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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Create 40 delicious dishes from your favourite Studio Ghibli films!
40 recipes inspired by the masterpieces of Studio Ghibli: My
Neighbour Totoro, Spirited Away, Princess Mononoke, The Moving
Castle... Dive into the dreamlike worlds of these animated films
and enjoy the recipes created by Thibaud Villanova, a specialist in
the cuisine of the imagination.
Let your creative spirits flow with this handy set of 10 graphite
pencils featuring beloved characters from Hayao Miyazaki's
award-winning fantasy film Spirited Away. * GREAT FOR STUDIO GHIBLI
FANS: This pencil set, part of a continuing official partnership
with Japanese animation giant Studio Ghibli, captures the nostalgia
and magic of the classic Ghibli film Spirited Away. It's a great
gift or self-purchase for animation fans, collectors, artists, and
anyone who loves cute Japanese art, stationery, and pop culture. *
OWN A PIECE OF THIS CRITICALLY ACCLAIMED FILM: Spirited Away is the
highest-grossing film in Japan's history. It won the Academy Award
(R) for Best Animated Feature, and has appeared on many critics'
lists of the best films of all time. * DISTINCTIVE SCHOOL OR OFFICE
SUPPLY: Bring some flair to your school or office supplies with
this fun pencil set that features characters from Spirited Away.
The Standard HB/No. 2 pencils offer great writing quality, while
the full-color characters printed on them will delight adults and
children alike. * INCLUDES: 10 sharpened graphite pencils with
erasers in box (tray with sleeve). 5 unique designs. (c) 2001
Studio Ghibli - NDDTM
Anime: A Critical Introduction maps the genres that have thrived
within Japanese animation culture, and shows how a wide range of
commentators have made sense of anime through discussions of its
generic landscape. From the battling robots that define the mecha
genre through to Studio Ghibli's dominant genre-brand of plucky
shojo (young girl) characters, this book charts the rise of anime
as a globally significant category of animation. It further thinks
through the differences between anime's local and global genres:
from the less-considered niches like nichijo-kei (everyday style
anime) through to the global popularity of science fiction anime,
this book tackles the tensions between the markets and audiences
for anime texts. Anime is consequently understood in this book as a
complex cultural phenomenon: not simply a "genre," but as an always
shifting and changing set of texts. Its inherent changeability
makes anime an ideal contender for global dissemination, as it can
be easily re-edited, translated and then newly understood as it
moves through the world's animation markets. As such, Anime: A
Critical Introduction explores anime through a range of debates
that have emerged around its key film texts, through discussions of
animation and violence, through debates about the cyborg and
through the differences between local and global understandings of
anime products. Anime: A Critical Introduction uses these debates
to frame a different kind of understanding of anime, one rooted in
contexts, rather than just texts. In this way, Anime: A Critical
Introduction works to create a space in which we can rethink the
meanings of anime as it travels around the world.
Providing a detailed historical overview of animated film and
television in the United States over more than a century, this book
examines animation within the U.S. film and television industry as
well as in the broader sociocultural context. From the early 1900s
onwards, animated cartoons have always had a wide, enthusiastic
audience. Not only did viewers delight in seeing drawn images come
to life, tell fantastic stories, and depict impossible gags, but
animation artists also relished working in a visual art form
largely free from the constraints of the real world. This book
takes a fresh look at the big picture of U.S. animation, both on
and behind the screen. It reveals a range of fascinating animated
cartoons and the colorful personalities, technological innovations,
cultural influences and political agendas, and shifting audience
expectations that shaped not only what appeared on screen but also
how audiences reacted to thousands of productions. Animation and
the American Imagination: A Brief History presents a concise,
unified picture that brings together divergent strands of the story
so readers can make sense of the flow of animation history in the
United States. The book emphasizes the overall shape of animation
history by identifying how key developments emerged from what came
before and from the culture at large. It covers the major persons
and studios of the various eras; identifies important social
factors, including the Great Depression, World War II, the
counterculture of the 1960s and 1970s, and the struggles for civil
rights and women's rights; addresses the critical role of
technological and aesthetic changes; and discusses major works of
animation and the responses to them. Documents the evolution of
U.S. animation, from its origins in newspaper cartooning at the
beginning of the 20th century to the digital creations of the late
20th century and beyond Reveals social influence on animation
across history, including issues of race and gender Identifies a
new preoccupation of the American public with animation and
reconsiders popular animated films and TV shows in this light
Discusses major figures, themes, and studios involved in the
production of American animated film and television Identifies
major achievements and controversies in the history of animation in
the United States
Written based on the author's own notes compiled over 18 years This
manual is a learning tool focusing exclusively on the work of
animators. explains the principles of physics applicable to any
motion
Showcasing gorgeous concept art from Hayao Miyazaki’s animated film My Neighbor Totoro, this paperback journal provides note-taking inspiration for Studio Ghibli and Totoro fans of all ages. Incudes full-color artwork on the front and back covers, spot illustrations throughout―plus 4 full spreads of concept art.
