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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Please visit our blog to read an interview with Daisy Yan Du. This
volume on Chinese animation and socialism is the first in English
that introduces the insider viewpoints of socialist animators at
the Shanghai Animation Film Studio in China. Although a few
monographs have been published in English on Chinese animation,
they are from the perspective of scholars rather than of the
animators who personally worked on the films, as discussed in this
volume. Featuring hidden histories and names behind the scenes,
precious photos, and commentary on rarely seen animated films, this
book is a timely and useful reference book for researchers,
students, animators, and fans interested in Chinese and even world
animation. This book originated from the Animators' Roundtable
Forum (April 2017 at the Hong Kong University of Science and
Technology), organized by the Association for Chinese Animation
Studies.
The Ultimate Action Hero. For twenty years one man has dominated
action cinema worldwide. He is adored by more fans than Stallone,
Schwartzenegger or Willis and yet until recently was virtually
ignored by America and the UK. All that has changed now. Welcome to
the world of Jackie Chan, martial artist, comedian and stuntman.
Most people associate Jackie Chan with the recent smash hit films
Rush Hour and Rumble in the Bronx but there is a lot more of him to
see. Jackie learnt his trade from the harsh world of Peking Opera
School and began to appear in films as a child. He slowly
progressed from minor roles to becoming a head stuntman and
eventually lead actor in a number of kung fu movies in the 1970s.
It was only when he began to direct his own films that the real
Jackie Chan film was born. If you have never seen a Jackie Chan
film before, you are in for one wild ride. They are a unique blend
of visual comedy, incredible stunts and electrifying fights. What
makes them so special is that Jackie performs all of his own
stunts, no matter how crazy, no matter how dangerous. And they are
dangerous. In the course of his career Jackie has broken nearly
every bone in his body and come within a hair's breadth of
death...No one will insure him. In this book we'll be taking a look
at the world's most popular action hero - See! Jackie skateboard
through rush hour traffic. Against the flow... See! Jackie fall
from a tall building. Handcuffed... See! Jackie drive through a
town. Literally through the town... See! Jackie run down the side
of a building. While it is falling down... See! Jackie leap from
the top of a car park.. Onto a balcony across the road... You'll
laugh. You'll gasp. You'll wince. You've never seen anyone like
Jackie Chan.
Anime: A Critical Introduction maps the genres that have thrived
within Japanese animation culture, and shows how a wide range of
commentators have made sense of anime through discussions of its
generic landscape. From the battling robots that define the mecha
genre through to Studio Ghibli's dominant genre-brand of plucky
shojo (young girl) characters, this book charts the rise of anime
as a globally significant category of animation. It further thinks
through the differences between anime's local and global genres:
from the less-considered niches like nichijo-kei (everyday style
anime) through to the global popularity of science fiction anime,
this book tackles the tensions between the markets and audiences
for anime texts. Anime is consequently understood in this book as a
complex cultural phenomenon: not simply a "genre," but as an always
shifting and changing set of texts. Its inherent changeability
makes anime an ideal contender for global dissemination, as it can
be easily re-edited, translated and then newly understood as it
moves through the world's animation markets. As such, Anime: A
Critical Introduction explores anime through a range of debates
that have emerged around its key film texts, through discussions of
animation and violence, through debates about the cyborg and
through the differences between local and global understandings of
anime products. Anime: A Critical Introduction uses these debates
to frame a different kind of understanding of anime, one rooted in
contexts, rather than just texts. In this way, Anime: A Critical
Introduction works to create a space in which we can rethink the
meanings of anime as it travels around the world.
Providing a detailed historical overview of animated film and
television in the United States over more than a century, this book
examines animation within the U.S. film and television industry as
well as in the broader sociocultural context. From the early 1900s
onwards, animated cartoons have always had a wide, enthusiastic
audience. Not only did viewers delight in seeing drawn images come
to life, tell fantastic stories, and depict impossible gags, but
animation artists also relished working in a visual art form
largely free from the constraints of the real world. This book
takes a fresh look at the big picture of U.S. animation, both on
and behind the screen. It reveals a range of fascinating animated
cartoons and the colorful personalities, technological innovations,
cultural influences and political agendas, and shifting audience
expectations that shaped not only what appeared on screen but also
how audiences reacted to thousands of productions. Animation and
the American Imagination: A Brief History presents a concise,
unified picture that brings together divergent strands of the story
so readers can make sense of the flow of animation history in the
United States. The book emphasizes the overall shape of animation
history by identifying how key developments emerged from what came
before and from the culture at large. It covers the major persons
and studios of the various eras; identifies important social
factors, including the Great Depression, World War II, the
counterculture of the 1960s and 1970s, and the struggles for civil
rights and women's rights; addresses the critical role of
technological and aesthetic changes; and discusses major works of
animation and the responses to them. Documents the evolution of
U.S. animation, from its origins in newspaper cartooning at the
beginning of the 20th century to the digital creations of the late
20th century and beyond Reveals social influence on animation
across history, including issues of race and gender Identifies a
new preoccupation of the American public with animation and
reconsiders popular animated films and TV shows in this light
Discusses major figures, themes, and studios involved in the
production of American animated film and television Identifies
major achievements and controversies in the history of animation in
the United States
Let your creativity soar with Totoro!
Celebrated for being one of the best hand-drawn films in the history of
animation, My Neighbor Totoro is a true inspiration. This luxe
hardcover sketchbook is a must-have for Totoro fans.
