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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
This book describes the dubbing process of English-language
animated films produced by US companies in the 21st century,
exploring how linguistic variation and multilingualism are used to
create characters and identities and examining how Italian dubbing
professionals deal with this linguistic characterisation. The
analysis carried out relies on a diverse range of research tools:
text analysis, corpus study and personal communications with
dubbing practitioners. The book describes the dubbing workflow and
dubbing strategies in Italy and seeks to identify recurrent
patterns and therefore norms, as well as stereotypes or creativity
in the way multilingualism and linguistic variation are tackled. It
will be of interest to students and scholars of translation,
linguistic variation, film and media.
Who Framed Roger Rabbit emerged at a nexus of people, technology,
and circumstances that is historically, culturally, and
aesthetically momentous. By the 1980s, animation seemed a dying
art. Not even the Walt Disney Company, which had already won over
thirty Academy Awards, could stop what appeared to be the end of an
animation era. To revitalize popular interest in animation, Disney
needed to reach outside its own studio and create the distinctive
film that helped usher in a Disney Renaissance. That film, Who
Framed Roger Rabbit, though expensive and controversial, debuted in
theaters to huge success at the box office in 1988. Unique in its
conceit of cartoons living in the real world, Who Framed Roger
Rabbit magically blended live action and animation, carrying with
it a humor that still resonates with audiences. Upon the film's
release, Disney's marketing program led the audience to believe
that Who Framed Roger Rabbit was made solely by director Bob
Zemeckis, director of animation Dick Williams, and the visual
effects company Industrial Light & Magic, though many Disney
animators contributed to the project. Author Ross Anderson
interviewed over 140 artists to tell the story of how they created
something truly magical. Anderson describes the ways in which the
Roger Rabbit characters have been used in film shorts, commercials,
and merchandising, and how they have remained a cultural touchstone
today.
Uncanny computer-generated animations of splashing waves, billowing
smoke clouds, and characters' flowing hair have become a ubiquitous
presence on screens of all types since the 1980s. This Open Access
book charts the history of these digital moving images and the
software tools that make them. Unpredictable Visual Effects
uncovers an institutional and industrial history that saw media
industries conducting more private R&D as Cold War federal
funding began to wane in the late 1980s. In this context studios
and media software companies took concepts used for studying and
managing unpredictable systems like markets, weather, and fluids
and turned them into tools for animation. Unpredictable Visual
Effects theorizes how these animations are part of a paradigm of
control evident across society, while at the same time exploring
what they can teach us about the relationship between making and
knowing.
Hand-Made Television explores the ongoing enchantment of many of
the much-loved stop-frame children's television programmes of 1960s
and 1970s Britain. The first academic work to analyse programmes
such as Pogles' Wood (1966), Clangers (1969), Bagpuss (1974)
(Smallfilms) and Gordon Murray's Camberwick Green (1966), Trumpton
(1967) and Chigley (1969), the book connects these series to their
social and historical contexts while providing in-depth analyses of
their themes and hand-made aesthetics. Hand-Made Television shows
that the appeal of these programmes is rooted not only in their
participatory address and evocation of a pastoral English past, but
also in the connection of their stop-frame aesthetics to the
actions of childhood play. This book makes a significant
contribution to both Animation Studies and Television Studies;
combining scholarly rigour with an accessible style, it is suitable
for scholars as well as fans of these iconic British children's
programmes.
Watership Down (Martin Rosen, 1978) is as controversial as it is
beloved. Whether due to the tear-jerking hit song 'Bright Eyes' or
its notorious representation of violence inflicted by and upon
animated rabbits, the film retains the ability to move and shock
audiences of all ages, remaining an important cultural touchstone
decades after its original release. This open access collection
unites scholars and practitioners from a diversity of perspectives
to consider the ongoing legacy of this landmark of British cinema
and animation history. The authors provide nuanced discussions of
Watership Down's infamous animated depictions of violence, death
and its contentious relationship with child audiences, as well as
examinations of understudied aspects of the film including its
musical score, use of language, its increasingly relevant political
and environmental themes and its difficult journey to the screen,
complete with behind-the-scenes photographs, documents and
production artwork. As the first substantial work on Watership
Down, this book is a valuable companion on the film for scholars,
students and fans alike. The eBook editions of this book are
available open access under a CC BY-NC-ND 4.0 licence on
bloomsburycollections.com.
