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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Japanese Influence on American Children's Television - Transforming Saturday Morning (Hardcover, 1st ed. 2019): Gina... Japanese Influence on American Children's Television - Transforming Saturday Morning (Hardcover, 1st ed. 2019)
Gina O'Melia
R2,386 Discovery Miles 23 860 Ships in 10 - 15 working days

Japanese Influence on American Children's Television examines the gradual, yet dramatic, transformation of Saturday morning children's programming from being rooted in American traditions and popular culture to reflecting Japanese popular culture. In this modern era of globalization and global media/cultural convergence, the book brings to light an often overlooked phenomenon of the gradual integration of narrative and character conventions borrowed from Japanese storytelling into American children's media. The book begins with a brief history of Saturday morning in the United States from its earliest years, and the interaction between American and Japanese popular media during this time period. It then moves onto reviewing the dramatic shift that occurred within the Saturday morning block through both an overview of the transitional decades as well as an in-depth analysis of the transformative ascent of the shows Mighty Morphin Power Rangers, Pokemon, and Yu-Gi-Oh!.

Animating the Spirited - Journeys and Transformations (Hardcover): Tze-Yue G. Hu, Masao Yokota, Gyongyi Horvath Animating the Spirited - Journeys and Transformations (Hardcover)
Tze-Yue G. Hu, Masao Yokota, Gyongyi Horvath
R3,602 R2,665 Discovery Miles 26 650 Save R937 (26%) Ships in 12 - 19 working days

Contributions by Graham Barton, Raz Greenberg, Gyongyi Horvath, Birgitta Hosea, Tze-yue G. Hu, Yin Ker, M. Javad Khajavi, Richard J. Leskosky, Yuk Lan Ng, Giryung Park, Eileen Anastasia Reynolds, Akiko Sugawa-Shimada, Koji Yamamura, Masao Yokota, and Millie Young Getting in touch with a spiritual side is a craving many are unable to express or voice, but readers and viewers seek out this desired connection to something greater through animation, cinema, anime, and art. Animating the Spirited: Journeys and Transformations includes a range of explorations of the meanings of the spirited and spiritual in the diverse, dynamic, and polarized creative environment of the twenty-first century. While animation is at the heart of the book, such related Subjects as fine art, comics, children's literature, folklore, religion, and philosophy enrich the discoveries. These interdisciplinary discussions range from theory to practice, within the framework of an ever-changing media landscape. Working on different continents and coming from varying cultural backgrounds, these diverse scholars, artists, curators, and educators demonstrate the insights of the spirited. Authors also size up new dimensions of mental health and related expressions of human living and interactions. While the book recognizes and acknowledges the particularities of the spirited across cultures, it also highlights its universality, demonstrating how it is being studied, researched, comprehended, expressed, and consumed in various parts of the world.

Flash XML Applications - Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases (Paperback): Joachim Schnier Flash XML Applications - Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases (Paperback)
Joachim Schnier
R1,136 Discovery Miles 11 360 Ships in 12 - 19 working days

Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications.
Beginning with an introduction to XML, XML parsing methods, and a short introduction to AS2 you learn how to create a universal XML load/onload Class as well as a universal XHTML parser. Then you learn how to use Components using XML as the data source, including the menu, menubar, datagrid and tree component. Finally, a tutorial project-the design and development of a Real Estate Web site that contains an XML search engine-pulls it all together with hands-on experience.
All the applications use XML as the data source and are written as class files. Select parts of the Real Estate Web site are redeveloped in AS3 for purposes of illustration. The new XML class is presented and specific code examples demonstrate techniques to apply methods and use properties. Particular attention is paid to the differences between AS2 and AS3 and how to effectively transition from one AS version to the other.
The companion CD contains code for all of the properties and methods of the AS2, AS3, and XML class examples. Components for the Real Estate Web site project are also provided.
*Build on basic ActionScript syntax skills
*Add seamless, interactive, user-controlled delivery

Game Character Modeling and Animation with 3ds Max (Paperback): Yancey Clinton Game Character Modeling and Animation with 3ds Max (Paperback)
Yancey Clinton
R1,488 R1,223 Discovery Miles 12 230 Save R265 (18%) Ships in 12 - 19 working days