- Cloth case with a foil stamping of Totoro on the cover
- Lay-flat binding for ease of writing or drawing
- Extra-thick blank pages are perfect for sketching—no
ghosting or show-through
- 7 x 9 inches, 128 pages—a great size for all types of
creative work
- A great gift or self-purchase for Studio Ghibli and
animation fans; collectors; artists; and anyone who owns other My
Neighbor Totoro products or loves cute Japanese art, stationery, and
pop culture
My Neighbor Totoro © 1988 Studio Ghibli
Since Toy Story, its first feature in 1995, Pixar Animation Studios
has produced a string of commercial and critical successes
including Monsters, Inc.; WALL-E; Finding Nemo; The Incredibles;
Cars; and Up. In nearly all of these films, male characters are
prominently featured, usually as protagonists. Despite obvious
surface differences, these figures often follow similar narratives
toward domestic fulfillment and civic engagement. However, these
characters are also hypermasculine types whose paths lead to
postmodern social roles more revelatory of the current "crisis"
that sociologists and others have noted in boy culture. In Pixar's
Boy Stories: Masculinity in a Postmodern Age, Shannon R. Wooden and
Ken Gillam examine how boys become men and how men measure up in
films produced by the animation giant. Offering counterintuitive
readings of boy culture, this book describes how the films quietly
but forcefully reiterate traditional masculine norms in terms of
what they praise and what they condemn. Whether toys or ants,
monsters or cars, Pixar's males succeed or fail according to the
"boy code," the relentlessly policed gender standards rampant in
American boyhood. Structured thematically around major issues in
contemporary boy culture, the book discusses conformity,
hypermasculinity, social hierarchies, disability, bullying, and an
implicit critique of postmodern parenting. Unprecedented in its
focus on Pixar and boys in its films, this book offers a valuable
perspective to current conversations about gender and cinema.
Providing a critical discourse about masculine roles in animated
features, Pixar's Boy Stories will be of interest to scholars of
film, media, and gender studies and to parents.
Here is the long overdue first biographical reference and first
book of its kind to chronicle the amazing careers of nearly 300 of
animation's most honored and recognized animator-directors and
animator-producers from around the world. Publication coincides
with the 100th anniversary celebration of the very first American
animated cartoon, Humorous Phases of Funny Faces, released on April
16, 1906. From Max Fleischer (Betty Boop, Popeye) to Brad Bird (The
Simpsons, The Incredibles), Ralph Bakshi (Fritz the Cat) to Hayao
Miyazaki (Spirited Away), they are all here. With more than 70
never-before published photos and illustrations, including a
full-color section of animation art, culled from private
collections and many animators' personal collections, this book is
an invaluable guide to the people who have shaped cinematic and
television animation for decades to come.
Take a tour through the colourful worlds of Marvel's Spider-Verse
in this comprehensive guidebook detailing the lives of its many
web-slingers. Follow Gwen Stacy-better known as Ghost-Spider-as she
jumps between dimensions visiting the countless friendly (and some
not-so-friendly) neighborhood Spider-folk whom she has met in her
adventures across the Marvel Multiverse. From Peter Parker to Miles
Morales, from Spider-Ham to Spider-Man 2099, more than 60 of Gwen's
iconic wall-crawling colleagues are profiled here, each illustrated
with amazing original art. Thrilling and vibrant, this
arachnophile's treasury is a must-have collectible for every
Spider-fan!
Who Framed Roger Rabbit emerged at a nexus of people, technology,
and circumstances that is historically, culturally, and
aesthetically momentous. By the 1980s, animation seemed a dying
art. Not even the Walt Disney Company, which had already won over
thirty Academy Awards, could stop what appeared to be the end of an
animation era. To revitalize popular interest in animation, Disney
needed to reach outside its own studio and create the distinctive
film that helped usher in a Disney Renaissance. That film, Who
Framed Roger Rabbit, though expensive and controversial, debuted in
theaters to huge success at the box office in 1988. Unique in its
conceit of cartoons living in the real world, Who Framed Roger
Rabbit magically blended live action and animation, carrying with
it a humor that still resonates with audiences. Upon the film's
release, Disney's marketing program led the audience to believe
that Who Framed Roger Rabbit was made solely by director Bob
Zemeckis, director of animation Dick Williams, and the visual
effects company Industrial Light & Magic, though many Disney
animators contributed to the project. Author Ross Anderson
interviewed over 140 artists to tell the story of how they created
something truly magical. Anderson describes the ways in which the
Roger Rabbit characters have been used in film shorts, commercials,
and merchandising, and how they have remained a cultural touchstone
today.
From beloved Studio Ghibli, this paperback journal showcases the
brilliant artistry behind Princess Mononoke, an epic film about a
young warrior, an enigmatic princess, and the conflict between
humanity and nature. With full-color artwork on the front and back
covers, five interior spreads of concept art, and spot
illustrations throughout, this journal is a must-have for Studio
Ghibli fans and animation enthusiasts of all ages.
This book is available as open access through the Bloomsbury Open
Access programme and is available on www.bloomsburycollections.com
Walt Disney's Snow White and the Seven Dwarfs (David Hand, 1937)
occupies a central place within the history of global animation.
Based on the German fairy tale by the Brothers Grimm, the film was
the first feature-length animated film produced by the Disney
Studio and served to announce the animated cartoon as an industrial
art form. Yet Disney's landmark version not only set in motion the
Golden Age of the Hollywood cartoon, but has continued to stand as
an international sensation, prompting multiple revisions and
remakes within a variety of national filmmaking contexts. This book
explores the enduring qualities that have marked Snow White's
influence and legacy, providing a collection of original chapters
that reflect upon its pioneering use of technology and
contributions to animation's visual style, the film's reception
within an American context, and its status as a global cultural
phenomenon.
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