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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.
Table of Contents
Acknowledgements
An Introduction and User's Manual
1. Introduction to Animation
2. The History of Animation
3. Finding Ideas
4. Human Development
5. Developing Characters
6. Development and the Animation Bible
7. Basic Animation Writing Structure
8. The Premise
9. The Outline
10. Storyboard for Writers
11. The Scene
12. Animation Comedy and Gag Writing
13. Dialogue
14. The Scripts
15. Editing and Rewriting
16. The Animated Feature
17. Types of Animation and Other Animation Media
18. Marketing
19. The Pitch
20. Agents, Networking, and Finding Work
21. Children's Media
Glossary
Index
This box of postcards representing Disney's modern classics
collects concept art-many pieces never before published-and final
frames from ten iconic films made since Disney's renaissance in the
1990s, spanning from The Little Mermaid in 1989 to Big Hero 6 in
2014. Copyright (c)2015 Disney Enterprises, Inc. All rights
reserved.
20 years ago, animated features were widely perceived as cartoons
for children. Today they encompass an astonishing range of films,
styles and techniques. There is the powerful adult drama of Waltz
with Bashir; the Gallic sophistication of Belleville Rendez-Vous;
the eye-popping violence of Japan's Akira; and the stop-motion
whimsy of Wallace & Gromit in The Curse of the Were-Rabbit.
Andrew Osmond provides an entertaining and illuminating guide to
the endlessly diverse world of animated features, with entries on
100 of the most interesting and important animated films from
around the world, from the 1920s to the present day. Blending
in-depth history and criticism, 100 Animated Feature Films balances
the blockbusters with local success stories from Eastern Europe to
Hong Kong. This revised and updated new edition addresses films
that have been released since publication of the first edition,
such as the mainstream hits Frozen, The Lego Movie and Spider-Man:
Into the Spider-Verse, as well as updated entries on franchises
such as the Toy Story movies. It also covers bittersweet indie
visions such as Michael Dudok de Wit's The Red Turtle, Charlie
Kaufman's Anomalisa, Isao Takahata's Tale of the Princess Kaguya,
the family saga The Wolf Children and the popular blockbuster Your
Name. Osmond's wide-ranging selection also takes in the Irish
fantasy Song of the Sea, France's I Lost My Body and Brazil's Boy
and the World. Osmond's authoritative and entertaining entries
combine with a contextualising introduction and key filmographic
information to provide an essential guide to animated film.
A continuation of 1994's groundbreaking Cartoons, Giannalberto
Bendazzi's three-volume Animation: A World History is the largest,
deepest, most comprehensive text of its kind, based on the idea
that animation is an art form that deserves its own place in
scholarship. Bendazzi delves beyond just Disney, offering readers
glimpses into the animation of Russia, Africa, Latin America, and
other often-neglected areas and introducing over fifty previously
undiscovered artists. Full of first-hand, never before
investigated, and elsewhere unavailable information, Animation: A
World History encompasses the history of animation production on
every continent over the span of three centuries. Features include:
Over 200 high quality head shots and film stills to add visual
reference to your research Detailed information on hundreds of
never-before researched animators and films Coverage of animation
from more than 90 countries and every major region of the world
Chronological and geographical organization for quick access to the
information you're looking for Volume I traces the roots and
predecessors of modern animation, the history behind Emile Cohl's
Fantasmagorie, and twenty years of silent animated films.
Encompassing the formative years of the art form through its Golden
Age, this book accounts for animation history through 1950 and
covers everything from well-known classics like Steamboat Willie to
animation in Egypt and Nazi Germany. Volume II delves into the
decades following the Golden Age, an uncertain time when television
series were overshadowing feature films, art was heavily influenced
by the Cold War, and new technologies began to emerge that
threatened the traditional methods of animation. Take part in the
turmoil of the 1950s through 90s as American animation began to
lose its momentum and the advent of television created a global
interest in the art form. Volume III catches you up to speed on the
state of animation from 1991 to present. Although characterized by
such trends as economic globalization, the expansion of television
series, emerging markets in countries like China and India, and the
consolidation of elitist auteur animation, the story of
contemporary animation is still open to interpretation. With an
abundance of first-hand research and topics ranging from
Nickelodeon and Pixar to modern Estonian animation, this book is
the most complete record of modern animation on the market.