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk

John Lasseter (Hardcover): Richard Neupert John Lasseter (Hardcover)
Richard Neupert
R2,417 Discovery Miles 24 170 Ships in 12 - 19 working days

Celebrated as Pixar's "Chief Creative Officer," John Lasseter is a revolutionary figure in animation history and one of today's most important filmmakers. Lasseter films from Luxo Jr. to Toy Story and Cars 2 highlighted his gift for creating emotionally engaging characters. At the same time, they helped launch computer animation as a viable commercial medium and serve as blueprints for the genre's still-expanding commercial and artistic development. Richard Neupert explores Lasseter's signature aesthetic and storytelling strategies and details how he became the architect of Pixar's studio style. Neupert contends that Lasseter's accomplishments emerged from a unique blend of technical skill and artistic vision, as well as a passion for working with collaborators. In addition, Neupert traces the director's career arc from the time Lasseter joined Pixar in 1984. As Neupert shows, Lasseter's ability to keep a foot in both animation and CGI allowed him to thrive in an unconventional corporate culture that valued creative interaction between colleagues. The ideas that emerged built an animation studio that updated and refined classical Hollywood storytelling practices--and changed commercial animation forever.

The Men Who Created Gundam (Paperback): Hideki Owada The Men Who Created Gundam (Paperback)
Hideki Owada
R667 R569 Discovery Miles 5 690 Save R98 (15%) Ships in 12 - 19 working days

In 1978 animation director Yoshiyuki Tomino set forth to change the Japanese animation industry. For decades prior, Japanese science fiction had churned out numerous tales of semi-autonomous robots that would often come to the aide of humanity, but as someone who worked on a number of those works, Tomino came to the realization that he wanted to see a more realistic robot narrative. His vision was one where the robot while just slightly more human in appearance, was utilized more as a tool manipulated by man. With renowned artist Yoshikazu Yasuhiko by his side, and occasionally as his artistic rival, Tomino would change the way the whole world came to see Japanese animation and the broader toy and comics industries built around it. This evolution would be a war in its own right! Battles were fought in the offices of the animation studio! Conflicts were equally as heated in the recording booth!

The Works Of Hayao Miyazaki - The Master of Japanese Animation (Hardcover): Gael Berton The Works Of Hayao Miyazaki - The Master of Japanese Animation (Hardcover)
Gael Berton
R778 R695 Discovery Miles 6 950 Save R83 (11%) Ships in 10 - 15 working days
The Art of Disney Postcards - The Renaissance and Beyond (1989-2014) 100 Collectible Postcards (Postcard book or pack): Disney... The Art of Disney Postcards - The Renaissance and Beyond (1989-2014) 100 Collectible Postcards (Postcard book or pack)
Disney Licensed Publishing
R565 R451 Discovery Miles 4 510 Save R114 (20%) Ships in 12 - 19 working days

This box of postcards representing Disney's modern classics collects concept art-many pieces never before published-and final frames from ten iconic films made since Disney's renaissance in the 1990s, spanning from The Little Mermaid in 1989 to Big Hero 6 in 2014. Copyright (c)2015 Disney Enterprises, Inc. All rights reserved.

American Animated Cartoons of the Vietnam Era - A Study of Social Commentary in Films and Television Programs, 1961-1973... American Animated Cartoons of the Vietnam Era - A Study of Social Commentary in Films and Television Programs, 1961-1973 (Paperback)
Christopher P. Lehman
R973 R718 Discovery Miles 7 180 Save R255 (26%) Ships in 12 - 19 working days

