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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

(Re)Creating Language Identities in Animated Films - Dubbing Linguistic Variation (Paperback, 1st ed. 2021): Vincenza Minutella (Re)Creating Language Identities in Animated Films - Dubbing Linguistic Variation (Paperback, 1st ed. 2021)
Vincenza Minutella
R3,454 Discovery Miles 34 540 Ships in 10 - 15 working days

This book describes the dubbing process of English-language animated films produced by US companies in the 21st century, exploring how linguistic variation and multilingualism are used to create characters and identities and examining how Italian dubbing professionals deal with this linguistic characterisation. The analysis carried out relies on a diverse range of research tools: text analysis, corpus study and personal communications with dubbing practitioners. The book describes the dubbing workflow and dubbing strategies in Italy and seeks to identify recurrent patterns and therefore norms, as well as stereotypes or creativity in the way multilingualism and linguistic variation are tackled. It will be of interest to students and scholars of translation, linguistic variation, film and media.

Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Paperback): Craig... Story Structure and Development - A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality (Paperback)
Craig Caldwell
R1,656 Discovery Miles 16 560 Ships in 12 - 17 working days

Professor Craig Caldwell's Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes extensive insights and advice from industry professionals. Readers will learn the universal patterns of story and narrative used in today's movies, animation, games, and VR. With over 200 colorful images, this book has been designed for visual learners, and is organized to provide access to story concepts for the screen media professional and student. Readers will discover the story fundamentals referred to by every director and producer when they say "It's all about story". Key Features Consolidates into one text universal story structure used across the digital media industry Includes enormous visuals that illustrate and reinforce concepts for visual learners Organizes content for faculty to use sections in a non-linear manner Includes chapter objectives, review questions, and key terms to guide the reader

The Transmedia Franchise of Star Wars TV (Paperback, 1st ed. 2020): Dominic J. Nardi, Derek R Sweet The Transmedia Franchise of Star Wars TV (Paperback, 1st ed. 2020)
Dominic J. Nardi, Derek R Sweet
R3,148 Discovery Miles 31 480 Ships in 10 - 15 working days

While previous work on the Star Wars universe charts the Campbellian mythic arcs, political representations, and fan reactions associated with the films, this volume takes a transmedial approach to the material, recognizing that Star Wars TV projects interact with and relate to other Star Wars texts. The chapters in this volume take as a basic premise that the televisual entrants into the Star Wars transmedia storyworld are both important texts in the history of popular culture and also key to understanding how the Star Wars franchise-and, thus, industry-wide transmedia storytelling strategies-developed. The book expands previous work to consider television studies and sharp cultural criticism together in an effort to bring both long-running popular series, long-ignored texts, and even toy commercials to bear on the franchise's complex history.

The Disneyfication of Animals (Paperback, 1st ed. 2021): Rebecca Rose Stanton The Disneyfication of Animals (Paperback, 1st ed. 2021)
Rebecca Rose Stanton
R4,163 Discovery Miles 41 630 Ships in 10 - 15 working days

This book critically examines how Walt Disney Animation Studios has depicted - and sometimes failed to depict - different forms of harming and objectifying non-human animals in their films. Each chapter addresses a different form of animal harm and objectification through the theories of speciesism, romanticism, and the 'collapse of compassion' effect, from farming, hunting and fishing, to clothing, work, and entertainment. Stanton lucidly presents the dichotomy between depictions of higher order, anthropomorphised and neotonised animal characters and that of lower-order species, showing furthermore how these depictions are closely linked to changing social attitudes about acceptable forms of animal harm. An engaging and novel contribution to the field of Critical Animal Studies, this book explores the use of animals not only in Disney's best known animated films such as 101 Dalmatians, but also lesser known features including Home on the Range and Fun and Fancy Free. A quantitative appendix supplying data on how often each animal species appears and the amount of times animal harm or objectification is depicted in over fifty films provides an invaluable resource and addition to scholars working in both Disney and animal studies.

