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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Let the citizens of Halloween Town guide your tarot practice with
this sumptuously illustrated tarot deck inspired by Tim Burton's
classic film The Nightmare Before Christmas. This gift set includes
a tarot altar cloth, guided notebook for reflection, and pouch to
hold your cards and booklet. Disney's iconic holiday film Tim
Burton's The Nightmare Before Christmas is now an enchanting tarot
set, offering a frightful-but-friendly take on the traditional
78-card deck. This set features all your favorite characters from
Jack Skellington to Oogie Boogie to Sandy Claws himself in gorgeous
original illustrations based on classic tarot iconography.
Featuring both major and minor arcana, the set also comes with a
helpful guidebook explaining each card's meaning, as well as simple
spreads for easy readings. Packaged in a sturdy, decorative gift
box, this hauntingly charming tarot deck is the perfect gift for
Tim Burton's The Nightmare Before Christmas fan or tarot enthusiast
in your life. This gift set includes: 78-card Tarot Deck 128-page
Guidebook Tarot altar cloth Guided notebook for reflection Pouch to
hold your cards and booklet. ORIGINAL ART: The booklet and each of
the 78 cards in this deck feature gorgeous original Tim Burton's
The Nightmare Before Christmas-themed art. TAROT READING GUIDE:
This unique set includes a guidebook to help tarot practitioners of
all skill levels perform fun and informed readings. GUIDED JOURNAL:
Beautiful illustrations and intriguing prompts help guide your
tarot practice and record memorable readings. ALTAR CLOTH: Set the
stage for a fun, entertaining and meaningful reading with a
beautiful altar cloth. CLOTH POUCH: Store your tarot cards in a
deluxe drawstring cloth pouch. OFFICIAL DISNEY DECK: The only
official Disney The Nightmare Before Christmas tarot deck and
guide.
Let your creativity soar with Totoro!
Celebrated for being one of the best hand-drawn films in the history of
animation, My Neighbor Totoro is a true inspiration. This luxe
hardcover sketchbook is a must-have for Totoro fans.
- Cloth case with a foil stamping of Totoro on the cover
- Lay-flat binding for ease of writing or drawing
- Extra-thick blank pages are perfect for sketching—no
ghosting or show-through
- 7 x 9 inches, 128 pages—a great size for all types of
creative work
- A great gift or self-purchase for Studio Ghibli and
animation fans; collectors; artists; and anyone who owns other My
Neighbor Totoro products or loves cute Japanese art, stationery, and
pop culture
My Neighbor Totoro © 1988 Studio Ghibli
Anime: A Critical Introduction maps the genres that have thrived
within Japanese animation culture, and shows how a wide range of
commentators have made sense of anime through discussions of its
generic landscape. From the battling robots that define the mecha
genre through to Studio Ghibli's dominant genre-brand of plucky
shojo (young girl) characters, this book charts the rise of anime
as a globally significant category of animation. It further thinks
through the differences between anime's local and global genres:
from the less-considered niches like nichijo-kei (everyday style
anime) through to the global popularity of science fiction anime,
this book tackles the tensions between the markets and audiences
for anime texts. Anime is consequently understood in this book as a
complex cultural phenomenon: not simply a "genre," but as an always
shifting and changing set of texts. Its inherent changeability
makes anime an ideal contender for global dissemination, as it can
be easily re-edited, translated and then newly understood as it
moves through the world's animation markets. As such, Anime: A
Critical Introduction explores anime through a range of debates
that have emerged around its key film texts, through discussions of
animation and violence, through debates about the cyborg and
through the differences between local and global understandings of
anime products. Anime: A Critical Introduction uses these debates
to frame a different kind of understanding of anime, one rooted in
contexts, rather than just texts. In this way, Anime: A Critical
Introduction works to create a space in which we can rethink the
meanings of anime as it travels around the world.
