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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
The official art book for the animated movie The Addams Family.
Based on the famous New Yorker creations of Charles Addams, this
animated action-comedy will follow the Addams family - parents
Gomez and Morticia, children Wednesday and Pugsley, Uncle Fester,
Grandma, Cousin It, faithful butler Lurch and helping hand Thing -
whose lives begin to unravel when they face-off against a crafty
reality-TV host while also preparing for their extended family to
arrive for a major celebration, Addams-style. This companion book
is full of concept designs, storyboards and production art,
alongside insight from the artists, filmmakers and directors.
Since its small screen debut in 1982, Macross has remained one of
most influential mecha anime of all time. Longtime franchise
illustrator Hidetaka Tenjin captures the high-flying action of the
series' iconic "variable fighters" like no other artist through his
hyper-realistic illustrations for model kits, magazines,
promotional materials, and more. This volume gathers Tenjin's
illustrations from the eras of Super Dimension Fortress Macross:
Flash Back 2012, Super Dimension Fortress Macross II, Macross Plus,
Macross 7, Macross Zero, and the Macross Frontier TV series.
Tells the very personal story of the man who changed the face of
modern cinema Special-effects superstar Ray Harryhausen elevated
stop-motion animation to an art during the 1950s to 1980s. With
material drawn from his incredible archive, his daughter, Vanessa,
selects 100 creatures and objects, in chronological order, that
meant the most to her as she watched her father make world-famous
films that changed the course of cinema. Ray Harryhausen's work
included the Sinbad films of the 50s and 70s, One Million Years
B.C. and Mighty Joe Young, as well as a wider portfolio including
children's fairy tales and commercials. He inspired a generation of
film-makers such as Peter Jackson, Aardman Animation, Tim Burton,
George Lucas and Steven Spielberg, and his influence on blockbuster
cinema can be felt to this day. Some of the objects featured in the
book, such as Talos from Jason and the Argonauts, are world famous,
while others are less well known but hold special personal
significance to Vanessa. Many newly restored works that have never
previously been seen are included. This book is published in
collaboration with the Ray and Diana Harryhausen Foundation and it
will receive a great deal of international publicity. It celebrates
the legacy of a filmmaker who changed the face of modern cinema and
it is certain to delight and fascinate those who appreciate film,
art, science fiction and fantasy. Shortlisted for Saltire Society
Scotland's National Book Awards, First Book Award 2021. Scotland's
National Book Awards recognise work across Scotland's literary and
publishing community. [The Saltire Society] is delighted to
highlight Scotland's outstanding talent, raise the profile of
writers and introduce audiences to exceptional new works.
The Anime Boom in the United States provides a comprehensive and
empirically-grounded study of the various stages of anime marketing
and commercial expansion into the United States. It also examines
the supporting organizational and cultural processes, thereby
describing a transnational, embedded system for globalizing and
localizing commodified culture. Focusing primarily on television
anime series but also significant theatrical releases, the book
draws on several sources, including in-depth interviews with
Japanese and American professionals in the animation industry,
field research, and a wide-scale market survey. The authors
investigate the ways in which anime has been exported to the United
States since the 1960s, and explore the transnational networks of
anime production and marketing. They also investigate the many
cultural and artistic processes anime inspired. The analysis of the
rise and fall of the U.S. anime boom is the starting point for a
wider investigation of the multidirectional globalization of
contemporary culture and the way in which global creative
industries operate in an age of media digitalization and
convergence. This story carries broad significance for those
interested in understanding the dynamics of power structures in
cultural and media globalization.