Animation and Memory (Paperback, 1st ed. 2020): Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri Animation and Memory (Paperback, 1st ed. 2020)
Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri
R3,162 Discovery Miles 31 620 Ships in 10 - 15 working days

This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter "Introduction" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Representation in Steven Universe (Paperback, 1st ed. 2020): John R. Ziegler, Leah Richards Representation in Steven Universe (Paperback, 1st ed. 2020)
John R. Ziegler, Leah Richards
R2,909 Discovery Miles 29 090 Ships in 10 - 15 working days

This book assembles ten scholarly examinations of the politics of representation in the groundbreaking animated children's television series Steven Universe. These analyses address a range of representational sites and subjects, including queerness, race, fandom, colonialism, and the environment, and provide an accessible foundation for further scholarship. The introduction contextualizes Steven Universe in the children's science-fiction and anime traditions and discusses the series' crucial mechanic of fusion. Subsequent chapters probe the fandom's expressions of queer identity, approach the series' queer force through the political potential of the animated body, consider the unequal privilege of different female characters, and trace the influence of anime director Kunihiko Ikuhara. Further chapters argue that Ronaldo allows satire of multiple media forms, focus on Onion as a surrealist trickster, and contemplate cross-species hybridity and consent. The final chapters concentrate on background art in connection with ecological and geological narratives, adopt a decolonial perspective on the Gems' legacy, and interrogate how the tension between personal and cultural narratives constantly recreates memory.

A Cultural History of the Disney Fairy Tale - Once Upon an American Dream (Paperback, 1st ed. 2020): Tracey L. Mollet A Cultural History of the Disney Fairy Tale - Once Upon an American Dream (Paperback, 1st ed. 2020)
Tracey L. Mollet
R3,392 Discovery Miles 33 920 Ships in 10 - 15 working days

This book charts the complex history of the relationship between the Disney fairy tale and the American Dream, demonstrating the ways in which the Disney fairy tale has been reconstructed and renegotiated alongside, and in response to important changes within American society. In all of its fairy tales of the twentieth and twenty-first centuries, the Walt Disney studios works to sell its audiences the national myth of the United States at any one historical moment. With analyses of films and television programmes such as The Little Mermaid (1989), Frozen (2013), Beauty and the Beast (2017) and Once Upon a Time (2011-2018), Mollet argues that by giving its fairy tale protagonists characteristics associated with 'good' Americans, and even by situating their fairy tales within America itself, Disney constructs a vision of America as a utopian space.

Art in Motion, Revised Edition - Animation Aesthetics (Paperback, Revised Edition): Maureen Furniss Art in Motion, Revised Edition - Animation Aesthetics (Paperback, Revised Edition)
Maureen Furniss
R729 Discovery Miles 7 290 Ships in 12 - 17 working days

Art in Motion, Revised Edition is the first comprehensive examination of the aesthetics of animation in its many forms. It gives an overview of the relationship between animation studies and media studies, then focuses on specific aesthetic issues concerning flat and dimensional animation, full and limited animation, and new technologies. A series of studies on abstract animation, audiences, representation, and institutional regulators is also included. -- John Libbey Publishing

Pixar's America - The Re-Animation of American Myths and Symbols (Hardcover, 1st ed. 2016): Dietmar Meinel Pixar's America - The Re-Animation of American Myths and Symbols (Hardcover, 1st ed. 2016)
Dietmar Meinel
R2,927 Discovery Miles 29 270 Ships in 10 - 15 working days

This book examines the popular and critically acclaimed films of Pixar Animation Studios in their cultural and historical context. Whether interventionist sheriff dolls liberating oppressed toys (Toy Story) or exceptionally talented rodents hoping to fulfill their dreams (Ratatouille), these cinematic texts draw on popular myths and symbols of American culture. As Pixar films refashion traditional American figures, motifs and narratives for contemporary audiences, this book looks at their politics - from the frontier myth in light of traditional gender roles (WALL-E) to the notion of voluntary associations and neoliberalism (The Incredibles). Through close readings, this volume considers the aesthetics of digital animation, including voice-acting and the simulation of camera work, as further mediations of the traditional themes and motifs of American culture in novel form. Dietmar Meinel explores the ways in which Pixar films come to reanimate and remediate prominent myths and symbols of American culture in all their cinematic, ideological and narrative complexity.

The Mouse Machine - Disney and Technology (Hardcover): J. P. Telotte The Mouse Machine - Disney and Technology (Hardcover)
J. P. Telotte
R2,554 R2,355 Discovery Miles 23 550 Save R199 (8%) Ships in 12 - 17 working days

Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for "Fantasia," experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image. Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the "Pirates of the Caribbean" series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, "The Mouse Machine" illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world. Hardback is unjacketed.