My Neighbor Totoro © 1988 Studio Ghibli
While previous work on the Star Wars universe charts the
Campbellian mythic arcs, political representations, and fan
reactions associated with the films, this volume takes a
transmedial approach to the material, recognizing that Star Wars TV
projects interact with and relate to other Star Wars texts. The
chapters in this volume take as a basic premise that the televisual
entrants into the Star Wars transmedia storyworld are both
important texts in the history of popular culture and also key to
understanding how the Star Wars franchise-and, thus, industry-wide
transmedia storytelling strategies-developed. The book expands
previous work to consider television studies and sharp cultural
criticism together in an effort to bring both long-running popular
series, long-ignored texts, and even toy commercials to bear on the
franchise's complex history.
The animated science-fiction adventures of Rick and Morty are
irreverent, shocking, and hilarious--from the cynical and
rapid-fire one liners, to the grotesquely and endearing character
designs. Now, take a deep trans-dimensional dive into the creation
of these many insane universes with The Art of Rick and Morty!This
new book is a must-have, not only for followers of the series, but
for fans of animation as well! Featuring intimate commentary from
the show's creators accompanying a vast collection of process,
concept, and production art, this volume offers a tantalizing
exploration of one of the most outlandish and beloved shows on
television. Don't miss your chance to see the amazing art that goes
into creating this twisted and fantastic Adult Swim
series!Exclusive never before seen concept art from the making of
the hit animated series, Rick and Morty! The comprehensive
companion to the hit series, Rick and Morty!The art book that Rick
and Morty fans have been waiting for!
From beloved Studio Ghibli, this paperback journal showcases the
brilliant artistry behind Princess Mononoke, an epic film about a
young warrior, an enigmatic princess, and the conflict between
humanity and nature. With full-color artwork on the front and back
covers, five interior spreads of concept art, and spot
illustrations throughout, this journal is a must-have for Studio
Ghibli fans and animation enthusiasts of all ages.
Bake your way through the colorful world of anime with over sixty
recipes inspired by your favorite Japanese shows, movies, and
graphic novels. The world of anime comes to life in the kitchen
with this adorable cookbook featuring over sixty recipes inspired
by the style, culture, and motifs of the iconic Japanese art form.
Recipes include Japanese favorites like anpan and melonpan,
memorable dishes depicted in popular shows (such as Rare Cheesecake
from Cardcaptor Sakura: Clear Card), and foods inspired by classic
anime tropes and imagery. Eagle-eyed fans will be delighted to
create and savor sweets and treats based on their beloved shows, as
well as spot clever baked homages to some of their favorite
characters and moments. Featuring gorgeous food photography, The
Anime Baking Book is the perfect gift for foodies, lovers of
Japanese culture, and anime fans everywhere.
