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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Please visit our blog to read an interview with Daisy Yan Du. This
volume on Chinese animation and socialism is the first in English
that introduces the insider viewpoints of socialist animators at
the Shanghai Animation Film Studio in China. Although a few
monographs have been published in English on Chinese animation,
they are from the perspective of scholars rather than of the
animators who personally worked on the films, as discussed in this
volume. Featuring hidden histories and names behind the scenes,
precious photos, and commentary on rarely seen animated films, this
book is a timely and useful reference book for researchers,
students, animators, and fans interested in Chinese and even world
animation. This book originated from the Animators' Roundtable
Forum (April 2017 at the Hong Kong University of Science and
Technology), organized by the Association for Chinese Animation
Studies.
The Ultimate Action Hero. For twenty years one man has dominated
action cinema worldwide. He is adored by more fans than Stallone,
Schwartzenegger or Willis and yet until recently was virtually
ignored by America and the UK. All that has changed now. Welcome to
the world of Jackie Chan, martial artist, comedian and stuntman.
Most people associate Jackie Chan with the recent smash hit films
Rush Hour and Rumble in the Bronx but there is a lot more of him to
see. Jackie learnt his trade from the harsh world of Peking Opera
School and began to appear in films as a child. He slowly
progressed from minor roles to becoming a head stuntman and
eventually lead actor in a number of kung fu movies in the 1970s.
It was only when he began to direct his own films that the real
Jackie Chan film was born. If you have never seen a Jackie Chan
film before, you are in for one wild ride. They are a unique blend
of visual comedy, incredible stunts and electrifying fights. What
makes them so special is that Jackie performs all of his own
stunts, no matter how crazy, no matter how dangerous. And they are
dangerous. In the course of his career Jackie has broken nearly
every bone in his body and come within a hair's breadth of
death...No one will insure him. In this book we'll be taking a look
at the world's most popular action hero - See! Jackie skateboard
through rush hour traffic. Against the flow... See! Jackie fall
from a tall building. Handcuffed... See! Jackie drive through a
town. Literally through the town... See! Jackie run down the side
of a building. While it is falling down... See! Jackie leap from
the top of a car park.. Onto a balcony across the road... You'll
laugh. You'll gasp. You'll wince. You've never seen anyone like
Jackie Chan.
Anime: A Critical Introduction maps the genres that have thrived
within Japanese animation culture, and shows how a wide range of
commentators have made sense of anime through discussions of its
generic landscape. From the battling robots that define the mecha
genre through to Studio Ghibli's dominant genre-brand of plucky
shojo (young girl) characters, this book charts the rise of anime
as a globally significant category of animation. It further thinks
through the differences between anime's local and global genres:
from the less-considered niches like nichijo-kei (everyday style
anime) through to the global popularity of science fiction anime,
this book tackles the tensions between the markets and audiences
for anime texts. Anime is consequently understood in this book as a
complex cultural phenomenon: not simply a "genre," but as an always
shifting and changing set of texts. Its inherent changeability
makes anime an ideal contender for global dissemination, as it can
be easily re-edited, translated and then newly understood as it
moves through the world's animation markets. As such, Anime: A
Critical Introduction explores anime through a range of debates
that have emerged around its key film texts, through discussions of
animation and violence, through debates about the cyborg and
through the differences between local and global understandings of
anime products. Anime: A Critical Introduction uses these debates
to frame a different kind of understanding of anime, one rooted in
contexts, rather than just texts. In this way, Anime: A Critical
Introduction works to create a space in which we can rethink the
meanings of anime as it travels around the world.
Let your creativity soar with Totoro!
Celebrated for being one of the best hand-drawn films in the history of
animation, My Neighbor Totoro is a true inspiration. This luxe
hardcover sketchbook is a must-have for Totoro fans.
- Cloth case with a foil stamping of Totoro on the cover
- Lay-flat binding for ease of writing or drawing
- Extra-thick blank pages are perfect for sketching—no
ghosting or show-through
- 7 x 9 inches, 128 pages—a great size for all types of
creative work
- A great gift or self-purchase for Studio Ghibli and
animation fans; collectors; artists; and anyone who owns other My
Neighbor Totoro products or loves cute Japanese art, stationery, and
pop culture
My Neighbor Totoro © 1988 Studio Ghibli
Providing a detailed historical overview of animated film and
television in the United States over more than a century, this book
examines animation within the U.S. film and television industry as
well as in the broader sociocultural context. From the early 1900s
onwards, animated cartoons have always had a wide, enthusiastic
audience. Not only did viewers delight in seeing drawn images come
to life, tell fantastic stories, and depict impossible gags, but
animation artists also relished working in a visual art form
largely free from the constraints of the real world. This book
takes a fresh look at the big picture of U.S. animation, both on
and behind the screen. It reveals a range of fascinating animated
cartoons and the colorful personalities, technological innovations,
cultural influences and political agendas, and shifting audience
expectations that shaped not only what appeared on screen but also
how audiences reacted to thousands of productions. Animation and
the American Imagination: A Brief History presents a concise,
unified picture that brings together divergent strands of the story
so readers can make sense of the flow of animation history in the
United States. The book emphasizes the overall shape of animation
history by identifying how key developments emerged from what came
before and from the culture at large. It covers the major persons
and studios of the various eras; identifies important social