The Art Of Star Wars: Visions (Hardcover): Lucasfilm Ltd The Art Of Star Wars: Visions (Hardcover)
Lucasfilm Ltd
R1,252 R1,031 Discovery Miles 10 310 Save R221 (18%) Ships in 10 - 15 working days
Disney Princess Baking (Hardcover): Weldon Owen Disney Princess Baking (Hardcover)
Weldon Owen
R435 R356 Discovery Miles 3 560 Save R79 (18%) Ships in 5 - 10 working days

Bake like a Disney princess with this adorable cookbook inspired by your favorite animated heroines, such as Belle, Ariel, Moana, and more!

Baking has never been so magical with this charming cookbook featuring over 40 tasty, easy-to-follow recipes inspired by the Disney princesses. From delicate buttery cookies to fancy, decadent cakes, this cookbook includes all manner of delicious Disney-themed treats. Whip up a batch of Tiana’s Famous Beignets. Make a cake inspired by Belle’s beautiful golden ball gown. Be a part of Ariel’s world with her seashell-inspired almond cookies.

Featuring full-color photography, suggestions for alternate ingredients, and tips and tricks from some of your favorite characters, this all-ages cookbook is the perfect way to bring friends and family together with a little Disney baking magic.

Writing for Animation, Comics, and Games (Paperback, 2nd edition): Christy Marx Writing for Animation, Comics, and Games (Paperback, 2nd edition)
Christy Marx
R1,311 Discovery Miles 13 110 Ships in 12 - 17 working days

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

The Amazing Maurice: The Art of the Film (Hardcover): Ramin Zahed The Amazing Maurice: The Art of the Film (Hardcover)
Ramin Zahed
R914 R767 Discovery Miles 7 670 Save R147 (16%) Ships in 12 - 17 working days

The official art book for the animated movie The Amazing Maurice, based on the Carnegie Medal-winning Discworld novel by Terry Pratchett Maurice is a streetwise talking tomcat who comes up with a money-making scam by befriending a group of talking rats and finding a dumb-looking kid who plays a pipe. When Maurice and company reach the stricken town of Bad Blintz, they meet a bookworm called Malicia and their scheme soon goes down the drain. The Art of the Film is a coffee table hardback celebration of the creative process of bringing The Amazing Maurice to life, including exclusive concept designs, character sketches, storyboards and production art, alongside insight from the artists, filmmakers and directors.

Disney Encanto The Ultimate Sticker Book (Paperback): Dk Disney Encanto The Ultimate Sticker Book (Paperback)
Dk
R179 R154 Discovery Miles 1 540 Save R25 (14%) Ships in 10 - 15 working days
Early British Animation - From Page and Stage to Cinema Screens (Paperback, Softcover reprint of the original 1st ed. 2018):... Early British Animation - From Page and Stage to Cinema Screens (Paperback, Softcover reprint of the original 1st ed. 2018)
Malcolm Cook
R3,431 Discovery Miles 34 310 Ships in 10 - 15 working days

This book is the first history of British animated cartoons, from the earliest period of cinema in the 1890s up to the late 1920s. In this period cartoonists and performers from earlier traditions of print and stage entertainment came to film to expand their artistic practice, bringing with them a range of techniques and ideas that shaped the development of British animation. These were commercial rather than avant-garde artists, but they nevertheless saw the new medium of cinema as offering the potential to engage with modern concerns of the early 20th century, be it the political and human turmoil of the First World War or new freedoms of the 1920s. Cook's examination and reassessment of these films and their histories reveals their close attention and play with the way audiences saw the world. As such, this book offers new insight into the changing understanding of vision at that time as Britain's place in the world was reshaped in the early 20th century.

Animation in the Middle East - Practice and Aesthetics from Baghdad to Casablanca (Hardcover): Stefanie van de Peer Animation in the Middle East - Practice and Aesthetics from Baghdad to Casablanca (Hardcover)
Stefanie van de Peer
R4,137 Discovery Miles 41 370 Ships in 12 - 17 working days

The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa. In spite of censorship, oppression and war, animation studios have thrived in recent years - in Egypt, Iran, Iraq, Lebanon, Morocco, Palestine, Syria and Turkey - giving rise to a whole new generation of entrepreneurs and artists. The success of animation in the Middle East is in part a product of a changing cultural climate, which is increasingly calling for art that reflects politics. Equally, the professionalization and popularization of film festivals and the emergence of animation studios and private initiatives are the results of a growing consumer culture, in which family-friendly entertainment is big business. Animation in the Middle East uncovers the history and politics that have defined the practice and study of animation in the Middle East, and explores the innovative visions of contemporary animators in the region.