Providing a detailed historical overview of animated film and
television in the United States over more than a century, this book
examines animation within the U.S. film and television industry as
well as in the broader sociocultural context. From the early 1900s
onwards, animated cartoons have always had a wide, enthusiastic
audience. Not only did viewers delight in seeing drawn images come
to life, tell fantastic stories, and depict impossible gags, but
animation artists also relished working in a visual art form
largely free from the constraints of the real world. This book
takes a fresh look at the big picture of U.S. animation, both on
and behind the screen. It reveals a range of fascinating animated
cartoons and the colorful personalities, technological innovations,
cultural influences and political agendas, and shifting audience
expectations that shaped not only what appeared on screen but also
how audiences reacted to thousands of productions. Animation and
the American Imagination: A Brief History presents a concise,
unified picture that brings together divergent strands of the story
so readers can make sense of the flow of animation history in the
United States. The book emphasizes the overall shape of animation
history by identifying how key developments emerged from what came
before and from the culture at large. It covers the major persons
and studios of the various eras; identifies important social
factors, including the Great Depression, World War II, the
counterculture of the 1960s and 1970s, and the struggles for civil
rights and women's rights; addresses the critical role of
technological and aesthetic changes; and discusses major works of
animation and the responses to them. Documents the evolution of
U.S. animation, from its origins in newspaper cartooning at the
beginning of the 20th century to the digital creations of the late
20th century and beyond Reveals social influence on animation
across history, including issues of race and gender Identifies a
new preoccupation of the American public with animation and
reconsiders popular animated films and TV shows in this light
Discusses major figures, themes, and studios involved in the
production of American animated film and television Identifies
major achievements and controversies in the history of animation in
the United States
Coloring Snow White, Cinderella, Pocahontas, Ariel, Tiana, and
other Disney Princess characters is easy and fun with this special
coloring book that contains more than 40 coloring pages. Each image
was created from the Disney Dreams Collection of paintings by the
Thomas Kinkade Studios, and is presented in color across the page
from the exceptionally detailed black line art of the same image.
This coloring book is perfect for fans of Disney Princess
characters and Thomas Kinkade Studios' Disney Dreams paintings.
Measures 7.25" x 9.5" closed Soft cover 96 pages Full-color art of
image opposite black line art to color Uncoated paper suitable for
crayons, colored pencils, and gel pens Printed on FSC-certified
paper (c) Disney
A retelling of Disney Frozen, accompanied by art from the original
Disney Studio artists. Collect the whole Animated Classics series!
This beautiful hardback features premium sparkling cloth binding, a
ribbon marker to match the cover, foil stamping and illustrated
endpapers, making this the perfect gift for all those who have been
enchanted by the magic of Frozen and a book to be treasured by all.
A family favourite, Disney Frozen is one of the best-loved films of
all time. Relive the magic through this retelling of the classic
animated film, accompanied by paintings, story sketches and concept
art from the original Disney Studio artists. Also featured is a
foreword by a Lisa Keene, a co-production designer at the Walt
Disney Animation Studios. Turn to the back of the book to learn
more about the artists who worked on this iconic animated film.
Since Toy Story, its first feature in 1995, Pixar Animation Studios
has produced a string of commercial and critical successes
including Monsters, Inc.; WALL-E; Finding Nemo; The Incredibles;
Cars; and Up. In nearly all of these films, male characters are
prominently featured, usually as protagonists. Despite obvious
surface differences, these figures often follow similar narratives
toward domestic fulfillment and civic engagement. However, these
characters are also hypermasculine types whose paths lead to
postmodern social roles more revelatory of the current "crisis"
that sociologists and others have noted in boy culture. In Pixar's
Boy Stories: Masculinity in a Postmodern Age, Shannon R. Wooden and
Ken Gillam examine how boys become men and how men measure up in
films produced by the animation giant. Offering counterintuitive
readings of boy culture, this book describes how the films quietly
but forcefully reiterate traditional masculine norms in terms of
what they praise and what they condemn. Whether toys or ants,
monsters or cars, Pixar's males succeed or fail according to the
"boy code," the relentlessly policed gender standards rampant in
American boyhood. Structured thematically around major issues in
contemporary boy culture, the book discusses conformity,
hypermasculinity, social hierarchies, disability, bullying, and an
implicit critique of postmodern parenting. Unprecedented in its
focus on Pixar and boys in its films, this book offers a valuable
perspective to current conversations about gender and cinema.
Providing a critical discourse about masculine roles in animated
features, Pixar's Boy Stories will be of interest to scholars of
film, media, and gender studies and to parents.