Create your own Disney magic! Delve into the spellbinding world of
Disney Princess and make your own magical crafts. Dress up in
Moana's flower crown. Create Cinderella's pumpkin coach. Put on a
shadow puppet show with Mushu. Pretend to be a Disney Princess with
selfie props - and much more. With more than 25 projects
accompanied by clear illustrated step-by-step instructions and top
tips from expert crafters, there are ideas to suit every budding
prince or princess!
A retelling of Disney Frozen, accompanied by art from the original
Disney Studio artists. Collect the whole Animated Classics series!
This beautiful hardback features premium sparkling cloth binding, a
ribbon marker to match the cover, foil stamping and illustrated
endpapers, making this the perfect gift for all those who have been
enchanted by the magic of Frozen and a book to be treasured by all.
A family favourite, Disney Frozen is one of the best-loved films of
all time. Relive the magic through this retelling of the classic
animated film, accompanied by paintings, story sketches and concept
art from the original Disney Studio artists. Also featured is a
foreword by a Lisa Keene, a co-production designer at the Walt
Disney Animation Studios. Turn to the back of the book to learn
more about the artists who worked on this iconic animated film.
This book is the first history of British animated cartoons, from
the earliest period of cinema in the 1890s up to the late 1920s. In
this period cartoonists and performers from earlier traditions of
print and stage entertainment came to film to expand their artistic
practice, bringing with them a range of techniques and ideas that
shaped the development of British animation. These were commercial
rather than avant-garde artists, but they nevertheless saw the new
medium of cinema as offering the potential to engage with modern
concerns of the early 20th century, be it the political and human
turmoil of the First World War or new freedoms of the 1920s. Cook's
examination and reassessment of these films and their histories
reveals their close attention and play with the way audiences saw
the world. As such, this book offers new insight into the changing
understanding of vision at that time as Britain's place in the
world was reshaped in the early 20th century.
One of Entertainment Weekly's Best Books of 2022! "New York Times
journalist Kyle Buchanan details the bonkers construction of
director George Miller's long-awaited and often seemingly-doomed
fourth Mad Max movie via testimony from the filmmaker, Charlize
Theron, Tom Hardy, and a host of others. The result is an epic and
- when it comes to the Theron-Hardy on-set relationship -
acrimonious tale no less jaw-dropping than the movie itself." -
Entertainment Weekly A full-speed-ahead oral history of the nearly
two-decade making of the cultural phenomenon Mad Max: Fury
Road-with more than 130 new interviews with key members of the cast
and crew, including Charlize Theron, Tom Hardy, and director George
Miller, from the pop culture reporter for The New York Times, Kyle
Buchanan. It won six Oscars and has been hailed as the greatest
action film ever, but it is a miracle Mad Max: Fury Road ever made
it to the screen... or that anybody survived the production. The
story of this modern classic spanned nearly two decades of wild
obstacles as visionary director George Miller tried to mount one of
the most difficult shoots in Hollywood history. Production stalled
several times, stars Tom Hardy and Charlize Theron clashed
repeatedly in the brutal Namib Desert, and Miller's crew engineered
death-defying action scenes that were among the most dangerous ever
committed to film. Even accomplished Hollywood figures are
flummoxed by the accomplishment: As the director Steven Soderbergh
has said, "I don't understand how they're not still shooting that
film, and I don't understand how hundreds of people aren't dead."
Kyle Buchanan takes readers through every step of that moviemaking
experience in vivid detail, from Fury Road's unexpected origins
through its outlandish casting process to the big-studio battles
that nearly mutilated a masterpiece. But he takes the deepest dive
in reporting the astonishing facts behind a shoot so unconventional
that the film's fantasy world began to bleed into the real lives of
its cast and crew. As they fought and endured in a wasteland of
their own, the only way forward was to have faith in their
director's mad vision. But how could Miller persevere when almost
everything seemed to be stacked against him? With hundreds of
exclusive interviews and details about the making of Fury Road,
readers will be left with one undeniable conclusion: There has
never been a movie so drenched in sweat, so forged by fire, and so
epic in scope.
