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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Please visit our blog to read an interview with Daisy Yan Du. This
volume on Chinese animation and socialism is the first in English
that introduces the insider viewpoints of socialist animators at
the Shanghai Animation Film Studio in China. Although a few
monographs have been published in English on Chinese animation,
they are from the perspective of scholars rather than of the
animators who personally worked on the films, as discussed in this
volume. Featuring hidden histories and names behind the scenes,
precious photos, and commentary on rarely seen animated films, this
book is a timely and useful reference book for researchers,
students, animators, and fans interested in Chinese and even world
animation. This book originated from the Animators' Roundtable
Forum (April 2017 at the Hong Kong University of Science and
Technology), organized by the Association for Chinese Animation
Studies.
The Ultimate Action Hero. For twenty years one man has dominated
action cinema worldwide. He is adored by more fans than Stallone,
Schwartzenegger or Willis and yet until recently was virtually
ignored by America and the UK. All that has changed now. Welcome to
the world of Jackie Chan, martial artist, comedian and stuntman.
Most people associate Jackie Chan with the recent smash hit films
Rush Hour and Rumble in the Bronx but there is a lot more of him to
see. Jackie learnt his trade from the harsh world of Peking Opera
School and began to appear in films as a child. He slowly
progressed from minor roles to becoming a head stuntman and
eventually lead actor in a number of kung fu movies in the 1970s.
It was only when he began to direct his own films that the real
Jackie Chan film was born. If you have never seen a Jackie Chan
film before, you are in for one wild ride. They are a unique blend
of visual comedy, incredible stunts and electrifying fights. What
makes them so special is that Jackie performs all of his own
stunts, no matter how crazy, no matter how dangerous. And they are
dangerous. In the course of his career Jackie has broken nearly
every bone in his body and come within a hair's breadth of
death...No one will insure him. In this book we'll be taking a look
at the world's most popular action hero - See! Jackie skateboard
through rush hour traffic. Against the flow... See! Jackie fall
from a tall building. Handcuffed... See! Jackie drive through a
town. Literally through the town... See! Jackie run down the side
of a building. While it is falling down... See! Jackie leap from
the top of a car park.. Onto a balcony across the road... You'll
laugh. You'll gasp. You'll wince. You've never seen anyone like
Jackie Chan.
Anime: A Critical Introduction maps the genres that have thrived
within Japanese animation culture, and shows how a wide range of
commentators have made sense of anime through discussions of its
generic landscape. From the battling robots that define the mecha
genre through to Studio Ghibli's dominant genre-brand of plucky
shojo (young girl) characters, this book charts the rise of anime
as a globally significant category of animation. It further thinks
through the differences between anime's local and global genres:
from the less-considered niches like nichijo-kei (everyday style
anime) through to the global popularity of science fiction anime,
this book tackles the tensions between the markets and audiences
for anime texts. Anime is consequently understood in this book as a
complex cultural phenomenon: not simply a "genre," but as an always
shifting and changing set of texts. Its inherent changeability
makes anime an ideal contender for global dissemination, as it can
be easily re-edited, translated and then newly understood as it
moves through the world's animation markets. As such, Anime: A
Critical Introduction explores anime through a range of debates
that have emerged around its key film texts, through discussions of
animation and violence, through debates about the cyborg and
through the differences between local and global understandings of
anime products. Anime: A Critical Introduction uses these debates
to frame a different kind of understanding of anime, one rooted in
contexts, rather than just texts. In this way, Anime: A Critical
Introduction works to create a space in which we can rethink the
meanings of anime as it travels around the world.
Providing a detailed historical overview of animated film and
television in the United States over more than a century, this book
examines animation within the U.S. film and television industry as
well as in the broader sociocultural context. From the early 1900s
onwards, animated cartoons have always had a wide, enthusiastic
audience. Not only did viewers delight in seeing drawn images come
to life, tell fantastic stories, and depict impossible gags, but
animation artists also relished working in a visual art form
largely free from the constraints of the real world. This book
takes a fresh look at the big picture of U.S. animation, both on
and behind the screen. It reveals a range of fascinating animated
cartoons and the colorful personalities, technological innovations,
cultural influences and political agendas, and shifting audience
expectations that shaped not only what appeared on screen but also
how audiences reacted to thousands of productions. Animation and
the American Imagination: A Brief History presents a concise,
unified picture that brings together divergent strands of the story
so readers can make sense of the flow of animation history in the
United States. The book emphasizes the overall shape of animation
history by identifying how key developments emerged from what came
before and from the culture at large. It covers the major persons
and studios of the various eras; identifies important social
factors, including the Great Depression, World War II, the
counterculture of the 1960s and 1970s, and the struggles for civil
rights and women's rights; addresses the critical role of
technological and aesthetic changes; and discusses major works of
animation and the responses to them. Documents the evolution of
U.S. animation, from its origins in newspaper cartooning at the
beginning of the 20th century to the digital creations of the late
20th century and beyond Reveals social influence on animation
across history, including issues of race and gender Identifies a
new preoccupation of the American public with animation and
reconsiders popular animated films and TV shows in this light
Discusses major figures, themes, and studios involved in the
production of American animated film and television Identifies
major achievements and controversies in the history of animation in
the United States
Since Toy Story, its first feature in 1995, Pixar Animation Studios
has produced a string of commercial and critical successes
including Monsters, Inc.; WALL-E; Finding Nemo; The Incredibles;
Cars; and Up. In nearly all of these films, male characters are
prominently featured, usually as protagonists. Despite obvious
surface differences, these figures often follow similar narratives
toward domestic fulfillment and civic engagement. However, these
characters are also hypermasculine types whose paths lead to
postmodern social roles more revelatory of the current "crisis"
that sociologists and others have noted in boy culture. In Pixar's
Boy Stories: Masculinity in a Postmodern Age, Shannon R. Wooden and
Ken Gillam examine how boys become men and how men measure up in
films produced by the animation giant. Offering counterintuitive
readings of boy culture, this book describes how the films quietly
but forcefully reiterate traditional masculine norms in terms of
what they praise and what they condemn. Whether toys or ants,
monsters or cars, Pixar's males succeed or fail according to the
"boy code," the relentlessly policed gender standards rampant in
American boyhood. Structured thematically around major issues in
contemporary boy culture, the book discusses conformity,
hypermasculinity, social hierarchies, disability, bullying, and an
implicit critique of postmodern parenting. Unprecedented in its
focus on Pixar and boys in its films, this book offers a valuable
perspective to current conversations about gender and cinema.
