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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Animated Parables - A Pedagogy of Seven Deadly Sins and a Few Virtues (Hardcover): Terry Lindvall Animated Parables - A Pedagogy of Seven Deadly Sins and a Few Virtues (Hardcover)
Terry Lindvall
R3,015 Discovery Miles 30 150 Ships in 10 - 15 working days

Generally neglected for their rhetorical power, animated cartoons provide a treasure chest of provocative and comic gems that teach about the seven deadly sins. After a brief history of parables and fables, icons and visual communication, this book explores each of the seven deadly sins as represented in short animated films from Disney, Pixar, the Warner Brothers, and foreign animators. Terry Lindvall argues that attending to the tropes of the cartoons leads to exemplary and revelatory discoveries, to seeing more of what pride, envy, wrath, sloth, avarice, gluttony, and lust mean across cultures and historical eras.

Draw Great Characters and Creatures - 75 Art Exercises for Comics and Animation (Paperback): Beverly Johnson Draw Great Characters and Creatures - 75 Art Exercises for Comics and Animation (Paperback)
Beverly Johnson
R577 R541 Discovery Miles 5 410 Save R36 (6%) Ships in 18 - 22 working days

Learn to make your characters unique, compelling and lifelike with these 75 exercises for all skill levels, including beginners. Topics include tools and materials; shapes; personalities; facial expressions; body language; character interaction; and costuming. Character types featured include more than just humans; learn how to draw animals, plants, creatures and more. Author Bev Johnson guides you through a variety of questions to explore not only the kinds of characters you want to create, but also the relationships between them, such as who their friends and enemies are, what their personality distinctions are, etc. so you can you can create truly interesting characters.

Disney Tim Burton's the Nightmare Before Christmas Cross-Stitch Kit (Paperback): Tim Burton Disney Tim Burton's the Nightmare Before Christmas Cross-Stitch Kit (Paperback)
Tim Burton 3
R227 Discovery Miles 2 270 Ships in 10 - 15 working days
Debating Disney - Pedagogical Perspectives on Commercial Cinema (Hardcover): Douglas Brode, Shea T. Brode Debating Disney - Pedagogical Perspectives on Commercial Cinema (Hardcover)
Douglas Brode, Shea T. Brode
R3,022 Discovery Miles 30 220 Ships in 10 - 15 working days

With stakes in film, television, theme parks, and merchandising, Disney continues to be one of the most dominant forces of popular culture around the globe. Films produced by the studio are usually blockbusters in nearly every country where they are released. However, despite their box office success, these films often generate as much disdain as admiration. While appreciated for their visual aesthetics, many of these same films are criticized for their cultural insensitivity or lack of historical fidelity. In Debating Disney: Pedagogical Perspectives on Commercial Cinema, Douglas Brode and Shea T. Brode have assembled a collection of essays that examine Disney's output from the 1930s through the present day. Each chapter in this volume represents the conflicting viewpoints of contributors who look at Disney culture from a variety of perspectives. Covering both animated and live-action films as well as television programs, these essays discuss how the studio handles social issues such as race, gender, and culture, as well as its depictions of science and history. Though some of the essays in this volume are critical of individual films or television shows, they also acknowledge the studio's capacity to engage audiences with the quality of their work. These essays encourage readers to draw their own conclusions about Disney productions, allowing them to consider the studio as the hero-as much as the villain-in the cultural deliberation. Debating Disney will be of interest to scholars and students of film as well as those with an interest in popular culture.