This book analyzes Walt Disney's impact on entertainment, new
media, and consumer culture in terms of a materialist,
psychoanalytic approach to fantasy. The study opens with a taxonomy
of narrative fantasy along with a discussion of fantasy as a key
concept within psychoanalytic discourse. Zornado reads Disney's
full-length animated features of the "golden era" as symbolic
responses to cultural and personal catastrophe, and presents
Disneyland as a monument to Disney fantasy and one man's singular,
perverse desire. What follows after is a discussion of the "second
golden age" of Disney and the rise of Pixar Animation as neoliberal
nostalgia in crisis. The study ends with a reading of George Lucas
as latter-day Disney and Star Wars as Disney fantasy. This study
should appeal to film and media studies college undergraduates,
graduates students and scholars interested in Disney.
Since Toy Story, its first feature in 1995, Pixar Animation Studios
has produced a string of commercial and critical successes
including Monsters, Inc.; WALL-E; Finding Nemo; The Incredibles;
Cars; and Up. In nearly all of these films, male characters are
prominently featured, usually as protagonists. Despite obvious
surface differences, these figures often follow similar narratives
toward domestic fulfillment and civic engagement. However, these
characters are also hypermasculine types whose paths lead to
postmodern social roles more revelatory of the current "crisis"
that sociologists and others have noted in boy culture. In Pixar's
Boy Stories: Masculinity in a Postmodern Age, Shannon R. Wooden and
Ken Gillam examine how boys become men and how men measure up in
films produced by the animation giant. Offering counterintuitive
readings of boy culture, this book describes how the films quietly
but forcefully reiterate traditional masculine norms in terms of
what they praise and what they condemn. Whether toys or ants,
monsters or cars, Pixar's males succeed or fail according to the
"boy code," the relentlessly policed gender standards rampant in
American boyhood. Structured thematically around major issues in
contemporary boy culture, the book discusses conformity,
hypermasculinity, social hierarchies, disability, bullying, and an
implicit critique of postmodern parenting. Unprecedented in its
focus on Pixar and boys in its films, this book offers a valuable
perspective to current conversations about gender and cinema.
Providing a critical discourse about masculine roles in animated
features, Pixar's Boy Stories will be of interest to scholars of
film, media, and gender studies and to parents.
This book describes the dubbing process of English-language
animated films produced by US companies in the 21st century,
exploring how linguistic variation and multilingualism are used to
create characters and identities and examining how Italian dubbing
professionals deal with this linguistic characterisation. The
analysis carried out relies on a diverse range of research tools:
text analysis, corpus study and personal communications with
dubbing practitioners. The book describes the dubbing workflow and
dubbing strategies in Italy and seeks to identify recurrent
patterns and therefore norms, as well as stereotypes or creativity
in the way multilingualism and linguistic variation are tackled. It
will be of interest to students and scholars of translation,
linguistic variation, film and media.
Who Framed Roger Rabbit emerged at a nexus of people, technology,
and circumstances that is historically, culturally, and
aesthetically momentous. By the 1980s, animation seemed a dying
art. Not even the Walt Disney Company, which had already won over
thirty Academy Awards, could stop what appeared to be the end of an
animation era. To revitalize popular interest in animation, Disney
needed to reach outside its own studio and create the distinctive
film that helped usher in a Disney Renaissance. That film, Who
Framed Roger Rabbit, though expensive and controversial, debuted in
theaters to huge success at the box office in 1988. Unique in its
conceit of cartoons living in the real world, Who Framed Roger
Rabbit magically blended live action and animation, carrying with
it a humor that still resonates with audiences. Upon the film's
release, Disney's marketing program led the audience to believe
that Who Framed Roger Rabbit was made solely by director Bob
Zemeckis, director of animation Dick Williams, and the visual
effects company Industrial Light & Magic, though many Disney
animators contributed to the project. Author Ross Anderson
interviewed over 140 artists to tell the story of how they created
something truly magical. Anderson describes the ways in which the
Roger Rabbit characters have been used in film shorts, commercials,
and merchandising, and how they have remained a cultural touchstone
today.
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