On Animation: The Director's Perspective is a collection of
interviews with 23 animated feature-film directors. These extensive
interviews were conducted over the past several years by filmmakers
and educators (and peers to the directors interviews) Tom Sito and
Bill Kroyer. Interviews cover in-depth discussion of each
director's career -- focusing on their creative development, their
films, lesson learned and advice. The interviews were edited and
produced by Ron Diamond. Key Features Interviews with the greatest
living legends in animation Offers profound insight into the
creative process of these giants Grants advice and lessons for
inspiring animators
On Animation: The Director's Perspective is a collection of
interviews with 23 animated feature-film directors. These extensive
interviews were conducted over the past several years by filmmakers
and educators (and peers to the directors interviews) Tom Sito and
Bill Kroyer. Interviews cover in-depth discussion of each
director's career -- focusing on their creative development, their
films, lesson learned and advice. The interviews were edited and
produced by Ron Diamond. Key Features Interviews with the greatest
living legends in animation Offers profound insight into the
creative process of these giants Grants advice and lessons for
inspiring animators
Through the analysis of the work of the main Japanese animators
starting from the pioneers of 1917, the book will overview the
whole history of Japanese animated film, including the latest
tendencies and the experimental movies. In addition to some of the
most acclaimed directors Miyazaki Hayao, Takahata Isao, Shinkai
Makoto, Tezuka Osamu and Kon Satoshi, the works of masters of
animation such as Kawamoto Kihachiro, Kuri Yoji, Ofuji Noburo and
Yamamura Koji will be analysed in their cultural and historical
context. Moreover, their themes and styles will be the linking
thread to overview the Japanese producing system and the social and
political events which have often influenced their works. Key
Features Insight into both mainstream and independent cinema
Scientific reliability Easy readability Social and cultural context
The First World War was the first conflict in which film became a
significant instrument of propaganda. For the United States, the
war had two distinct phases: from August 1914 to April 1917,
America was officially a neutral country; after April 1917 the
United States was in the war, providing men, money and munitions
for the Allies. These two phases are mirrored in the newsreels and
documentary films shown in the United States. This volume starts by
examining the background to the war for the movie industry - the
coverage of previous conflicts and the growth of the newsreel. It
examines the experiences of American cameramen who worked in the
war zone: their efforts to gain access to the front, to overcome
problems ranging from unreliable equipment to poor lighting
conditions to evading censorship and how this shaped the coverage
of the war.
This book reveals and explores the thriving animation culture in
midtown Manhattan, the World's Fair, art galleries and cinemas
during a vibrant period of artistic, commercial and industrial
activity in New York City. Alongside a detailed investigation of
animated film at the time - ranging from the abstract works of Mary
Ellen Bute and Norman McLaren to the exhibition practices of the
Disney Studios and the New York World's Fair - New York's Animation
Culture examines a host of other animated forms, including moving
dioramas, illuminated billboards, industrial displays, gallery
exhibitions, mobile murals, and shop windows. In this innovative
microhistory of animation, Moen combines the study of art, culture,
design and film to offer a fine-grained account of an especially
lively animation culture that was seen as creating new media,
expanding the cinema experience, giving expression to utopian
dreams of modernity, and presenting dynamic visions of a kinetic
future.
Editor's note: there has been an issue with the book's companion
site. Focal Press is fixing the issue. In the meanwhile, please
visit http://www.routledge.com/cw/sullivan-978024081872/ for all
the material promised in the book. From demo reel creation to
festival shorts, students and professionals alike are creating
animated shorts that are dynamic and eye catching but the time
constraints of these shorts are challenging in their own right. The
unique format of the animated short of two to five minutes in
length presents a practical and aesthetic challenge that is rarely
addressed in the classroom. Ideas for the Animated Short is a
comprehensive and practical blueprint for creative and unique
animated short creation with a focus on the strength of a
compelling story. A comprehensive guide to the animated short, this
title is an invaluable asset for aspiring animation professionals,
students and independent filmmakers. Explore the process of
developing a short from conception to final delivery and adapt the
industry's best practices in your own workflow. Written by four
leading animators, artists and professors, Ideas for the Animated
Short is written from the unique perspective of a professional
animator adapting creative stories into incredible animated shorts.
Follow from start to finish the creation of an animated short from
the pre-production thought process to story development and
character design. Explore the best practices and avoid the common
pitfalls of creating two to five minute shorts. Watch a specially
created animated short, demonstrating the core techniques and
principles at the companion website! Packed with illustrated
examples of idea generation, character and story development,
acting, dialogue and storyboarding practice this is your conceptual
toolkit proven to meet the challenges of this unique art form. The
companion website includes in-depth interviews with industry
insiders, short animations (many with accompanying animatics,
character designs and environment designs) and an acting workshop
to get your animated short off to a flying start! With all NEW
content on script writing, acting, sound design and visual
storytelling that further enhance your animated shorts and apply
the industry best practices to your own projects.