Expressive Spaces in Digital 3D Cinema (Paperback, 1st ed. 2016): Owen Weetch Expressive Spaces in Digital 3D Cinema (Paperback, 1st ed. 2016)
Owen Weetch
R782 Discovery Miles 7 820 Ships in 10 - 15 working days

This book puts forward a more considered perspective on 3D, which is often seen as a distracting gimmick at odds with artful cinematic storytelling. Owen Weetch looks at how stereography brings added significance and expressivity to individual films that all showcase remarkable uses of the format. Avatar, Gravity, The Hole, The Great Gatsby and Frozen all demonstrate that stereography is a rich and sophisticated process that has the potential to bring extra meaning to a film's narrative and themes. Through close reading of these five very different examples, Expressive Spaces in Digital 3D Cinema shows how being sensitive to stereographic manipulation can nuance and enrich the critical appreciation of stereoscopic films. It demonstrates that the expressive placement of characters and objects within 3D film worlds can construct meaning in ways that are unavailable to 'flat' cinema.

The Art of Lightyear (Hardcover): Disney, Pixar The Art of Lightyear (Hardcover)
Disney, Pixar
R735 Discovery Miles 7 350 Ships in 12 - 17 working days

This vibrant volume is an exclusive look behind the scenes of Disney and Pixar's original feature film Lightyear. The Art of Lightyear explores the exciting visuals of Disney and Pixar's newest original feature film. Lightyear is a sci-fi action-adventure and the definitive origin story of Buzz Lightyear (voice of Chris Evans)-the hero who inspired the toy. The film reveals how a young test pilot became the Space Ranger that we all know him to be today. With production designs, storyboards, colorscripts, exclusive commentary from the creative team, and much more, The Art of Lightyear will take readers behind the scenes of this new animated film, for aspiring artists, animators, and fans alike. EXCLUSIVE BEHIND-THE-SCENES: Fans will want to delve into and explore this new Pixar film through production art, stories, and making-of details exclusive to this book. PART OF THE FAN-FAVORITE SERIES: The collectible Art of series from Disney and Pixar are perfect for animation enthusiasts, filmmakers, students, and fans of Pixar alike. Add it to the shelf with other books like The Art of Coco, The Art of Luca, and The Art of Pixar: The Complete Colorscripts from 25 Years of Feature Films (Revised and Expanded) . Perfect for: animation fans; Pixar fans; Disney fans; students; aspiring animators and filmmakers Copyright (c) 2022 Disney Enterprises, Inc. and Pixar. All rights reserved.

Disney and the Dialectic of Desire - Fantasy as Social Practice (Paperback, Softcover reprint of the original 1st ed. 2017):... Disney and the Dialectic of Desire - Fantasy as Social Practice (Paperback, Softcover reprint of the original 1st ed. 2017)
Joseph Zornado
R2,422 Discovery Miles 24 220 Ships in 10 - 15 working days

This book analyzes Walt Disney's impact on entertainment, new media, and consumer culture in terms of a materialist, psychoanalytic approach to fantasy. The study opens with a taxonomy of narrative fantasy along with a discussion of fantasy as a key concept within psychoanalytic discourse. Zornado reads Disney's full-length animated features of the "golden era" as symbolic responses to cultural and personal catastrophe, and presents Disneyland as a monument to Disney fantasy and one man's singular, perverse desire. What follows after is a discussion of the "second golden age" of Disney and the rise of Pixar Animation as neoliberal nostalgia in crisis. The study ends with a reading of George Lucas as latter-day Disney and Star Wars as Disney fantasy. This study should appeal to film and media studies college undergraduates, graduates students and scholars interested in Disney.

Hidetaka Tenjin's Artistry of Macross - From Flash Back 2012 to Macross Frontier (Hardcover): Hidetaka Tenjin Hidetaka Tenjin's Artistry of Macross - From Flash Back 2012 to Macross Frontier (Hardcover)
Hidetaka Tenjin; Artworks by Hidetaka Tenjin
R1,337 R1,070 Discovery Miles 10 700 Save R267 (20%) Ships in 9 - 15 working days

Since its small screen debut in 1982, Macross has remained one of most influential mecha anime of all time. Longtime franchise illustrator Hidetaka Tenjin captures the high-flying action of the series' iconic "variable fighters" like no other artist through his hyper-realistic illustrations for model kits, magazines, promotional materials, and more. This volume gathers Tenjin's illustrations from the eras of Super Dimension Fortress Macross: Flash Back 2012, Super Dimension Fortress Macross II, Macross Plus, Macross 7, Macross Zero, and the Macross Frontier TV series.