Making the Cut at Pixar - The Art of Editing Animation (Paperback): Bill Kinder, Bobbie O'Steen Making the Cut at Pixar - The Art of Editing Animation (Paperback)
Bill Kinder, Bobbie O'Steen
R1,182 Discovery Miles 11 820 Ships in 10 - 15 working days

Join industry insiders Bill Kinder and Bobbie O'Steen as they guide readers on a journey through every stage of production on an animated film, from storyboards to virtual cameras and final animation. With unprecedented access to the Pixar edit suite, this authoritative project highlights the central role film editors play in some of the most critically acclaimed and commercially successful movies of all time. Exclusive interviews with animation editors and other creative leads are supported by footage from deep inside Pixar's vault. Nearly 90 minutes of video segments include never-before-seen works in progress, deleted scenes, and demonstrations to shed light on how these beloved stories are crafted. The challenges and essential contributions of editors in animation have never been examined in such depth and detail. In addition to exploring method and craft, this book provides important context for the editor in film history, the evolution of technology, and Pixar's uniquely collaborative studio culture. A must-read for students of digital filmmaking methods, filmmakers in all aspects of production, and fans of Pixar movies, this uniquely educational, historical, and entertaining book sheds light on how beloved stories are crafted from the perspective of crucial members of the filmmaking team.

Pixar Museum - Stories and art from the animation studio (Hardcover): Walt Disney Company Ltd., Simon Beecroft Pixar Museum - Stories and art from the animation studio (Hardcover)
Walt Disney Company Ltd., Simon Beecroft; Illustrated by Walt Disney Company Ltd.
R626 R567 Discovery Miles 5 670 Save R59 (9%) Ships in 9 - 17 working days

Discover the story of Pixar Animation Studios in this coffee-table book illustrated with development artwork from the Pixar archives. Take a walk through the Pixar Museum without leaving the sofa! Discover the story of how this animation studio changed the film industry in just a few years. This large-format book showcases rarely-seen artwork from the official Pixar Studios, including concept drawings from the early stages of popular films such as Toy Story, Monsters Inc, Finding Nemo, Up, Cars, Coco and The Incredibles. Chronicling the fascinating history of Pixar, this book is a must-have addition to the shelf of all fans of animation, film and Pixar Studios.

Make Toons That Sell Without Selling Out - 10th Anniversary Edition (Paperback, 2nd edition): Bill Plympton Make Toons That Sell Without Selling Out - 10th Anniversary Edition (Paperback, 2nd edition)
Bill Plympton
R1,168 Discovery Miles 11 680 Ships in 9 - 17 working days

"The King of Independent Animation" has returned with this 10th anniversary edition of Make Toons That Sell Without Selling Out. Delve into the secrets behind creating poignant indie animation without compromising or sacrificing your own ideals and visions. World-renowned animator, author, and Academy Award-nominated Bill Plympton will help guide you in how to make a career in animation. With time-saving techniques, secrets on crafting a good narrative, and more, Plympton will teach you how to breathe life into your own animated films. By studying and deconstructing his lessons from his own works and styles, you too will be able to carve out a career in animation without betraying yourself.

Japanese Animation - East Asian Perspectives (Hardcover, New): Masao Yokota, Tze-Yue G. Hu Japanese Animation - East Asian Perspectives (Hardcover, New)
Masao Yokota, Tze-Yue G. Hu
R2,967 Discovery Miles 29 670 Ships in 10 - 15 working days

Never before available in English, East Asian critiques and discussion of a powerful Japanese export and popular art form Contributions by Kenny K. N. Chow, Sheuo Hui Gan, Hiroshi Ikeda, Sonoko Ishida, Tokumitsu Kifune, Joon Yang Kim, Dong-Yeon Koh, Masashi Koide, Akiko Sano, Akiko Sugawa-Shimada, Nobuyuki Tsugata, Yasushi Watanabe, and Makiko Yamanashi Japanese Animation: East Asian Perspectives makes available for the first time to English readership a selection of viewpoints from media practitioners, designers, educators, and scholars working in the East Asian Pacific. This collection not only engages a multidisciplinary approach in understanding Japanese animation but also shows ways to research, teach, and more fully explore this multidimensional world. Presented in six sections, the translated essays cross-reference each other. The collection adopts a wide range of critical, historical, practical, and experimental approaches. This variety provides a creative and fascinating edge for both specialist and nonspecialist readers. Contributors' works share a common relevance, interest, and involvement despite their regional considerations and the different modes of analysis demonstrated. They form a composite of teaching and research ideas on Japanese animation. Masao Yokota, Tokyo, Japan, is professor of psychology at Nihon University and former chair of the Japan Society for Animation Studies. Tze-yue G. Hu, Oklahoma City, Oklahoma, is an independent scholar and author of Frames of Anime: Culture and Image-Building.