Stuck in traffic, trying a new recipe or still figuring out the
ultimate workout regime? Sometimes we all need a little guidance,
and this new series pitches our favourite super-heroes against
real-life (and often tricky) situations we will all recognise, from
bumping into an ex to asking for a raise - with often hilarious
results. With official Marvel comic-book artwork throughout, and a
dynamic design, this is the perfect gift book for Hulk fans who
want to see the world through the eyes of their hero.
Discover the story of Pixar Animation Studios in this coffee-table
book illustrated with development artwork from the Pixar archives.
Take a walk through the Pixar Museum without leaving the sofa!
Discover the story of how this animation studio changed the film
industry in just a few years. This large-format book showcases
rarely-seen artwork from the official Pixar Studios, including
concept drawings from the early stages of popular films such as Toy
Story, Monsters Inc, Finding Nemo, Up, Cars, Coco and The
Incredibles. Chronicling the fascinating history of Pixar, this
book is a must-have addition to the shelf of all fans of animation,
film and Pixar Studios.
From DreamWorks Animation comes a movie event based on the
best-selling book series by Dav Pilkey. This comedy for the entire
family tells the story of 2 pranksters named George and Harold, who
hypnotize their principal into thinking he's a ridiculously
enthusiastic, incredibly dimwitted superhero named Captain
Underpants. The movie stars the voice talents of Ed Helms, Kevin
Hart, Thomas Middleditch, Nick Kroll and many more!
This book is open access and available on
www.bloomsburycollections.com. It is funded by Knowledge Unlatched.
Scanning historical and current trends in animation through
different perspectives including art history, film, media and
cultural studies is a prominent facet of today's theoretical and
historical approaches in this rapidly evolving field. Global
Animation Theory offers detailed and diverse insights into the
methodologies of contemporary animation studies, as well as the
topics relevant for today's study of animation. The contact between
practical and theoretical approaches to animation at Animafest
Scanner, is closely connected to host of this event, the World
Festival of Animated Film Animafest Zagreb. It has given way to
academic writing that is very open to practical aspects of
animation, with several contributors being established not only as
animation scholars, but also as artists. This anthology presents,
alongside an introduction by the editors and a preface by well
known animation scholar Giannalberto Bendazzi, 15 selected essays
from the first three Animafest Scanner editions. They explore
various significant aspects of animation studies, some of them
still unknown to the English speaking communities.
This collection is a study of the value of craft as it can be
understood within the study and practice of animation. The book
reconsiders the position of craft, which is often understood as
inferior to 'art', with a particular focus on questions of labour
in animation production and gendered practices. The notion of craft
has been widely investigated in a number of areas including art,
design and textiles, but despite the fact that a wide range of
animators use craft-based techniques, the value of craft has not
been interrogated in this context until now. Seeking to address
such a gap in the literature, this collection considers the concept
of craft through a range of varying case studies. Chapters include
studies on experimental animation, computer animation, trauma and
memory, children's animation and silhouette animation among others.
The Crafty Animator also goes some way to exploring the
relationship craft has with the digital in the context of animation
production. Through these varied discussions, this book
problematizes simplistic notions about the value of certain methods
and techniques, working to create a dialogue between craft and
animation.
A Sight & Sound Book of the Year Jez Stewart charts the course
of this extraordinarily fertile area of British film from early
experiments with stop-motion and the flourishing of animated
drawings during WWI. He reveals how the rockier interwar period set
the shape of the industry in enduring ways, and how creatives like
Len Lye and Lotte Reiniger brought art to advertising and sponsored
films, building a foundation for such distinctive talents as Bob
Godfrey, Alison De Vere and George Dunning to unleash their
independent visions in the age of commercial TV. Stewart highlights
the integral role of women in the industry, the crucial boost
delivered by the arrival of Channel 4, the emergence of online
animation and much more. The book features 'close-up' analyses of
key animators such as Lancelot Speed and Richard Williams, as well
as more thematic takes on art, politics and music. It builds a
framework for better appreciating Britain's landmark contributions
to the art of animation, including Halas and Batchelor's Animal
Farm (1954), Dunning's Yellow Submarine (1968) and the creations of
Aardman Animations.