Animated Documentary, the first book to be published on this
fascinating topic, considers how animation is used as a
representational strategy in nonfiction film and television and
explores the ways animation expands the range and depth of what
documentary can show us about the world. On behalf of the Society
for Animation Studies(SAS), the Chair of the Jury announced the
book as the winner of the delayed 2015 SAS McLaren-Lambart Award
with the following words: 'Animated Documentary is a vital addition
to both animation scholarship and film studies scholarship more
broadly, expertly achieving the tricky challenge of synthesising
these two scholarly traditions to provide a compelling and
brilliantly coherent account of the animated documentary form. At
the heart of Roe's book is the conviction that animated documentary
"has the capacity to represent temporally, geographically, and
psychologically distal aspects of life beyond the reach of live
action" (p. 22). As a representational strategy, Roe details how
animated documentary can be seen to adopt techniques of "mimetic
substitution, non-mimetic substitution and evocation" in response
to the limitations of live action material (p. 26). Animated
Documentary will without doubt become an essential resource for
many years to come for anyone interested in the intersection of
animation and documentary.'
Make mistakes vanish with this set of five erasers featuring
characters from Studio Ghibli's award-winning film Spirited Away.
Eraser sleeves include Chihiro, Haku, No Face, Yubaba, and Radish
Spirit-all packaged to look as if they are crossing the bridge into
the spirit world! * GREAT FOR STUDIO GHIBLI FANS: This eraser set,
part of a continuing official partnership with Japanese animation
giant Studio Ghibli, captures the nostalgia and magic of the
classic Ghibli film Spirited Away. It's a great gift or
self-purchase for animation fans, collectors, artists, and anyone
who loves cute Japanese art, stationery, and pop culture. * OWN A
PIECE OF THIS CRITICALLY ACCLAIMED FILM: Spirited Away is the
highest-grossing film in Japan's history. It won the Academy Award
(R) for Best Animated Feature, and has appeared on many critics'
lists of the best films of all time. * DISTINCTIVE SCHOOL OR OFFICE
SUPPLY: Bring some flair to your school or office supplies with
this fun eraser set-the eraser sleeves depict the film's characters
Chihiro, Haku, No Face, Yubaba, and Radish Spirit. * INCLUDES: 5
erasers with full-color illustrated sleeves in die-cut box tray (c)
2001 Studio Ghibli - NDDTM
Japanese animation has been given fulsome academic commentary in
recent years. However, there is arguably a need for a more
philosophically consistent and theoretically integrated engagement.
While this book covers the key thinkers of contemporary aesthetic
theory, it aims to reground reflection on anime within the
aesthetics of R.G. Collingwood.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
"A film that will let you see the music and listen to drawings; in
a word, a film full of Fantasia!" Bruno Bozzetto's Allegro non
Troppo tips its hand right away: it is an unabashed, yet full of
admiration, retake on Walt Disney's 1940 "concert feature". The
obvious nod to that model fuels many tongue-in-cheek jokes in the
film; however, Allegro non Troppo soon departs from mere parody,
and becomes a showcase for the multifaceted aesthetics of Italian
animation in 1976, as well as a witty social satire and a powerful
rethinking of the music-image relationship in cinema. Marco Bellano
reconstructs the history of the production of Allegro non Troppo,
on the basis of an original research developed with the
contribution of Bozzetto himself; it also presents an audiovisual
analysis of the work, as to reassess the international relevance of
Bozzetto's achievements by giving insight into the director's
creative process.