Writing for Animation, Comics, and Games (Paperback, 2nd edition): Christy Marx Writing for Animation, Comics, and Games (Paperback, 2nd edition)
Christy Marx
R1,393 Discovery Miles 13 930 Ships in 10 - 15 working days

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

It's the Disney Version! - Popular Cinema and Literary Classics (Hardcover): Douglas Brode, Shea T. Brode It's the Disney Version! - Popular Cinema and Literary Classics (Hardcover)
Douglas Brode, Shea T. Brode
R3,025 Discovery Miles 30 250 Ships in 10 - 15 working days

In 1937, the first full-length animated film produced by Walt Disney was released. Based on a fairy tale written by the Brothers Grimm, Snow White and the Seven Dwarfs was an instant success and set the stage for more film adaptations over the next several decades. From animated features like and Bambi to live action films such as Mary Poppins, Disney repeatedly turned to literary sources for inspiration-a tradition the Disney studios continues well into the twenty-first century. In It's the Disney Version!: Popular Cinema and Literary Classics, Douglas Brode and Shea T. Brode have collected essays that consider the relationship between a Disney film and the source material from which it was drawn. Analytic yet accessible, these essays provide a wide-ranging study of the term "The Disney Version" and what it conveys to viewers. Among the works discussed in this volume are Alice in Wonderland, Mary Poppins, Pinocchio, Sleeping Beauty, Tarzan, and Winnie the Pooh. In these intriguing essays, contributors to this volume offer close textual analyses of both the original work and of the Disney counterpart. Featuring articles that consider both positive and negative elements that can be found in the studio's output, It's the Disney Version!: Popular Cinema and Literary Classics will be of interest to scholars and students of film, as well as the diehard Disney fan.

Comic Books Incorporated - How the Business of Comics Became the Business of Hollywood (Hardcover): Shawna Kidman Comic Books Incorporated - How the Business of Comics Became the Business of Hollywood (Hardcover)
Shawna Kidman
R2,384 Discovery Miles 23 840 Ships in 10 - 15 working days

Comic Books Incorporated tells the story of the US comic book business, reframing the history of the medium through an industrial and transmedial lens. Comic books wielded their influence from the margins and in-between spaces of the entertainment business for half a century before moving to the center of mainstream film and television production. This extraordinary history begins at the medium's origin in the 1930s, when comics were a reviled, disorganized, and lowbrow mass medium, and surveys critical moments along the way-market crashes, corporate takeovers, upheavals in distribution, and financial transformations. Shawna Kidman concludes this revisionist history in the early 2000s, when Hollywood had fully incorporated comic book properties and strategies into its business models and transformed the medium into the heavily exploited, exceedingly corporate, and yet highly esteemed niche art form we know so well today.

Isle of Dogs (Paperback): Wes Anderson Isle of Dogs (Paperback)
Wes Anderson
R563 R503 Discovery Miles 5 030 Save R60 (11%) Ships in 9 - 17 working days

Wes Anderson startled audiences with his stop-motion animated film of Roald Dahl's Fantastic Mr Fox. He now displays his unique wit and playful visual sense in an action-filled saga of Samurai dogs.

