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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
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The Art of Finding Dory
(Hardcover)
John Lasseter; Foreword by Ellen DeGeneres; Introduction by Steve Pilcher
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What can Dory remember? Who are her parents? In Finding Dory, Pixar
Animation Studios sets out to answer these questions, to the
delight of Finding Nemo fans. The Art of Finding Dory offers a look
at the creative process behind the making of this much-anticipated
sequel, shining a light on the many inspiring and beautiful layers
of creation the artists at the studio explored during years of
development. Copyright (c)2016 Disney Enterprises, Inc. and Pixar.
All rights reserved.
This book charts the complex history of the relationship between
the Disney fairy tale and the American Dream, demonstrating the
ways in which the Disney fairy tale has been reconstructed and
renegotiated alongside, and in response to important changes within
American society. In all of its fairy tales of the twentieth and
twenty-first centuries, the Walt Disney studios works to sell its
audiences the national myth of the United States at any one
historical moment. With analyses of films and television programmes
such as The Little Mermaid (1989), Frozen (2013), Beauty and the
Beast (2017) and Once Upon a Time (2011-2018), Mollet argues that
by giving its fairy tale protagonists characteristics associated
with 'good' Americans, and even by situating their fairy tales
within America itself, Disney constructs a vision of America as a
utopian space.
This book critically examines how Walt Disney Animation Studios has
depicted - and sometimes failed to depict - different forms of
harming and objectifying non-human animals in their films. Each
chapter addresses a different form of animal harm and
objectification through the theories of speciesism, romanticism,
and the 'collapse of compassion' effect, from farming, hunting and
fishing, to clothing, work, and entertainment. Stanton lucidly
presents the dichotomy between depictions of higher order,
anthropomorphised and neotonised animal characters and that of
lower-order species, showing furthermore how these depictions are
closely linked to changing social attitudes about acceptable forms
of animal harm. An engaging and novel contribution to the field of
Critical Animal Studies, this book explores the use of animals not
only in Disney's best known animated films such as 101 Dalmatians,
but also lesser known features including Home on the Range and Fun
and Fancy Free. A quantitative appendix supplying data on how often
each animal species appears and the amount of times animal harm or
objectification is depicted in over fifty films provides an
invaluable resource and addition to scholars working in both Disney
and animal studies.
Coraline (Henry Selick, 2009) is stop-motion studio LAIKA's
feature-length debut based on the popular children's novel by
British author Neil Gaiman. Heralding a revival in global interest
in stop-motion animation, the film is both an international
cultural phenomenon and a breakthrough moment in the technological
evolution of the craft. This open access collection brings together
an international group of practitioners and scholars to examine
Coraline's place in animation history and culture, dissect its
politics, and unpack its role in the technological and aesthetic
development of its medium. More broadly, it celebrates stop motion
as a unique and enduring artform while embracing its capacity to
evolve in response to cultural, political, and technological
changes, as well as shifting critical and audience demands. Divided
into three sections, this volume's chapters situate Coraline within
an interconnected network of historical, industrial, discursive,
theoretical, and cultural contexts. They place the film in
conversation with the medium's aesthetic and technological history,
broader global intellectual and political traditions, and questions
of animation reception and spectatorship. In doing so, they invite
recognition - and appreciation - of the fact that Coraline occupies
many liminal spaces at once. It straddles the boundary between
children's entertainment and traditional 'adult' genres, such as
horror and thriller. It complicates a seemingly straight(forward)
depiction of normative family life with gestures of queer
resistance. Finally, it marks a pivotal point in stop-motion
animation's digital turn. Following the film's recent tenth
anniversary, the time is right to revisit its production history,
evaluate its cultural and industry impact, and celebrate its legacy
as contemporary stop-motion cinema's gifted child. As the first
book-length academic study of this contemporary animation classic,
this volume serves as an authoritative introduction and a primary
reference on the film for scholars, students, practitioners, and
animation fans. The ebook editions of this book are available open
access under a CC BY-NC-ND 4.0 licence on
bloomsburycollections.com.
This open access study of the film Grendel Grendel Grendel,
directed by Alexander Stitt, presents it as a masterpiece of
animation and design which has attained a national and
international cult status since its release in 1981. The film,
based on the novel, Grendel, by John Gardner, is a loose adaptation
of the Beowulf legend, but told from the point of view of the
monster, Grendel. Grendel Grendel Grendel is a mature, intelligent,
irreverent and quite unique animated film - it is a movie, both in
terms of content and of an aesthetic that was well ahead of its
time. Along with a brief overview of Australian animation and a
contextualization of where this animated feature fits within the
broader continuum of Australian (and global) film history, Dan
Torre and Lienors Torre provide an intriguing analysis of this
significant Australian animated feature. The ebook editions of this
book are available open access under a CC BY-NC-ND 4.0 licence on
bloomsburycollections.com.
In its exploration of puppetry and animation as the performative
media of choice for mastering the art of illusion, To Embody the
Marvelous engages with early modern notions of wonder in religious,
artistic, and social contexts. From jointed, wood-carved figures of
Christ, saintly marionettes that performed hagiographical dramas,
experimental puppets and automata in Cervantes' Don Quixote, and
the mechanical sets around which playwright CalderOn de la Barca
devised secular magic shows to deconstruct superstitions, these
historical and fictional artifacts reenvisioned religious,
artistic, and social notions that led early modern society to
critically wrestle with enchantment and disenchantment. The use of
animated performance objects in Spanish theatrical contexts during
the sixteenth and seventeenth centuries became one of the most
effective pedagogical means to engage with civil society.
Regardless of social strata, readers and spectators alike were
caught up in a paradigm shift wherein belief systems were
increasingly governed by reason-even though the discursive primacy
of supernatural doxa and Christian wonder remained firmly
entrenched. Thanks to their potential for motion, religious and
profane puppets, automata, and mechanical stage props deployed a
rationalized sense of wonder that illustrates the relationship
between faith and reason, reevaluates the boundaries of fiction in
art and entertainment cultures, acknowledges the rise of science
and technology, and questions normative authority.
While previous work on the Star Wars universe charts the
Campbellian mythic arcs, political representations, and fan
reactions associated with the films, this volume takes a
transmedial approach to the material, recognizing that Star Wars TV
projects interact with and relate to other Star Wars texts. The
chapters in this volume take as a basic premise that the televisual
entrants into the Star Wars transmedia storyworld are both
important texts in the history of popular culture and also key to
understanding how the Star Wars franchise-and, thus, industry-wide
transmedia storytelling strategies-developed. The book expands
previous work to consider television studies and sharp cultural
criticism together in an effort to bring both long-running popular
series, long-ignored texts, and even toy commercials to bear on the
franchise's complex history.
This book describes the dubbing process of English-language
animated films produced by US companies in the 21st century,
exploring how linguistic variation and multilingualism are used to
create characters and identities and examining how Italian dubbing
professionals deal with this linguistic characterisation. The
analysis carried out relies on a diverse range of research tools:
text analysis, corpus study and personal communications with
dubbing practitioners. The book describes the dubbing workflow and
dubbing strategies in Italy and seeks to identify recurrent
patterns and therefore norms, as well as stereotypes or creativity
in the way multilingualism and linguistic variation are tackled. It
will be of interest to students and scholars of translation,
linguistic variation, film and media.
An authoritative introduction and guide to the latest developments in animation technology.
This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep readers up to date on advances in the field. 10 color and 200 black-and-white illustrations.
"At last! A book that I can wholeheartedly recommend to my students. . . . A key text in my classes."—Michael Scroggins, director, Computer Animation Labs, California Institute of the Arts
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