Behind the beloved animated films of Walt Disney Studios, which
have moved and entertained millions of viewers, was an incredibly
influential group of women who have slipped under the radar for
decades. For the first time, bestselling author Nathalia Holt
recounts their dramatic stories, showing how these women
infiltrated the all-male domain of Disney's story and animation
departments and used early technologies to create the rich artwork
and unforgettable story lines that have become part of the American
canon. Over the decades---while battling sexism, domestic abuse,
and workplace intimidation---these women also fought to transform
the way female characters are depicted to young audiences. Based on
extensive interviews and exclusive access to archival and personal
documents, The Queens of Animation reveals the vital contributions
these women made to Disney's Golden Age and their continued impact
on animated film making, culminating in the record-shattering
Frozen, Disney's first female-directed full-length feature film.
From DreamWorks Animation comes a movie event based on the
best-selling book series by Dav Pilkey. This comedy for the entire
family tells the story of 2 pranksters named George and Harold, who
hypnotize their principal into thinking he's a ridiculously
enthusiastic, incredibly dimwitted superhero named Captain
Underpants. The movie stars the voice talents of Ed Helms, Kevin
Hart, Thomas Middleditch, Nick Kroll and many more!
A marvellous, life-enhancing book for all ages, now a major
animated film starring Jim Broadbent, Brenda Blethyn and Luke
Treadaway Utterly original, deeply moving and very funny, Ethel
& Ernest tells the story of Raymond Briggs' parents' marriage,
lady's maid Ethel and milkman Ernest, from their first chance
encounter in 1928, through the birth of their son Raymond in 1934,
to their deaths, within months of each other, in 1971. Told in
Brigg`s unique strip-cartoon format, Ethel and Ernest live through
the defining moments of the twentieth century: the darkness of the
Great Depression, the build up to World War II, the trials of the
war years, the euphoria of VE Day and the emergence of a generation
from post war austerity to the cultural enlightenment of the 1960s.
Ethel & Ernest is a heartfelt and affectionate tribute to an
ordinary couple and an extraordinary generation.
Written by the ultimate Disney insiders, this "bible" of animation
has become a legend in itself. This volume seeks to explain the
process that makes Disney's animation unique--what sets the work of
the Disney studios apart from other animation products. Here are
original sketches of best-loved Disney characters, how memorable
movie sequences were made, and anecdotes about working with Walt.
Full-color throughout. National ads/media.
Animating Film Theory provides an enriched understanding of the
relationship between two of the most unwieldy and unstable
organizing concepts in cinema and media studies: animation and film
theory. For the most part, animation has been excluded from the
purview of film theory. The contributors to this collection
consider the reasons for this marginalization while also bringing
attention to key historical contributions across a wide range of
animation practices, geographic and linguistic terrains, and
historical periods. They delve deep into questions of how animation
might best be understood, as well as how it relates to concepts
such as the still, the moving image, the frame, animism, and
utopia. The contributors take on the kinds of theoretical questions
that have remained underexplored because, as Karen Beckman argues,
scholars of cinema and media studies have allowed themselves to be
constrained by too narrow a sense of what cinema is. This
collection reanimates and expands film studies by taking the
concept of animation seriously. Contributors. Karen Beckman,
Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata,
Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom
Gunning, Andrew R. Johnston, Herve Joubert-Laurencin, Gertrud Koch,
Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay,
Mihaela Mihailova, Marc Steinberg, Tess Takahashi
Be a fly on the wall as industry leaders Bill Kroyer and Tom Sito
take us through insightful face-to-face interviews, revealing, in
these two volumes, the journeys of 23 world-class directors as they
candidly share their experiences and personal views on the process
of making feature animated films. The interviews were produced and
edited by Ron Diamond. Your job is not to be the one with the
answers. You should be the one that gets the answers. That's your
job. You need to make friends and get to know your crew. These
folks are your talent, your bag of tricks. And that's where you're
going to find answers to the big problems - Andrew Stanton It's
hard. Yet the pain you go through to get what you need for your
film enriches you, and it enriches the film. - Brenda Chapman Frank
and Ollie always used to say that great character animation
contains movement that is generated by the character's thought
process. It can't be plain movement. - John Lasseter The beauty of
clay is that it doesn't have to be too polished, or too smooth and
sophisticated. You don't want it to be mechanical and lifeless. -
Nick Park The good thing about animation is that tape is very
cheap. Let the actor try things. This is where animation gets to
play with spontaneity. You want to capture that line as it has
never been said before. And, most likely, if you asked the actor to
do it again, he or she just can't repeat that exact performance.