Animation and Memory (Hardcover, 1st ed. 2020): Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri Animation and Memory (Hardcover, 1st ed. 2020)
Maarten van Gageldonk, Laszlo Muntean, Ali Shobeiri
R2,886 Discovery Miles 28 860 Ships in 18 - 22 working days

This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter "Introduction" is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Illusion Of Life (Hardcover, 1st Hyperion ed): Ollie Johnston, Frank Thomas Illusion Of Life (Hardcover, 1st Hyperion ed)
Ollie Johnston, Frank Thomas
R1,704 Discovery Miles 17 040 Ships in 10 - 15 working days

Written by the ultimate Disney insiders, this "bible" of animation has become a legend in itself. This volume seeks to explain the process that makes Disney's animation unique--what sets the work of the Disney studios apart from other animation products. Here are original sketches of best-loved Disney characters, how memorable movie sequences were made, and anecdotes about working with Walt. Full-color throughout. National ads/media.

The Art of Avatar The Way of Water (Hardcover): Tara Bennett The Art of Avatar The Way of Water (Hardcover)
Tara Bennett; Foreword by Robert Rodriguez
R1,344 R1,172 Discovery Miles 11 720 Save R172 (13%) Ships in 18 - 22 working days
Animation in the Middle East - Practice and Aesthetics from Baghdad to Casablanca (Hardcover): Stefanie van de Peer Animation in the Middle East - Practice and Aesthetics from Baghdad to Casablanca (Hardcover)
Stefanie van de Peer
R4,314 Discovery Miles 43 140 Ships in 10 - 15 working days

The internationally acclaimed films Persepolis and Waltz with Bashir only hinted at the vibrant animation culture that exists within the Middle East and North Africa. In spite of censorship, oppression and war, animation studios have thrived in recent years - in Egypt, Iran, Iraq, Lebanon, Morocco, Palestine, Syria and Turkey - giving rise to a whole new generation of entrepreneurs and artists. The success of animation in the Middle East is in part a product of a changing cultural climate, which is increasingly calling for art that reflects politics. Equally, the professionalization and popularization of film festivals and the emergence of animation studios and private initiatives are the results of a growing consumer culture, in which family-friendly entertainment is big business. Animation in the Middle East uncovers the history and politics that have defined the practice and study of animation in the Middle East, and explores the innovative visions of contemporary animators in the region.

The Art Of Masters Of The Universe: Revelation (Hardcover): Mattel The Art Of Masters Of The Universe: Revelation (Hardcover)
Mattel
R1,243 R1,071 Discovery Miles 10 710 Save R172 (14%) Ships in 18 - 22 working days
Disney Animated Classics: Snow White and the Seven Dwarfs (Hardcover): Lily Murray Disney Animated Classics: Snow White and the Seven Dwarfs (Hardcover)
Lily Murray 1
R416 Discovery Miles 4 160 Ships in 10 - 15 working days

Relive the magic of Disney's Snow White and the Seven Dwarfs through this retelling of the classic animated film, accompanied by paintings, sketches and concept art from the original Disney Studio artists. Also featured is a foreword by Eric Goldberg, a supervising animator and director at the Walt Disney Animation Studios.

Turn to the back of the book to learn more about the artists who worked on this iconic animated film.

Avatar: The Last Airbender: Legacy of the Fire Nation (Hardcover): Joshua Pruett Avatar: The Last Airbender: Legacy of the Fire Nation (Hardcover)
Joshua Pruett; Illustrated by Sora Medina
R579 Discovery Miles 5 790 Ships in 10 - 15 working days
Meet the Bronies - The Psychology of the Adult My Little Pony Fandom (Paperback): Patrick Edwards, Daniel P. Chadborn, Courtney... Meet the Bronies - The Psychology of the Adult My Little Pony Fandom (Paperback)
Patrick Edwards, Daniel P. Chadborn, Courtney N. Plante
R687 Discovery Miles 6 870 Ships in 10 - 15 working days

In 2010, My Little Pony: Friendship is Magic premiered on television. A large, avid fandom soon emerged-not the pre-teen female demographic earlier versions of the franchise had been created for, but a roughly 80 percent male audience, most of them age 14-24. With this came questions about the nature of the audience who would come to call themselves "bronies." Brony Studies was born. Approaching the fandom from a perspective of clinical, social and experimental psychology, this study presents eight years of research, written for academics and fans alike. An understanding of the brony fan culture has broader application for other fan communities as well.