factors, including the Great Depression, World War II, the
counterculture of the 1960s and 1970s, and the struggles for civil
rights and women's rights; addresses the critical role of
technological and aesthetic changes; and discusses major works of
animation and the responses to them. Documents the evolution of
U.S. animation, from its origins in newspaper cartooning at the
beginning of the 20th century to the digital creations of the late
20th century and beyond Reveals social influence on animation
across history, including issues of race and gender Identifies a
new preoccupation of the American public with animation and
reconsiders popular animated films and TV shows in this light
Discusses major figures, themes, and studios involved in the
production of American animated film and television Identifies
major achievements and controversies in the history of animation in
the United States
Since Toy Story, its first feature in 1995, Pixar Animation Studios
has produced a string of commercial and critical successes
including Monsters, Inc.; WALL-E; Finding Nemo; The Incredibles;
Cars; and Up. In nearly all of these films, male characters are
prominently featured, usually as protagonists. Despite obvious
surface differences, these figures often follow similar narratives
toward domestic fulfillment and civic engagement. However, these
characters are also hypermasculine types whose paths lead to
postmodern social roles more revelatory of the current "crisis"
that sociologists and others have noted in boy culture. In Pixar's
Boy Stories: Masculinity in a Postmodern Age, Shannon R. Wooden and
Ken Gillam examine how boys become men and how men measure up in
films produced by the animation giant. Offering counterintuitive
readings of boy culture, this book describes how the films quietly
but forcefully reiterate traditional masculine norms in terms of
what they praise and what they condemn. Whether toys or ants,
monsters or cars, Pixar's males succeed or fail according to the
"boy code," the relentlessly policed gender standards rampant in
American boyhood. Structured thematically around major issues in
contemporary boy culture, the book discusses conformity,
hypermasculinity, social hierarchies, disability, bullying, and an
implicit critique of postmodern parenting. Unprecedented in its
focus on Pixar and boys in its films, this book offers a valuable
perspective to current conversations about gender and cinema.
Providing a critical discourse about masculine roles in animated
features, Pixar's Boy Stories will be of interest to scholars of
film, media, and gender studies and to parents.
The animated science-fiction adventures of Rick and Morty are
irreverent, shocking, and hilarious--from the cynical and
rapid-fire one liners, to the grotesquely and endearing character
designs. Now, take a deep trans-dimensional dive into the creation
of these many insane universes with The Art of Rick and Morty!This
new book is a must-have, not only for followers of the series, but
for fans of animation as well! Featuring intimate commentary from
the show's creators accompanying a vast collection of process,
concept, and production art, this volume offers a tantalizing
exploration of one of the most outlandish and beloved shows on
television. Don't miss your chance to see the amazing art that goes
into creating this twisted and fantastic Adult Swim
series!Exclusive never before seen concept art from the making of
the hit animated series, Rick and Morty! The comprehensive
companion to the hit series, Rick and Morty!The art book that Rick
and Morty fans have been waiting for!
The definitive book on animation, from the Academy Award-winning
animator behind "Who Framed Roger Rabbit?"
Animation is one of the hottest areas of filmmaking today--and the
master animator who bridges the old generation and the new is
Richard Williams. During his fifty years in the business, Williams
has been one of the true innovators, winning three Academy Awards
and serving as the link between Disney's golden age of animation by
hand and the new computer animation exemplified by "Toy Story."
Perhaps even more important, though, has been his dedication in
passing along his knowledge to a new generation of animators so
that they in turn could push the medium in new directions. In this
book, based on his sold-out master classes in the United States and
across Europe, Williams provides the underlying principles of
animation that every animator--from beginner to expert, classic
animator to computer animation whiz --needs. Urging his readers to
"invent but be believable," he illustrates his points with hundreds
of drawings, distilling the secrets of the masters into a working
system in order to create a book that will become the standard work
on all forms of animation for professionals, students, and
fans.
Let your creative spirits flow with this handy set of 10 graphite
pencils featuring beloved characters from Hayao Miyazaki's
award-winning fantasy film Spirited Away. * GREAT FOR STUDIO GHIBLI
FANS: This pencil set, part of a continuing official partnership
with Japanese animation giant Studio Ghibli, captures the nostalgia
and magic of the classic Ghibli film Spirited Away. It's a great
gift or self-purchase for animation fans, collectors, artists, and
anyone who loves cute Japanese art, stationery, and pop culture. *
OWN A PIECE OF THIS CRITICALLY ACCLAIMED FILM: Spirited Away is the
highest-grossing film in Japan's history. It won the Academy Award
(R) for Best Animated Feature, and has appeared on many critics'
lists of the best films of all time. * DISTINCTIVE SCHOOL OR OFFICE
SUPPLY: Bring some flair to your school or office supplies with
this fun pencil set that features characters from Spirited Away.
The Standard HB/No. 2 pencils offer great writing quality, while
the full-color characters printed on them will delight adults and
children alike. * INCLUDES: 10 sharpened graphite pencils with
erasers in box (tray with sleeve). 5 unique designs. (c) 2001
Studio Ghibli - NDDTM
Written based on the author's own notes compiled over 18 years This
manual is a learning tool focusing exclusively on the work of
animators. explains the principles of physics applicable to any
motion
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Hayao Miyazaki
(Hardcover)
Hayao Miyazaki; Jessica Niebel; Foreword by Toshio Suzuki; Text written by Daniel Kothenschulte, Pete Docter
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R1,148
Discovery Miles 11 480
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