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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Hanna Barbera's Prime Time Cartoons (hardback) (Hardcover): Raymond Valinoti Hanna Barbera's Prime Time Cartoons (hardback) (Hardcover)
Raymond Valinoti
R839 Discovery Miles 8 390 Ships in 10 - 15 working days
A Graphic Novel Experience of The Monsterjunkies - Volumes 1 & 2 (Hardcover): Erik Daniel Shein A Graphic Novel Experience of The Monsterjunkies - Volumes 1 & 2 (Hardcover)
Erik Daniel Shein
R1,508 Discovery Miles 15 080 Ships in 10 - 15 working days
Animating the Spirited - Journeys and Transformations (Paperback): Tze-Yue G. Hu, Masao Yokota, Gyongyi Horvath Animating the Spirited - Journeys and Transformations (Paperback)
Tze-Yue G. Hu, Masao Yokota, Gyongyi Horvath
R1,123 Discovery Miles 11 230 Ships in 10 - 15 working days

Contributions by Graham Barton, Raz Greenberg, Gyongyi Horvath, Birgitta Hosea, Tze-yue G. Hu, Yin Ker, M. Javad Khajavi, Richard J. Leskosky, Yuk Lan Ng, Giryung Park, Eileen Anastasia Reynolds, Akiko Sugawa-Shimada, Koji Yamamura, Masao Yokota, and Millie Young Getting in touch with a spiritual side is a craving many are unable to express or voice, but readers and viewers seek out this desired connection to something greater through animation, cinema, anime, and art. Animating the Spirited: Journeys and Transformations includes a range of explorations of the meanings of the spirited and spiritual in the diverse, dynamic, and polarized creative environment of the twenty-first century. While animation is at the heart of the book, such related Subjects as fine art, comics, children's literature, folklore, religion, and philosophy enrich the discoveries. These interdisciplinary discussions range from theory to practice, within the framework of an ever-changing media landscape. Working on different continents and coming from varying cultural backgrounds, these diverse scholars, artists, curators, and educators demonstrate the insights of the spirited. Authors also size up new dimensions of mental health and related expressions of human living and interactions. While the book recognizes and acknowledges the particularities of the spirited across cultures, it also highlights its universality, demonstrating how it is being studied, researched, comprehended, expressed, and consumed in various parts of the world.

The Animated Peter Lorre (hardback) (Hardcover): Matthew Hahn The Animated Peter Lorre (hardback) (Hardcover)
Matthew Hahn
R1,093 Discovery Miles 10 930 Ships in 10 - 15 working days
Mary Ellen Bute - Pioneer Animator (Paperback): Kit Smyth Basquin Mary Ellen Bute - Pioneer Animator (Paperback)
Kit Smyth Basquin
R780 Discovery Miles 7 800 Ships in 12 - 17 working days
Video Games, Violence, and the Ethics of Fantasy - Killing Time (Hardcover): Christopher Bartel Video Games, Violence, and the Ethics of Fantasy - Killing Time (Hardcover)
Christopher Bartel
R3,882 Discovery Miles 38 820 Ships in 10 - 15 working days

