twenty years one man has dominated
action cinema worldwide. He is adored by more fans than Stallone,
Schwartzenegger or Willis and yet until recently was virtually
ignored by America and the UK. All that has changed now. Welcome to
the world of Jackie Chan, martial artist, comedian and stuntman.
Most people associate Jackie Chan with the recent smash hit films
Rush Hour and Rumble in the Bronx but there is a lot more of him to
see. Jackie learnt his trade from the harsh world of Peking Opera
School and began to appear in films as a child. He slowly
progressed from minor roles to becoming a head stuntman and
eventually lead actor in a number of kung fu movies in the 1970s.
It was only when he began to direct his own films that the real
Jackie Chan film was born. If you have never seen a Jackie Chan
film before, you are in for one wild ride. They are a unique blend
of visual comedy, incredible stunts and electrifying fights. What
makes them so special is that Jackie performs all of his own
stunts, no matter how crazy, no matter how dangerous. And they are
dangerous. In the course of his career Jackie has broken nearly
every bone in his body and come within a hair's breadth of
death...No one will insure him. In this book we'll be taking a look
at the world's most popular action hero - See! Jackie skateboard
through rush hour traffic. Against the flow... See! Jackie fall
from a tall building. Handcuffed... See! Jackie drive through a
town. Literally through the town... See! Jackie run down the side
of a building. While it is falling down... See! Jackie leap from
the top of a car park.. Onto a balcony across the road... You'll
laugh. You'll gasp. You'll wince. You've never seen anyone like
Jackie Chan.
"Appa, yip yip!" Show off your love and appreciation for the Aang's
adorable and loyal sky bison with this "flying" Appa collectible
figurine. - Unique "flying" figurine: 3-inch Appa figurine with
translucent plastic support post and base to make it appear that he
is flying above his cloud base - Includes sound feature: Figurine
plays Appa's growl - Illustrated mini book included: Learn about
your favorite characters with this 32-page, 2-1/2 x 3" mini book of
quotes and full-color art from the show - Perfect gift for Avatar:
The Last Airbender fans: Display on a shelf, desk, or bookcase and
show off your love for Appa - Officially licensed: Authentic
collectible from Avatar: The Last Airbender (c) Viacom
International Inc. All Rights Reserved. Nickelodeon, Nickelodeon
Avatar: The Last Airbender and all related titles, logos and
characters are trademarks of Viacom International Inc.
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