Animation has a lot to do with acting. That is, character
animation, not the standardized, mechanical process of animation.
Acting and animation are highly creative processes. This book is
divided into two parts: From film history we learn about the
importance of actors and the variety of acting that goes into
animation; then, we will turn to the actor's point of view to
describe the various techniques involved. Through exhaustive
research and interviews with people ranging from the late Ray
Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this
book will be the primary source for animators and animation actors.
Key Features Interviews with industry legends are found throughout
this exhaustive work on animation From film history we learn about
the importance of actors and the variety of acting that goes into
animation, then turn to the actor's point of view to describe the
various techniques involved Coverage of acting from Vaudeville to
Rotoscoping to Performance Capture Case studies throughout bring
the content to life while providing actionable tools and techniques
that can be used immediately
Rolf Giesen's Puppetry, Puppet Animation and the Digital Age
explores the unique world of puppetry animation and its application
in the digital age. With the advent of digital animation, many
individuals see puppetry and 2D animation as being regulated to a
niche market. Giesen's text argues against this viewpoint, by
demonstrating the pure aesthetic value they have, as well as
examples of some of the greatest cinematic uses of puppets. Such
samples include, The Adventures of Prince Achmed, Ladislas
Starevich, O'Brien, Harryhausen and Danforth, Trnka and Svankmajer,
Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even
live-action blockbusters, such as the Star Wars saga utilize
puppetry for costume applications as noted within the text. The use
of puppets not only helps create a wonderous world and memorable
characters, but is also one of the purest extensions of an artist.
Key Features Includes interviews with past and present
practitioners of model animation as well as computer animation
Reviews of classic and recent entries in both fields Comparison of
what is better in stop motion versus computer animation A detailed
history of animation and stop motion films
The First World War was the first conflict in which film became a
significant instrument of propaganda. For the United States, the
war had two distinct phases: from August 1914 to April 1917,
America was officially a neutral country; after April 1917 the
United States was in the war, providing men, money and munitions
for the Allies. These two phases are mirrored in the newsreels and
documentary films shown in the United States. This volume starts by
examining the background to the war for the movie industry - the
coverage of previous conflicts and the growth of the newsreel. It
examines the experiences of American cameramen who worked in the
war zone: their efforts to gain access to the front, to overcome
problems ranging from unreliable equipment to poor lighting
conditions to evading censorship and how this shaped the coverage
of the war.
100 historical and contemporary texts give a detailed insight into
the last 150 years of animation studies in this seminal,
four-volume reference work on the field. Beginning with the many
definitions, or lack thereof, of animation, the set delves into the
nature of animation production, explores how we can establish
greater space within animation discourse for the consideration of
broadcast and interactive animation, and gives a greater contextual
understanding of the field of animation studies. Key themes are
'Authorship', 'Genre', 'Identity Politics', and 'Spectatorship',
and the set is ordered in such a way that avoids imposing an overly
simplistic chronological framework, thereby allowing debates that
have developed over years (and even decades) to stand side by side.