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

How Underdog Was Born (hardback) (Hardcover): Buck Biggers, Chet Stover How Underdog Was Born (hardback) (Hardcover)
Buck Biggers, Chet Stover
R925 Discovery Miles 9 250 Ships in 10 - 15 working days
American Funny Animal Comics in the 20th Century - Volume Two (Paperback): Bob McLain American Funny Animal Comics in the 20th Century - Volume Two (Paperback)
Bob McLain; Alberto Becattini
R785 Discovery Miles 7 850 Ships in 10 - 15 working days
Lola the Witch Cat (Paperback): Estelle Lola the Witch Cat (Paperback)
Estelle
R247 Discovery Miles 2 470 Ships in 10 - 15 working days
Anime Sketchbook For Drawing For Schools - 120 Pages Practice Drawing book for sketching, doodling or drawing Anime Characters... Anime Sketchbook For Drawing For Schools - 120 Pages Practice Drawing book for sketching, doodling or drawing Anime Characters (Paperback)
Blank Paper
R244 Discovery Miles 2 440 Ships in 10 - 15 working days
The Story and Art of Thunder and Friends (Hardcover): Erik Daniel Shein, Melissa Davis The Story and Art of Thunder and Friends (Hardcover)
Erik Daniel Shein, Melissa Davis
R1,086 Discovery Miles 10 860 Ships in 10 - 15 working days
American Funny Animal Comics in the 20th Century - Volume One (Paperback): Bob McLain American Funny Animal Comics in the 20th Century - Volume One (Paperback)
Bob McLain; Foreword by Didier Ghez; Alberto Becattini
R784 Discovery Miles 7 840 Ships in 10 - 15 working days
The Adventures of Lady Kitty "The Shack Cat" (Paperback): Shara S Johnson The Adventures of Lady Kitty "The Shack Cat" (Paperback)
Shara S Johnson
R359 Discovery Miles 3 590 Ships in 10 - 15 working days
The Adventures of Beartectives Series (1) The case of Iris the missing Polar bear cub. Oh no not Ms. Mimples and Sheriff... The Adventures of Beartectives Series (1) The case of Iris the missing Polar bear cub. Oh no not Ms. Mimples and Sheriff Micheals too!(Child's Play & Interaction) (Paperback)
Judith Kathleen Thompsonanderson
R505 Discovery Miles 5 050 Ships in 10 - 15 working days
Created and Produced by Total Television Productions (hardback) (Hardcover): Mark Arnold Created and Produced by Total Television Productions (hardback) (Hardcover)
Mark Arnold
R1,083 Discovery Miles 10 830 Ships in 10 - 15 working days
Comics and Pop Culture - Adaptation from Panel to Frame (Hardcover): Barry Keith Grant, Scott Henderson Comics and Pop Culture - Adaptation from Panel to Frame (Hardcover)
Barry Keith Grant, Scott Henderson
R2,429 Discovery Miles 24 290 Ships in 12 - 17 working days

It is hard to discuss the current film industry without acknowledging the impact of comic book adaptations, especially considering the blockbuster success of recent superhero movies. Yet transmedial adaptations are part of an evolution that can be traced to the turn of the last century, when comic strips such as "Little Nemo in Slumberland" and "Felix the Cat" were animated for the silver screen. Representing diverse academic fields, including technoculture, film studies, theater, feminist studies, popular culture, and queer studies, Comics and Pop Culture presents more than a dozen perspectives on this rich history and the effects of such adaptations. Examining current debates and the questions raised by comics adaptations, including those around authorship, style, and textual fidelity, the contributors consider the topic from an array of approaches that take into account representations of sexuality, gender, and race as well as concepts of world-building and cultural appropriation in comics from Modesty Blaise to Black Panther. The result is a fascinating re-imagination of the texts that continue to push the boundaries of panel, frame, and popular culture.

The Volcano King (Hardcover, Children's Book ed.): Rhoan S Flowers The Volcano King (Hardcover, Children's Book ed.)
Rhoan S Flowers; Contributions by Jahvon S Flowers, Rhovon S Flowers
R642 R537 Discovery Miles 5 370 Save R105 (16%) Ships in 10 - 15 working days
Expressive Spaces in Digital 3D Cinema (Paperback, 1st ed. 2016): Owen Weetch Expressive Spaces in Digital 3D Cinema (Paperback, 1st ed. 2016)
Owen Weetch
R775 Discovery Miles 7 750 Ships in 10 - 15 working days

This book puts forward a more considered perspective on 3D, which is often seen as a distracting gimmick at odds with artful cinematic storytelling. Owen Weetch looks at how stereography brings added significance and expressivity to individual films that all showcase remarkable uses of the format. Avatar, Gravity, The Hole, The Great Gatsby and Frozen all demonstrate that stereography is a rich and sophisticated process that has the potential to bring extra meaning to a film's narrative and themes. Through close reading of these five very different examples, Expressive Spaces in Digital 3D Cinema shows how being sensitive to stereographic manipulation can nuance and enrich the critical appreciation of stereoscopic films. It demonstrates that the expressive placement of characters and objects within 3D film worlds can construct meaning in ways that are unavailable to 'flat' cinema.