In the first four years of U.S. involvement in the Vietnam War (1961-64), Hollywood did not dramatize the current military conflict but rather romanticized earlier ones. Cartoons reflected only previous trends in U.S. culture, and animators comically but patriotically remembered the Revolutionary War, the Civil War, and both World Wars. In the early years of military escalation in Vietnam, Hollywood was simply not ready to illustrate America's contemporary radicalism and race relations in live-action or animated films. But this trend changed when US participation dramatically increased between 1965 and 1968. In the year of the Tet Offensive and the killings of the Rev. Martin Luther King, Jr., and Senator Robert Kennedy, the violence of the Vietnam War era caught up with animators. This book discusses the evolution of U.S. animation from militaristic and violent to liberal and pacifist and the role of the Vietnam War in this development. The book chronologically documents theatrical and television cartoon studios' changing responses to U.S. participation in the Vietnam War between 1961 and 1973, using as evidence the array of artistic commentary about the federal government, the armed forces, the draft, peace negotiations, the counterculture movement, racial issues, and pacifism produced during this period. The study further reveals the extent to which cartoon violence served as a barometer of national sentiment on Vietnam. When many Americans supported the war in the 1960s, scenes of bombings and gunfire were prevalent in animated films. As Americans began to favor withdrawal, militaristic images disappeared from the cartoon. Soon animated cartoons would serve as enlightening artifacts of Vietnam War-era ideology. In addition to the assessment of primary film materials, this book draws upon interviews with people involved in the production Vietnam-era films. Film critics responding in their newspaper columns to the era's innovative cartoon sociopolitical commentary also serve as invaluable references. Three informative appendices contribute to the work.

The Amazing Maurice: The Art of the Film (Hardcover): Ramin Zahed The Amazing Maurice: The Art of the Film (Hardcover)
Ramin Zahed
R801 Discovery Miles 8 010 Ships in 12 - 19 working days

The official art book for the animated movie The Amazing Maurice, based on the Carnegie Medal-winning Discworld novel by Terry Pratchett Maurice is a streetwise talking tomcat who comes up with a money-making scam by befriending a group of talking rats and finding a dumb-looking kid who plays a pipe. When Maurice and company reach the stricken town of Bad Blintz, they meet a bookworm called Malicia and their scheme soon goes down the drain. The Art of the Film is a coffee table hardback celebration of the creative process of bringing The Amazing Maurice to life, including exclusive concept designs, character sketches, storyboards and production art, alongside insight from the artists, filmmakers and directors.

(Re)Creating Language Identities in Animated Films - Dubbing Linguistic Variation (Paperback, 1st ed. 2021): Vincenza Minutella (Re)Creating Language Identities in Animated Films - Dubbing Linguistic Variation (Paperback, 1st ed. 2021)
Vincenza Minutella
R3,387 Discovery Miles 33 870 Ships in 10 - 15 working days

This book describes the dubbing process of English-language animated films produced by US companies in the 21st century, exploring how linguistic variation and multilingualism are used to create characters and identities and examining how Italian dubbing professionals deal with this linguistic characterisation. The analysis carried out relies on a diverse range of research tools: text analysis, corpus study and personal communications with dubbing practitioners. The book describes the dubbing workflow and dubbing strategies in Italy and seeks to identify recurrent patterns and therefore norms, as well as stereotypes or creativity in the way multilingualism and linguistic variation are tackled. It will be of interest to students and scholars of translation, linguistic variation, film and media.

Figure and Force in Animation Aesthetics (Hardcover): Ryan Pierson Figure and Force in Animation Aesthetics (Hardcover)
Ryan Pierson
R2,860 Discovery Miles 28 600 Ships in 12 - 19 working days

How can we describe movements in animated films? In Figure and Force in Animation Aesthetics, Ryan Pierson introduces a powerful new method for the study of animation. By looking for figures-arrangements that seem to intuitively hold together-and forces-underlying units of attraction, repulsion, and direction-Pierson reveals startling new possibilities for animation criticism, history, and theory. Drawing on concepts from Gestalt psychology, Pierson offers a wide-ranging comparative study of four animation techniques-soft-edged forms, walk cycles, camera movement, and rotoscoping-as they appear in commercial, artisanal, and avant-garde works. In the process, through close readings of little-analyzed films, Pierson demonstrates that figures and forces make fertile resources for theoretical speculation, unearthing affinities between animation practice and such topics as the philosophy of mathematics, scientific and political revolution, and love. Beginning and ending with the imperative to look closely, Figure and Force in Animation Aesthetics is a performance in seeing the world of motion anew.