Each volume is separately introduced and the essays structured into
coherent sections on specific themes
Through the analysis of the work of the main Japanese animators
starting from the pioneers of 1917, the book will overview the
whole history of Japanese animated film, including the latest
tendencies and the experimental movies. In addition to some of the
most acclaimed directors Miyazaki Hayao, Takahata Isao, Shinkai
Makoto, Tezuka Osamu and Kon Satoshi, the works of masters of
animation such as Kawamoto Kihachiro, Kuri Yoji, Ofuji Noburo and
Yamamura Koji will be analysed in their cultural and historical
context. Moreover, their themes and styles will be the linking
thread to overview the Japanese producing system and the social and
political events which have often influenced their works. Key
Features Insight into both mainstream and independent cinema
Scientific reliability Easy readability Social and cultural context
Animation has been a staple of the filmmaking process since the
early days of cinema. Animated shorts had been produced for
decades, but not until 1937 did a major studio venture into
animated features when Walt Disney produced Snow White and the
Seven Dwarfs. Of the hundreds of animated feature films made since,
many have proven their importance over the years while also
entertaining generations of audiences. There are also many recent
animated movies that promise to become classics in the field. In
100 Greatest American British Animated Films, Thomas S, Hischak
looks at the most innovative, influential, and entertaining
features that have been produced since the late 1930s-from
traditional hand-drawn works and stop-motion films to
computer-generated wonders. These movies have been selected not
simply because of their popularity or critical acceptance but for
their importance. Entries in this volume contain *plot information
*production history *critical reaction *commentary on the film's
cinematic quality *a discussion of the film's influence *voice
casts *production credits *songs *sequels, spin-offs, Broadway
versions, and television adaptations *awards and nominations Each
movie is also discussed in the context of its original release as
well as the ways in which the film has lived on in the years since.
Familiar favorites and lesser-known gems are included, making the
book a fascinating journey for both the avid animation fan and the
everyday moviegoer. With a sweeping look at more than eight decades
of movies, 100 Greatest American and British Animated Films
highlights some of the most treasured features of all time.
On Animation: The Director's Perspective is a collection of
interviews with 23 animated feature-film directors. These extensive
interviews were conducted over the past several years by filmmakers
and educators (and peers to the directors interviews) Tom Sito and
Bill Kroyer. Interviews cover in-depth discussion of each
director's career -- focusing on their creative development, their
films, lesson learned and advice. The interviews were edited and
produced by Ron Diamond. Key Features Interviews with the greatest
living legends in animation Offers profound insight into the
creative process of these giants Grants advice and lessons for
inspiring animators
On Animation: The Director's Perspective is a collection of
interviews with 23 animated feature-film directors. These extensive
interviews were conducted over the past several years by filmmakers
and educators (and peers to the directors interviews) Tom Sito and
Bill Kroyer. Interviews cover in-depth discussion of each
director's career -- focusing on their creative development, their
films, lesson learned and advice. The interviews were edited and
produced by Ron Diamond. Key Features Interviews with the greatest
living legends in animation Offers profound insight into the
creative process of these giants Grants advice and lessons for
inspiring animators
Behind the beloved animated films of Walt Disney Studios, which
have moved and entertained millions of viewers, was an incredibly
influential group of women who have slipped under the radar for
decades. For the first time, bestselling author Nathalia Holt
recounts their dramatic stories, showing how these women
infiltrated the all-male domain of Disney's story and animation
departments and used early technologies to create the rich artwork
and unforgettable story lines that have become part of the American
canon. Over the decades---while battling sexism, domestic abuse,
and workplace intimidation---these women also fought to transform
the way female characters are depicted to young audiences. Based on
extensive interviews and exclusive access to archival and personal
documents, The Queens of Animation reveals the vital contributions
these women made to Disney's Golden Age and their continued impact
on animated film making, culminating in the record-shattering
Frozen, Disney's first female-directed full-length feature film.
Editor's note: there has been an issue with the book's companion
site. Focal Press is fixing the issue. In the meanwhile, please
visit http://www.routledge.com/cw/sullivan-978024081872/ for all
the material promised in the book. From demo reel creation to
festival shorts, students and professionals alike are creating
animated shorts that are dynamic and eye catching but the time
constraints of these shorts are challenging in their own right. The
unique format of the animated short of two to five minutes in
length presents a practical and aesthetic challenge that is rarely
addressed in the classroom. Ideas for the Animated Short is a
comprehensive and practical blueprint for creative and unique
animated short creation with a focus on the strength of a
compelling story. A comprehensive guide to the animated short, this
title is an invaluable asset for aspiring animation professionals,
students and independent filmmakers. Explore the process of
developing a short from conception to final delivery and adapt the
industry's best practices in your own workflow. Written by four
leading animators, artists and professors, Ideas for the Animated
Short is written from the unique perspective of a professional
animator adapting creative stories into incredible animated shorts.