Australian Animation - An International History (Hardcover, 1st ed. 2018): Dan Torre, Lienors Torre Australian Animation - An International History (Hardcover, 1st ed. 2018)
Dan Torre, Lienors Torre
R2,453 Discovery Miles 24 530 Ships in 18 - 22 working days

This book provides the most comprehensive history and analysis of Australian animation published to date. Spanning from the 1910s to the present day, it explores a wide-range both of independent animation, and of large-scale commercial productions. Presented within a uniquely international context, it details the frequent links between Australian animation and overseas productions. New perspectives and original information are offered on a variety of international subjects such as: Felix the Cat, the Australian Hanna-Barbera studios, and the Australian Walt Disney studios. Drawing on both extensive archival research and original interviews this book illuminates, for the first time, the breadth and richness of Australia's animation history.

Dragon Ball Z: The Official Advent Calendar (Hardcover): Insight Editions Dragon Ball Z: The Official Advent Calendar (Hardcover)
Insight Editions
R703 R632 Discovery Miles 6 320 Save R71 (10%) Ships in 18 - 22 working days
Prepare to Board! Creating Story and Characters for Animated Features and Shorts - Creating Story and Characters for Animated... Prepare to Board! Creating Story and Characters for Animated Features and Shorts - Creating Story and Characters for Animated Features and Shorts (Paperback, 3rd Edition)
Nancy Beiman
R1,517 Discovery Miles 15 170 Ships in 9 - 17 working days

Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists.

Key Features

Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects.

Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips.

Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks.

Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.

Table of Contents

Chapter 1 First Catch Your Rabbit: Creating Concepts and Characters

Chapter 2 How Storyboard Took Over the Movies (And Television)Live Action and Animation Boards

Chapter 3 Putting Yourself into Your Work

Chapter 4 Situation and Character Driven Stories

Chapter 5 Treat ‘em rough: beginning character design and setting story rules

Chapter 6 Appealing or Appalling? Developing your Characters

Chapter 7 Working with Multiple Characters

Chapter 8 Beauties and Beasts: Creating Character Contrasts in Design

Chapter 9 Color and Design in Storytelling

Chapter 10 Starting Story Sketch: Compose Yourself

Chapter 11 Boarding Time: Getting with the Story Beat

Chapter 12 Roughing It: Basic Staging

Chapter 13 The Big Picture: Creating Story Sequences

Chapter 14 Patterns in Time: Pacing Action on Rough Boards

Chapter 15 Present Tense: Creating a Performance on Storyboards

Chapter 16 Color My World: Art Direction and Storytelling

Chapter 17 Show and Tell: Presenting Your Storyboards

Chapter 18 Talking Pictures: Assembling a Leica, Story Reel or Animatic with a Scratch Track

Chapter 19 Team Storyboard: Working on Group Projects

Chapter 20 Maquette Simple: Modeling Characters in Three Dimensions

Chapter 21 Building a Better Mouse: Creating Final Model Sheets

Chapter 22 Screen and Screen Again: Preparing for Production

Chapter 23 Appendices: Animated Interviews

The Animator's Survival Kit - A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and... The Animator's Survival Kit - A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators (Paperback, Expanded ed.)
Richard Williams 1
R1,098 R1,004 Discovery Miles 10 040 Save R94 (9%) Ships in 10 - 15 working days

The definitive book on animation, from the Academy Award-winning animator behind "Who Framed Roger Rabbit?"
Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by "Toy Story."
Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

Akira (Paperback): Michelle Le Blanc, Colin Odell Akira (Paperback)
Michelle Le Blanc, Colin Odell
R364 R336 Discovery Miles 3 360 Save R28 (8%) Ships in 10 - 15 working days

Successful in both Japan and the West, Akira had a huge impact on the international growth in popularity of manga and anime. Closely analysing the film and its key themes, Colin O'Dell and Michelle Le Blanc assess its historical importance, its impact on the Western perception of anime, and its influence on science fiction cinema.

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