Japanese Horror Culture - Critical Essays on Film, Literature, Anime, Video Games (Hardcover): Fernando Gabriel Pagnoni Berns,... Japanese Horror Culture - Critical Essays on Film, Literature, Anime, Video Games (Hardcover)
Fernando Gabriel Pagnoni Berns, Subashish Bhattacharjee, Ananya Saha; Contributions by Fernando Gabriel Pagnoni Berns, Subashish Bhattacharjee, …
R2,407 Discovery Miles 24 070 Ships in 12 - 19 working days

Contemporary Japanese horror is deeply rooted in the folklore of its culture, with fairy tales-like ghost stories embedded deeply into the social, cultural, and religious fabric. Ever since the emergence of the J-horror phenomenon in the late 1990s with the opening and critical success of films such as Hideo Nakata's The Ring (Ringu, 1998) or Takashi Miike's Audition (Odishon, 1999), Japanese horror has been a staple of both film studies and Western culture. Scholars and fans alike throughout the world have been keen to observe and analyze the popularity and roots of the phenomenon that took the horror scene by storm, producing a corpus of cultural artefacts that still resonate today. Further, Japanese horror is symptomatic of its social and cultural context, celebrating the fantastic through female ghosts, mutated lizards, posthuman bodies, and other figures. Encompassing a range of genres and media including cinema, manga, video games, and anime, this book investigates and analyzes Japanese horror in relation with trauma studies (including the figure of Godzilla), the non-human (via grotesque bodies), and hybridity with Western narratives (including the linkages with Hollywood), thus illuminating overlooked aspects of this cultural phenomenon.

The Transmedia Franchise of Star Wars TV (Paperback, 1st ed. 2020): Dominic J. Nardi, Derek R Sweet The Transmedia Franchise of Star Wars TV (Paperback, 1st ed. 2020)
Dominic J. Nardi, Derek R Sweet
R3,089 Discovery Miles 30 890 Ships in 10 - 15 working days

While previous work on the Star Wars universe charts the Campbellian mythic arcs, political representations, and fan reactions associated with the films, this volume takes a transmedial approach to the material, recognizing that Star Wars TV projects interact with and relate to other Star Wars texts. The chapters in this volume take as a basic premise that the televisual entrants into the Star Wars transmedia storyworld are both important texts in the history of popular culture and also key to understanding how the Star Wars franchise-and, thus, industry-wide transmedia storytelling strategies-developed. The book expands previous work to consider television studies and sharp cultural criticism together in an effort to bring both long-running popular series, long-ignored texts, and even toy commercials to bear on the franchise's complex history.

The Disneyfication of Animals (Paperback, 1st ed. 2021): Rebecca Rose Stanton The Disneyfication of Animals (Paperback, 1st ed. 2021)
Rebecca Rose Stanton
R4,078 Discovery Miles 40 780 Ships in 10 - 15 working days

This book critically examines how Walt Disney Animation Studios has depicted - and sometimes failed to depict - different forms of harming and objectifying non-human animals in their films. Each chapter addresses a different form of animal harm and objectification through the theories of speciesism, romanticism, and the 'collapse of compassion' effect, from farming, hunting and fishing, to clothing, work, and entertainment. Stanton lucidly presents the dichotomy between depictions of higher order, anthropomorphised and neotonised animal characters and that of lower-order species, showing furthermore how these depictions are closely linked to changing social attitudes about acceptable forms of animal harm. An engaging and novel contribution to the field of Critical Animal Studies, this book explores the use of animals not only in Disney's best known animated films such as 101 Dalmatians, but also lesser known features including Home on the Range and Fun and Fancy Free. A quantitative appendix supplying data on how often each animal species appears and the amount of times animal harm or objectification is depicted in over fifty films provides an invaluable resource and addition to scholars working in both Disney and animal studies.