Follow from start to finish the creation of an animated short from
the pre-production thought process to story development and
character design. Explore the best practices and avoid the common
pitfalls of creating two to five minute shorts. Watch a specially
created animated short, demonstrating the core techniques and
principles at the companion website! Packed with illustrated
examples of idea generation, character and story development,
acting, dialogue and storyboarding practice this is your conceptual
toolkit proven to meet the challenges of this unique art form. The
companion website includes in-depth interviews with industry
insiders, short animations (many with accompanying animatics,
character designs and environment designs) and an acting workshop
to get your animated short off to a flying start! With all NEW
content on script writing, acting, sound design and visual
storytelling that further enhance your animated shorts and apply
the industry best practices to your own projects.
Detailing the contributions of Disney, DreamWorks, LAIKA and Pixar,
amongst others, Brown establishes a nuanced history that promotes a
rich understanding of computer-based, hand-drawn, and stop-motion
animation in equal measure.'Chris Pallant, Canterbury Christ Church
UniversityUntil the 1990s, animation occupied a relatively marginal
presence in Hollywood. Today, it is at the very heart of both the
film industry and contemporary popular culture. Charting the major
changes and continuities in Hollywood animation over the past
thirty years, this groundbreaking book offers an authoritative
history of Hollywood animation since the 1990s. Analysing dozens of
key films, including The Lion King, Toy Story, Shrek, Despicable
Me, Frozen and Moana, it examines the emergence of new genres and
stylistic approaches, as well as the ongoing blurring of boundaries
between animation and live-action. Identifying narrative and
thematic patterns, and developments in industry and style, the book
explores how animation in the United States both responds to and
recapitulates the values, beliefs, hopes and fears of the nation.
This highly entertaining business memoir describes what it was like
to work for Japan's premiere animation studio, Studio Ghibli, and
its reigning genius Hayao Miyazaki. Steve Alpert, a
Japanese-speaking American, was the "resident foreigner" in the
offices of Ghibli and its parent Tokuma Shoten and played a central
role when Miyazaki's films were starting to take off in
international markets. Alpert describes hauling heavy film
canisters of Princess Mononoke to Russia and California,
experiencing a screaming Harvey Weinstein, dealing with Disney
marketers, and then triumphantly attending glittering galas
celebrating the Oscar-winning Spirited Away. His one-of-a-kind
portraits of Miyazaki and long-time producer Toshio Suzuki, and of
sly, gruff, and brilliant businessman Yasuyoshi Tokuma, capture the
hard work and artistry that have made Ghibli films synonymous with
cinematic excellence. And as the lone gaijin in a demanding company
run by some of the most famous and influential people in modern
Japan, Steve Alpert tackles his own challenges of language and
culture. No one else could have written this book.
Formed by a small group of university students in the early 1980s,
Studio Gainax is now one of the most adventurous and widely
esteemed anime companies on the scene. Although the company's
immense popularity is a factor that of itself could justify a study
of its members and their diverse creations, the studio is even more
intriguing for its unique approach to animation. Formal
experimentation, genre-straddling, self-reflexivity, unpredictable
plot twists, a gourmet palate for stylishness, proverbially
controversial endings, and a singularly iconoclastic world view are
some of the hallmarks of Gainax's output.This documentation of the
studio's achievements provides a critical overview of both the
company and its prolific catalog of films. It begins by detailing
Gainax's rise to success, outlining the most salient aspects of the
company's professional development and assessing the studio's
distinctive aesthetic vision. Next follow in-depth examinations of
particular Gainax titles that best represent the company's overall
work, including television series such as ""Nadia: The Secret of
Blue Water"" and ""Neon Genesis Evangelion"", and feature films
such as ""Royal Space Force: The Wings of Honneamise"" and
""Gunbuster vs. Diebuster"". Each chapter highlights the specific
contribution made by a production to the progressive evolution of
the company's mission. A final chapter offers a panoramic
recapitulation of Gainax's impact on the world of anime, with a
focus on the studio's aesthetic and ethical priorities.
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