Animation Rules! - Book One: Words: Being a series of lectures on the theory, practice, aesthetics, history and personal... Animation Rules! - Book One: Words: Being a series of lectures on the theory, practice, aesthetics, history and personal experiences of the author in the world of animated film (Paperback)
Vendi Elmen; Introduction by Dan McLaughlin; Illustrated by Vendi Elmen
R520 Discovery Miles 5 200 Ships in 10 - 15 working days
Hybrid Practices in Moving Image Design - Methods of Heritage and Digital Production in Motion Graphics (Paperback, Softcover... Hybrid Practices in Moving Image Design - Methods of Heritage and Digital Production in Motion Graphics (Paperback, Softcover reprint of the original 1st ed. 2016)
Iain MacDonald
R1,945 Discovery Miles 19 450 Ships in 10 - 15 working days

This book, written from the perspective of a designer and educator, brings to the attention of media historians, fellow practitioners and students the innovative practices of leading moving image designers. Moving image design, whether viewed as television and movie title sequences, movie visual effects, animating infographics, branding and advertising, or as an art form, is being increasingly recognised as an important dynamic part of contemporary culture. For many practitioners this has been long overdue. Central to these designers' practice is the hybridisation of digital and heritage methods. Macdonald uses interviews with world-leading motion graphic designers, moving image artists and Oscar nominated visual effects supervisors to examine the hybrid moving image, which re-invigorates both heritage practices and the handmade and analogue crafts. Now is the time to ensure that heritage skills do not atrophy, but that their qualities and provenance are understood as potent components with digital practices in new hybrids.

I Killed Optimus Prime - How One Man Single-Handedly Destroyed the World's Most Formidable Transformer... and Lived to... I Killed Optimus Prime - How One Man Single-Handedly Destroyed the World's Most Formidable Transformer... and Lived to Tell the Tale. (Paperback)
Ron Friedman
R522 Discovery Miles 5 220 Ships in 10 - 15 working days
Disney and the Dialectic of Desire - Fantasy as Social Practice (Paperback, Softcover reprint of the original 1st ed. 2017):... Disney and the Dialectic of Desire - Fantasy as Social Practice (Paperback, Softcover reprint of the original 1st ed. 2017)
Joseph Zornado
R2,390 Discovery Miles 23 900 Ships in 10 - 15 working days

This book analyzes Walt Disney's impact on entertainment, new media, and consumer culture in terms of a materialist, psychoanalytic approach to fantasy. The study opens with a taxonomy of narrative fantasy along with a discussion of fantasy as a key concept within psychoanalytic discourse. Zornado reads Disney's full-length animated features of the "golden era" as symbolic responses to cultural and personal catastrophe, and presents Disneyland as a monument to Disney fantasy and one man's singular, perverse desire. What follows after is a discussion of the "second golden age" of Disney and the rise of Pixar Animation as neoliberal nostalgia in crisis. The study ends with a reading of George Lucas as latter-day Disney and Star Wars as Disney fantasy. This study should appeal to film and media studies college undergraduates, graduates students and scholars interested in Disney.

Fame - Seth MacFarlane (Hardcover): Michael Troy Fame - Seth MacFarlane (Hardcover)
Michael Troy; Edited by Darren Davis; Contributions by Gabriel Evangelista
R543 Discovery Miles 5 430 Ships in 10 - 15 working days
Animation Rules! - Book Two: Art: The art that accompanies the lectures on the theory, practice, aesthetics, history and... Animation Rules! - Book Two: Art: The art that accompanies the lectures on the theory, practice, aesthetics, history and personal experiences of the author in the world of animated film (Paperback)
Dan F McLaughlin Jr; Introduction by Dan McLaughlin; Designed by Vendi Elmen
R1,713 R1,622 Discovery Miles 16 220 Save R91 (5%) Ships in 10 - 15 working days
Animation - Process, Cognition and Actuality (Paperback): Dan Torre Animation - Process, Cognition and Actuality (Paperback)
Dan Torre
R1,524 Discovery Miles 15 240 Ships in 10 - 15 working days

Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches - including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995-2000). Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation. He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.

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