On November 18, 1928, the world's most famous Mouse made his very
first public debut. Today, we celebrate 90+ years of Mickey in one
of the most expansive illustrated publications on the Disney
universe. Starting with the first sketches of a character who was
almost named Mortimer, we trace the career of Walt Disney's and Ub
Iwerks's most famous creation, one met with an explosion of
worldwide popularity preceded only by the earlier successes of
Charlie Chaplin. With unlimited access to Disney's vast historical
collections as well as public and private collections, the authors
bring Mickey's success story to life: concept art, story sketches,
background paintings, and animation drawings as well as historical
photographs trace the origins and evolution of such timeless
favorites as Steamboat Willie, The Band Concert, and Brave Little
Tailor. They also follow Mickey as he builds on this legendary
library of short cartoons by appearing in two historic
feature-length films, Fantasia and Fun and Fancy Free. Extensive
archival research sheds new light on little-known chapters of
Mickey's career, the origins of the Mickey Mouse Club, and his use
as a patriotic icon during World War II. Along the way, we
encounter the work of all major Mickey artists in both film and
comics, including such greats as Ub Iwerks, Win Smith, Ferdinand
Horvath, Fred Moore, Floyd Gottfredson, Carl Barks, Manuel
Gonzales, Paul Murry, Romano Scarpa, Giorgio Cavazzano, Byron
Erickson, and Cesar Ferioli. Mickey Mouse has left an indelible
mark on everyday culture as well as high art, becoming a favored
subject for Pop artists such as Andy Warhol, Keith Haring, and Roy
Lichtenstein. As Walt Disney once said: "I only hope that we never
lose sight of one thing-that it was all started by a mouse." And an
end to the success story is nowhere in sight. Today, 90+ years
after his creation, Mickey remains as lovable and popular as ever.
Let's pay tribute to the little fellow, his legend, and his legacy
with a monument to the one and only Mickey Mouse. Copyright (c)
2020 Disney Enterprises, Inc. About the series TASCHEN is 40! Since
we started our work as cultural archaeologists in 1980, TASCHEN has
become synonymous with accessible publishing, helping bookworms
around the world curate their own library of art, anthropology, and
aphrodisia at an unbeatable price. Today we celebrate 40 years of
incredible books by staying true to our company credo. The 40
series presents new editions of some of the stars of our
program-now more compact, friendly in price, and still realized
with the same commitment to impeccable production.
Generally neglected for their rhetorical power, animated cartoons
provide a treasure chest of provocative and comic gems that teach
about the seven deadly sins. After a brief history of parables and
fables, icons and visual communication, this book explores each of
the seven deadly sins as represented in short animated films from
Disney, Pixar, the Warner Brothers, and foreign animators. Terry
Lindvall argues that attending to the tropes of the cartoons leads
to exemplary and revelatory discoveries, to seeing more of what
pride, envy, wrath, sloth, avarice, gluttony, and lust mean across
cultures and historical eras.
Today, it is commonly believed that if you learn software, you can
become an animator. Yet nothing could be further from the truth.
Master animators are trained and not born. Software, as is the
humble pencil, is merely yet another tool through which an animator
can apply their knowledge. However, neither software nor pencils
give you that knowledge, nor do they do the work for you. If you
place a fully trained master animator on a computer, or give them a
pencil, they'll astound you with their mastery. However, if you put
a nontrained animator on a computer, all you will have is a
technician creating moving objects as you'll see all over YouTube
and other video platforms. This book teaches you exactly how to
become a Master Animator whether you ultimately plan to use
pencils, computers, drawing tablets or rigged characters. It's a
complete course in its own right, being a collection of 48
masterclasses gleaned from the author's 50 years of experience of
top-level animating, teaching and filmmaking. It will also train
you in the value and application of observational gesture drawing.
This book of masterclasses by a master of the art, Tony White, is
entirely designed to be THE definitive reference book for students
learning how to make things move really well as well as how to
create films once you know how to do so. A book for everyone: For
home-based, self-study students: It is a perfect manual to take you
from raw beginner to proven animated filmmaker. For full-time
students: It is an ideal companion to supplement your full-time
educational studies, which, no doubt, is overly based on software
technology. For current animation professionals: It is a
comprehensive archive of animation tips and techniques that will
enable you to take your work to the next level. For current
animation educators and instructors: It is a book that can be the
ultimate curriculum and study program, enabling your own students
to become the master animators of today and tomorrow.
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