But you got it. - Ron Clements
In Animation Lab for Kids, arts educators Laura Bellmont and Emily
Brink of The Good School present exciting art projects that teach
kids how to create engaging visuals and tell stories using a
variety of animation techniques. You'll have fun with: A concise
overview of the animation process, from conceptualizing, designing,
and scripting a film to basic tools, supplies, and adding sound
Traditional animation: zoetropes, flip books, and cel animation
Downshoot animation: 2D art surfaces and characters come to life
Straight-ahead animation: projects for hand-sewn and claymation
puppets, sets, and rigging Pixilation: the ins and outs of becoming
your own stop-motion puppet Inspiring examples from innovative and
influential animators, such as Kirsten Lepore, Hayley Morris, PES,
and Emily Collins The lessons require no previous experience for
either child or adult. Animation Lab for Kids is a perfect way for
parents, art teachers, home schoolers, after-school care providers,
and community group leaders to guide and inspire creative kids to
take their art projects to the next level with stop-motion movie
making. The popular Lab for Kids series features a growing list of
books that share hands-on activities and projects on a wide host of
topics, including art, astronomy, clay, geology, math, and even how
to create your own circus-all authored by established experts in
their fields. Each lab contains a complete materials list, clear
step-by-step photographs of the process, as well as finished
samples. The labs can be used as singular projects or as part of a
yearlong curriculum of experiential learning. The activities are
open-ended, designed to be explored over and over, often with
different results. Geared toward being taught or guided by adults,
they are enriching for a range of ages and skill levels. Gain
firsthand knowledge on your favorite topic with Lab for Kids.
Rolf Giesen's Puppetry, Puppet Animation and the Digital Age
explores the unique world of puppetry animation and its application
in the digital age. With the advent of digital animation, many
individuals see puppetry and 2D animation as being regulated to a
niche market. Giesen's text argues against this viewpoint, by
demonstrating the pure aesthetic value they have, as well as
examples of some of the greatest cinematic uses of puppets. Such
samples include, The Adventures of Prince Achmed, Ladislas
Starevich, O'Brien, Harryhausen and Danforth, Trnka and Svankmajer,
Aardman and Laika Studios, ParaNorman, and the Boxtrolls. Even
live-action blockbusters, such as the Star Wars saga utilize
puppetry for costume applications as noted within the text. The use
of puppets not only helps create a wonderous world and memorable
characters, but is also one of the purest extensions of an artist.
Key Features Includes interviews with past and present
practitioners of model animation as well as computer animation
Reviews of classic and recent entries in both fields Comparison of
what is better in stop motion versus computer animation A detailed
history of animation and stop motion films
Art in Motion, Revised Edition is the first comprehensive
examination of the aesthetics of animation in its many forms. It
gives an overview of the relationship between animation studies and
media studies, then focuses on specific aesthetic issues concerning
flat and dimensional animation, full and limited animation, and new
technologies. A series of studies on abstract animation, audiences,
representation, and institutional regulators is also included. --
John Libbey Publishing
The Bristol-based animation company Aardman is best known for its
most famous creations Wallace and Gromit and Shaun the Sheep. But
despite the quintessentially British aesthetic and tone of its
movies, this very British studio continues to enjoy international
box office success with movies such as Shaun the Sheep Movie,
Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit.
Aardman has always been closely linked with one of its key
animators, Nick Park, and its stop motion, Plasticine-modelled
family films, but it has more recently begun to experiment with
modern digital filmmaking effects that either emulate 'Claymation'
methods or form a hybrid animation style. This unique volume brings
together leading film and animation scholars with children's
media/animation professionals to explore the production practices
behind Aardman's creativity, its history from its early shorts to
contemporary hits, how its films fit within traditions of British
animation, social realism and fantasy cinema, the key personalities
who have formed its ethos, its representations of 'British-ness' on
screen and the implications of traditional animation methods in a
digital era.
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