While previous work on the Star Wars universe charts the
Campbellian mythic arcs, political representations, and fan
reactions associated with the films, this volume takes a
transmedial approach to the material, recognizing that Star Wars TV
projects interact with and relate to other Star Wars texts. The
chapters in this volume take as a basic premise that the televisual
entrants into the Star Wars transmedia storyworld are both
important texts in the history of popular culture and also key to
understanding how the Star Wars franchise-and, thus, industry-wide
transmedia storytelling strategies-developed. The book expands
previous work to consider television studies and sharp cultural
criticism together in an effort to bring both long-running popular
series, long-ignored texts, and even toy commercials to bear on the
franchise's complex history.
Written based on the author's own notes compiled over 18 years This
manual is a learning tool focusing exclusively on the work of
animators. explains the principles of physics applicable to any
motion
Here is the long overdue first biographical reference and first
book of its kind to chronicle the amazing careers of nearly 300 of
animation's most honored and recognized animator-directors and
animator-producers from around the world. Publication coincides
with the 100th anniversary celebration of the very first American
animated cartoon, Humorous Phases of Funny Faces, released on April
16, 1906. From Max Fleischer (Betty Boop, Popeye) to Brad Bird (The
Simpsons, The Incredibles), Ralph Bakshi (Fritz the Cat) to Hayao
Miyazaki (Spirited Away), they are all here. With more than 70
never-before published photos and illustrations, including a
full-color section of animation art, culled from private
collections and many animators' personal collections, this book is
an invaluable guide to the people who have shaped cinematic and
television animation for decades to come.
This book analyzes Walt Disney's impact on entertainment, new
media, and consumer culture in terms of a materialist,
psychoanalytic approach to fantasy. The study opens with a taxonomy
of narrative fantasy along with a discussion of fantasy as a key
concept within psychoanalytic discourse. Zornado reads Disney's
full-length animated features of the "golden era" as symbolic
responses to cultural and personal catastrophe, and presents
Disneyland as a monument to Disney fantasy and one man's singular,
perverse desire. What follows after is a discussion of the "second
golden age" of Disney and the rise of Pixar Animation as neoliberal
nostalgia in crisis. The study ends with a reading of George Lucas
as latter-day Disney and Star Wars as Disney fantasy. This study
should appeal to film and media studies college undergraduates,
graduates students and scholars interested in Disney.
This book describes the dubbing process of English-language
animated films produced by US companies in the 21st century,
exploring how linguistic variation and multilingualism are used to
create characters and identities and examining how Italian dubbing
professionals deal with this linguistic characterisation. The
analysis carried out relies on a diverse range of research tools:
text analysis, corpus study and personal communications with
dubbing practitioners. The book describes the dubbing workflow and
dubbing strategies in Italy and seeks to identify recurrent
patterns and therefore norms, as well as stereotypes or creativity
in the way multilingualism and linguistic variation are tackled. It
will be of interest to students and scholars of translation,
linguistic variation, film and media.
Who Framed Roger Rabbit emerged at a nexus of people, technology,
and circumstances that is historically, culturally, and
aesthetically momentous. By the 1980s, animation seemed a dying
art. Not even the Walt Disney Company, which had already won over
thirty Academy Awards, could stop what appeared to be the end of an
animation era. To revitalize popular interest in animation, Disney
needed to reach outside its own studio and create the distinctive
film that helped usher in a Disney Renaissance. That film, Who
Framed Roger Rabbit, though expensive and controversial, debuted in
theaters to huge success at the box office in 1988. Unique in its
conceit of cartoons living in the real world, Who Framed Roger
Rabbit magically blended live action and animation, carrying with
it a humor that still resonates with audiences. Upon the film's
release, Disney's marketing program led the audience to believe
that Who Framed Roger Rabbit was made solely by director Bob
Zemeckis, director of animation Dick Williams, and the visual
effects company Industrial Light & Magic, though many Disney
animators contributed to the project. Author Ross Anderson
interviewed over 140 artists to tell the story of how they created
something truly magical. Anderson describes the ways in which the
Roger Rabbit characters have been used in film shorts, commercials,
and merchandising, and how they have remained a cultural touchstone
today.
Showcasing gorgeous concept art from Hayao Miyazaki’s animated film My Neighbor Totoro, this paperback journal provides note-taking inspiration for Studio Ghibli and Totoro fans of all ages. Incudes full-color artwork on the front and back covers, spot illustrations throughout―plus 4 full spreads of concept art.
My Neighbor Totoro © 1988 Studio Ghibli
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