Animated Landscapes - History, Form and Function (Hardcover): Chris Pallant Animated Landscapes - History, Form and Function (Hardcover)
Chris Pallant
R4,589 Discovery Miles 45 890 Ships in 12 - 19 working days

Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of Animation Studying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris. But the focus on live-action cinema leaves a significant gap in studying animated films. With the almost total pervasiveness of animation today, this collection provides the reader with a greater sense of how the animated landscapes of the present relate to those of the past. Including essays from international perspectives, Animated Landscapes introduces an idea that has seemed, literally, to be in the background of animation studies. The collection provides a timely counterpoint to the dominance of character (be that either animated characters such as Mickey Mouse or real world personalities such as Walt Disney) that exists within animation scholarship (and film studies more generally). Chapters address a wide range of topics including history, case studies in national contexts (including Australia, Japan, China and Latvia), the traversal of animated landscape, the animation of fantastical landscapes, and the animation of interactive landscapes. Animated Landscapes promises to be an invaluable addition to the existing literature, for the most overlooked aspect of animation.

Animation and Memory (Paperback, 1st ed. 2020): Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri Animation and Memory (Paperback, 1st ed. 2020)
Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri
R3,102 Discovery Miles 31 020 Ships in 10 - 15 working days

This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter "Introduction" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Representation in Steven Universe (Paperback, 1st ed. 2020): John R. Ziegler, Leah Richards Representation in Steven Universe (Paperback, 1st ed. 2020)
John R. Ziegler, Leah Richards
R2,856 Discovery Miles 28 560 Ships in 10 - 15 working days

This book assembles ten scholarly examinations of the politics of representation in the groundbreaking animated children's television series Steven Universe. These analyses address a range of representational sites and subjects, including queerness, race, fandom, colonialism, and the environment, and provide an accessible foundation for further scholarship. The introduction contextualizes Steven Universe in the children's science-fiction and anime traditions and discusses the series' crucial mechanic of fusion. Subsequent chapters probe the fandom's expressions of queer identity, approach the series' queer force through the political potential of the animated body, consider the unequal privilege of different female characters, and trace the influence of anime director Kunihiko Ikuhara. Further chapters argue that Ronaldo allows satire of multiple media forms, focus on Onion as a surrealist trickster, and contemplate cross-species hybridity and consent. The final chapters concentrate on background art in connection with ecological and geological narratives, adopt a decolonial perspective on the Gems' legacy, and interrogate how the tension between personal and cultural narratives constantly recreates memory.

Animated Parables - A Pedagogy of Seven Deadly Sins and a Few Virtues (Hardcover): Terry Lindvall Animated Parables - A Pedagogy of Seven Deadly Sins and a Few Virtues (Hardcover)
Terry Lindvall
R2,500 Discovery Miles 25 000 Ships in 12 - 19 working days

Generally neglected for their rhetorical power, animated cartoons provide a treasure chest of provocative and comic gems that teach about the seven deadly sins. After a brief history of parables and fables, icons and visual communication, this book explores each of the seven deadly sins as represented in short animated films from Disney, Pixar, the Warner Brothers, and foreign animators. Terry Lindvall argues that attending to the tropes of the cartoons leads to exemplary and revelatory discoveries, to seeing more of what pride, envy, wrath, sloth, avarice, gluttony, and lust mean across cultures and historical eras.

Anime From Akira To Howl's Moving Castle - Experiencing Contemporary Japanese Animation (Paperback, Revised edition):... Anime From Akira To Howl's Moving Castle - Experiencing Contemporary Japanese Animation (Paperback, Revised edition)
Susan J Napier
R619 R562 Discovery Miles 5 620 Save R57 (9%) Ships in 10 - 15 working days

This new edition of the groundbreaking popular book is a must-have for both seasoned and new fans of anime. Japanese animation is more popular than ever following the 2002 Academy Award given to Hayao Miyazaki's "Spirited Away," It confirmed that anime is more than just children's cartoons, often portraying important social and cultural themes. With new chapters on "Spirited Away "and other recent releases, including "Howl's Moving Castle"--Miyazaki's latest hit film, already breaking records in Japan--this edition will be the authoritative source on anime for an exploding market of viewers who want to know more.