Providing a critical discourse about masculine roles in animated
features, Pixar's Boy Stories will be of interest to scholars of
film, media, and gender studies and to parents.
Revised and updated to include The Boy And The Heron.
The animations of Japan's Studio Ghibli are among the most respected in the movie industry. Their films rank alongside the most popular non-English language films ever made, with each new release a guaranteed box office hit. The studio's founders, Hayao Miyazaki and the late Isao Takahata, have created timeless masterpieces. Their films are distinctly Japanese but the themes are universal: humanity, community and a love for the environment.
Studio Ghibli outlines the history of the studio and explores the early output of its founders. It examines all the studio's major works including Laputa: Castle in the Sky, Grave of the Fireflies, My Neighbour Totoro, Kiki's Delivery Service, Only Yesterday, Porco Rosso, Pom Poko, Whisper of the Heart, Princess Mononoke and Howl's Moving Castle, as well as the Oscar-winning Spirited Away.
Also included are the more recent animations: Hayao Miyazaki's Oscar-nominated masterpiece The Wind Rises, Isao Takahata's The Tale of Princess Kaguya, Goro Miyazaki's Earwig and the Witch and Hayao Miyazaki's latest box office success, The Boy and the Heron, which won a BAFTA, Golden Globe & Oscar.
The animated science-fiction adventures of Rick and Morty are
irreverent, shocking, and hilarious--from the cynical and
rapid-fire one liners, to the grotesquely and endearing character
designs. Now, take a deep trans-dimensional dive into the creation
of these many insane universes with The Art of Rick and Morty!This
new book is a must-have, not only for followers of the series, but
for fans of animation as well! Featuring intimate commentary from
the show's creators accompanying a vast collection of process,
concept, and production art, this volume offers a tantalizing
exploration of one of the most outlandish and beloved shows on
television. Don't miss your chance to see the amazing art that goes
into creating this twisted and fantastic Adult Swim
series!Exclusive never before seen concept art from the making of
the hit animated series, Rick and Morty! The comprehensive
companion to the hit series, Rick and Morty!The art book that Rick
and Morty fans have been waiting for!
Let your creativity soar with Totoro!
Celebrated for being one of the best hand-drawn films in the history of
animation, My Neighbor Totoro is a true inspiration. This luxe
hardcover sketchbook is a must-have for Totoro fans.
- Cloth case with a foil stamping of Totoro on the cover
- Lay-flat binding for ease of writing or drawing
- Extra-thick blank pages are perfect for sketching—no
ghosting or show-through
- 7 x 9 inches, 128 pages—a great size for all types of
creative work
- A great gift or self-purchase for Studio Ghibli and
animation fans; collectors; artists; and anyone who owns other My
Neighbor Totoro products or loves cute Japanese art, stationery, and
pop culture
My Neighbor Totoro © 1988 Studio Ghibli
Who Framed Roger Rabbit emerged at a nexus of people, technology,
and circumstances that is historically, culturally, and
aesthetically momentous. By the 1980s, animation seemed a dying
art. Not even the Walt Disney Company, which had already won over
thirty Academy Awards, could stop what appeared to be the end of an
animation era. To revitalize popular interest in animation, Disney
needed to reach outside its own studio and create the distinctive
film that helped usher in a Disney Renaissance. That film, Who
Framed Roger Rabbit, though expensive and controversial, debuted in
theaters to huge success at the box office in 1988. Unique in its
conceit of cartoons living in the real world, Who Framed Roger
Rabbit magically blended live action and animation, carrying with
it a humor that still resonates with audiences. Upon the film's
release, Disney's marketing program led the audience to believe
that Who Framed Roger Rabbit was made solely by director Bob
Zemeckis, director of animation Dick Williams, and the visual
effects company Industrial Light & Magic, though many Disney
animators contributed to the project. Author Ross Anderson
interviewed over 140 artists to tell the story of how they created
something truly magical. Anderson describes the ways in which the
Roger Rabbit characters have been used in film shorts, commercials,
and merchandising, and how they have remained a cultural touchstone
today.
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