Hybrid Practices in Moving Image Design - Methods of Heritage and Digital Production in Motion Graphics (Paperback, Softcover... Hybrid Practices in Moving Image Design - Methods of Heritage and Digital Production in Motion Graphics (Paperback, Softcover reprint of the original 1st ed. 2016)
Iain MacDonald
R1,958 Discovery Miles 19 580 Ships in 10 - 15 working days

This book, written from the perspective of a designer and educator, brings to the attention of media historians, fellow practitioners and students the innovative practices of leading moving image designers. Moving image design, whether viewed as television and movie title sequences, movie visual effects, animating infographics, branding and advertising, or as an art form, is being increasingly recognised as an important dynamic part of contemporary culture. For many practitioners this has been long overdue. Central to these designers' practice is the hybridisation of digital and heritage methods. Macdonald uses interviews with world-leading motion graphic designers, moving image artists and Oscar nominated visual effects supervisors to examine the hybrid moving image, which re-invigorates both heritage practices and the handmade and analogue crafts. Now is the time to ensure that heritage skills do not atrophy, but that their qualities and provenance are understood as potent components with digital practices in new hybrids.

Winston Effect - The Art and History of Stan Winston Studio (Hardcover): Jody Duncan Winston Effect - The Art and History of Stan Winston Studio (Hardcover)
Jody Duncan; Foreword by James Cameron 2
R1,150 R813 Discovery Miles 8 130 Save R337 (29%) Ships in 12 - 17 working days

For over 30 years, Stan Winston and his team of artists and technicians have been creating characters, creatures and monsters for the silver screen, from "The Terminator" and the extraterrestrial monstrosities of "Aliens" and "Predator "to the amazing dinosaurs of "Jurassic Park "and the fanciful character of "Edward Scissorhands."
Now, at last, he's opening up the Stan Winston Studio to collaborate on the first-ever book to reveal all the behind-the-scenes secrets of his groundbreaking and hugely influential artistry and effects work.
Featuring an extensive array of sketches, production art, and photographs straight from the studio archives, this is the book his fans have been waiting for!

Pixar's America - The Re-Animation of American Myths and Symbols (Paperback, Softcover reprint of the original 1st ed.... Pixar's America - The Re-Animation of American Myths and Symbols (Paperback, Softcover reprint of the original 1st ed. 2016)
Dietmar Meinel
R3,501 Discovery Miles 35 010 Ships in 10 - 15 working days

This book examines the popular and critically acclaimed films of Pixar Animation Studios in their cultural and historical context. Whether interventionist sheriff dolls liberating oppressed toys (Toy Story) or exceptionally talented rodents hoping to fulfill their dreams (Ratatouille), these cinematic texts draw on popular myths and symbols of American culture. As Pixar films refashion traditional American figures, motifs and narratives for contemporary audiences, this book looks at their politics - from the frontier myth in light of traditional gender roles (WALL-E) to the notion of voluntary associations and neoliberalism (The Incredibles). Through close readings, this volume considers the aesthetics of digital animation, including voice-acting and the simulation of camera work, as further mediations of the traditional themes and motifs of American culture in novel form. Dietmar Meinel explores the ways in which Pixar films come to reanimate and remediate prominent myths and symbols of American culture in all their cinematic, ideological and narrative complexity.

Meet the Bronies - The Psychology of the Adult My Little Pony Fandom (Paperback): Patrick Edwards, Daniel P. Chadborn, Courtney... Meet the Bronies - The Psychology of the Adult My Little Pony Fandom (Paperback)
Patrick Edwards, Daniel P. Chadborn, Courtney N. Plante
R693 Discovery Miles 6 930 Ships in 12 - 17 working days

In 2010, My Little Pony: Friendship is Magic premiered on television. A large, avid fandom soon emerged-not the pre-teen female demographic earlier versions of the franchise had been created for, but a roughly 80 percent male audience, most of them age 14-24. With this came questions about the nature of the audience who would come to call themselves "bronies." Brony Studies was born. Approaching the fandom from a perspective of clinical, social and experimental psychology, this study presents eight years of research, written for academics and fans alike. An understanding of the brony fan culture has broader application for other fan communities as well.

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