The Animated Bestiary - Animals, Cartoons, and Culture (Paperback): The Animated Bestiary - Animals, Cartoons, and Culture (Paperback)
R844 Discovery Miles 8 440 Ships in 12 - 19 working days

Cartoonists and animators have given animals human characteristics for so long that audiences are now accustomed to seeing Bugs Bunny singing opera and Mickey Mouse walking his dog Pluto. The Animated Bestiary critically evaluates the depiction of animals in cartoons and animation more generally. Paul Wells argues that artists use animals to engage with issues that would be more difficult to address directly because of political, religious, or social taboos. Consequently, and principally through anthropomorphism, animation uses animals to play out a performance of gender, sex and sexuality, racial and national traits, and shifting identity, often challenging how we think about ourselves. Wells draws on a wide range of examples, from the original King Kong to Nick Park's Chicken Run to Disney cartoons such as Tarzan, The Jungle Book, and Brother Bear to reflect on people by looking at the ways in which they respond to animals in cartoons and films.

Art in Motion, Revised Edition - Animation Aesthetics (Paperback, Revised Edition): Maureen Furniss Art in Motion, Revised Edition - Animation Aesthetics (Paperback, Revised Edition)
Maureen Furniss
R738 Discovery Miles 7 380 Ships in 12 - 19 working days

Art in Motion, Revised Edition is the first comprehensive examination of the aesthetics of animation in its many forms. It gives an overview of the relationship between animation studies and media studies, then focuses on specific aesthetic issues concerning flat and dimensional animation, full and limited animation, and new technologies. A series of studies on abstract animation, audiences, representation, and institutional regulators is also included. -- John Libbey Publishing

A Cultural History of the Disney Fairy Tale - Once Upon an American Dream (Paperback, 1st ed. 2020): Tracey L. Mollet A Cultural History of the Disney Fairy Tale - Once Upon an American Dream (Paperback, 1st ed. 2020)
Tracey L. Mollet
R3,327 Discovery Miles 33 270 Ships in 10 - 15 working days

This book charts the complex history of the relationship between the Disney fairy tale and the American Dream, demonstrating the ways in which the Disney fairy tale has been reconstructed and renegotiated alongside, and in response to important changes within American society. In all of its fairy tales of the twentieth and twenty-first centuries, the Walt Disney studios works to sell its audiences the national myth of the United States at any one historical moment. With analyses of films and television programmes such as The Little Mermaid (1989), Frozen (2013), Beauty and the Beast (2017) and Once Upon a Time (2011-2018), Mollet argues that by giving its fairy tale protagonists characteristics associated with 'good' Americans, and even by situating their fairy tales within America itself, Disney constructs a vision of America as a utopian space.

Pixar's America - The Re-Animation of American Myths and Symbols (Hardcover, 1st ed. 2016): Dietmar Meinel Pixar's America - The Re-Animation of American Myths and Symbols (Hardcover, 1st ed. 2016)
Dietmar Meinel
R2,874 Discovery Miles 28 740 Ships in 10 - 15 working days

This book examines the popular and critically acclaimed films of Pixar Animation Studios in their cultural and historical context. Whether interventionist sheriff dolls liberating oppressed toys (Toy Story) or exceptionally talented rodents hoping to fulfill their dreams (Ratatouille), these cinematic texts draw on popular myths and symbols of American culture. As Pixar films refashion traditional American figures, motifs and narratives for contemporary audiences, this book looks at their politics - from the frontier myth in light of traditional gender roles (WALL-E) to the notion of voluntary associations and neoliberalism (The Incredibles). Through close readings, this volume considers the aesthetics of digital animation, including voice-acting and the simulation of camera work, as further mediations of the traditional themes and motifs of American culture in novel form. Dietmar Meinel explores the ways in which Pixar films come to reanimate and remediate prominent myths and symbols of American culture in all their cinematic, ideological and narrative complexity.

Disney Animated Classics: Sleeping Beauty (Hardcover): Lily Murray Disney Animated Classics: Sleeping Beauty (Hardcover)
Lily Murray 1
R389 Discovery Miles 3 890 Ships in 12 - 19 working days

Relive the magic of Disney's Sleeping Beauty through this retelling of the classic animated film, accompanied by paintings, sketches and concept art from the original Disney Studio artists. Also featured is a foreword by Mike Gabriel, an animator, story artist, visual development artist, production designer and director at the Walt Disney Animation Studios.

Turn to the back of the book to learn more about the artists who worked on this iconic animated film.

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