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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
She Animates examines the work of twelve female animation directors in the Soviet Union and Russia, who have long been overlooked by film scholars and historians. Our approach examines these directors within history, culture, and industrial practice in animation. In addition to making a case for including these women and their work in the annals of film and animation history, this volume also makes an argument for why their work should be considered part of the tradition of women's cinema. We offer textual analysis that focuses on the changing attitudes towards both the woman question and feminism by examining the films in light of the emergence and evolution of a Soviet female subjectivity that still informs women's cinema in Russia today.
On October 24th, 1971, an exciting new anime premiered based on the hit manga "LUPIN III" by legendary creator Monkey Punch. For 50 years, the exploits of master thief Lupin III and his gang of outlaw pals have thrilled and entertained audiences worldwide, spawning over 300 serialized episodes, more than 10 feature films, dozens of standalone specials and OVAs, with even more adventures currently in the works. As one of the most popular and prolific animated franchises, it has evolved through the decades, capturing the hearts of several generations. It has inspired and launched the careers of film makers, storytellers, and animators around the world, most notably providing the directorial debut of the legendary Hayao Miyazaki (Spirited Away, Princess Mononoke) who directed perhaps the most recognized LUPIN THE 3rd feature film, The Castle of Cagliostro. A celebration of the beloved anime sensation LUPIN THE 3rd with a look back at 50 years of adventures starring the world's greatest gentleman thief created by the legendary author Monkey Punch. Produced in cooperation with TMS Entertainment and Monkey Punch Studios for the 50th Anniversary, this deep comprehensive retrospect features page-after-page of original, never-before-seen production designs, behind the scenes tales, creator spotlights, a complete episode guide to every season and animated feature produced, and a gallery of tribute artwork by an array of notable fan creators from around the world. Over 200 pages of full-color artwork and design. A must for any Lupin III fan, or anime/animation fans in general.
One of the most creative minds of the 20th century, Walt Disney created a unique and unrivaled imaginative universe. Like scarcely any other classics of cinema, his astonishing collection of animated cartoons revolutionized storytelling on screen and enchant to this day across geographies and generations. In TASCHEN's first volume of one of the most expansive illustrated publications on Disney animation, some 1,500 images and essays by eminent Disney experts take us to the beating heart of the studio's "Golden Age of Animation." This landmark book traces Disney's complete animation journey from the silent film era, through his first full-length feature Snow White and the Seven Dwarfs (1937) and the pioneering artistic experiment Fantasia (1940), right up to his last masterpieces Winnie the Pooh and the Honey Tree (1966) and The Jungle Book (1967). With extensive research conducted through the historical collections of the Walt Disney Company, as well as private collections, editor Daniel Kothenschulte curates some of the most precious concept paintings and storyboards to reveal just how these animation masterpieces came to life. Masterful cel setups provide highly detailed illustrations of famous film scenes while rare pictures taken by Disney photographers and excerpts from story conferences between Walt and his staff bring a privileged insider's view to the studio's creative process. Each of the major animated features that were made during Walt's lifetime-including Pinocchio, Fantasia, Dumbo, Bambi, Cinderella, Peter Pan, Lady and the Tramp, and One Hundred and One Dalmatians-are given their own focus chapter, without forgetting less familiar gems such as the experimental short films of the Silly Symphonies series and underappreciated episodic musical films such as Make Mine Music and Melody Time, all of which receive the same meticulous research and attention. Many unfinished projects, among them the proposed sequels to the legendary musical Fantasia or a homage to Davy Crockett by painter Thomas Hart Benton, are also highlighted with rarely seen artworks, many of them previously unpublished. Throughout, contributions from leading Disney specialists detail the evolution of each respective film. Realizing the Disney style was a collective project and, as much as the master himself, The Walt Disney Film Archives acknowledges the outstanding animators and designers who influenced the style of the studio, among them Albert Hurter, Gustaf Tenggren, Kay Nielsen, Carl Barks, Mary Blair, Sylvia Holland, Tyrus Wong, Ken Anderson, Eyvind Earle, and Walt Peregoy. Copyright (c) 2021 by Disney Enterprises, Inc.
The Animation Studies Reader brings together both key writings within animation studies and new material in emerging areas of the field. The collection provides readers with seminal texts that ground animation studies within the contexts of theory and aesthetics, form and genre, and issues of representation. The first section collates key readings on animation theory, on how we might conceptualise animation, and on some of the fundamental qualities of animation. New material is also introduced in this section specifically addressing questions raised by the nature, style and materiality of animation. The second section outlines some of the main forms that animation takes, which includes discussions of genre. Although this section cannot be exhaustive, the material chosen is particularly useful as it provides samples of analysis that can illuminate some of the issues the first section of the book raises. The third section focuses on issues of representation and how the medium of animation might have an impact on how bodies, gender, sexuality, race and ethnicity are represented. These representations can only be read through an understanding of the questions that the first two sections of the book raise; we can only decode these representations if we take into account form and genre, and theoretical conceptualisations such as visual pleasure, spectacle, the uncanny, realism etc.
Meet more than 350 incredible clones, Jedi, droids, bounty hunters and a host of other characters from Star Wars: The Clone Wars. What is the Bad Batch? Who inducted Ahsoka Tano into the Jedi Order? Where does General Grievous keep a secret lair? Why does Captain Rex mutiny against his Jedi General on Umbara? To learn the answers to these questions and more, look no further than Star Wars: The Clone Wars: Character Encyclopedia - Join the Battle! Written by Star Wars expert Jason Fry, this illustrated encyclopedia features more than 350 incredible characters and teams, including Anakin Skywalker, Maul, Bo-Katan Kryze, and Clone Force 99. Perfect for fans of all ages, Star Wars: The Clone Wars: Character Encyclopedia - Join the Battle! will enthrall readers for hours on end. (c) & (TM) 2021 Lucasfilm Ltd.
This is an innovative critical history of Disney feature animation that uproots common misconceptions and brings fresh scholarly definition to a busy field. "Demystifying Disney: A History of Disney Feature Animation" provides a comprehensive and thoroughly up-to-date examination of the Disney studio's evolution through its animated films. In addition to challenging certain misconceptions concerning the studio's development, the study also brings scholarly definition to hitherto neglected aspects of contemporary Disney. Through a combination of economic, cultural, historical, textual, and technological approaches, this book provides a discriminating analysis of Disney authorship, and the authorial claims of others working within the studio; conceptual and theoretical engagement with the constructions of 'Classic' Disney, the Disney Renaissance, and Neo-Disney; Disney's relationship with other studios; how certain Disney animations problematise a homogeneous reading of the studio's output; and how the studio's animation has changed as a consequence of new digital technologies. For all those interested in gaining a better understanding of one of cinema's most popular and innovative studios, this will be an invaluable addition to the existing literature.
A well designed, well written animated film has warmth, humor and charm. Since Steamboat Mickey, animators have been creating characters and films that are charming, warm and humorous, allowing people to connect with the animated medium. Animaton fans love the characters for a lifetime. This is the legacy of the countless animators and artists who created the classic characters and fun stories and the legacy of Disney Legend, Floyd Norman. Written with wit and verve, Animated Life is a guided tour through an entire lifetime of techniques, practical hands-on advice and insight into an entire industry. A vital tutorial in animation's past, present and future for students who are now poised to be part of another new generation in the art form. Apply artistic magic to your own projects and garner valuable insight and inspiration from a True Disney legend. With valuable advice, critical comment, and inspiration for every student of the arts, Animated Life is a classic in the making with completely relevant techniques and tools for the contemporary animation or fine arts professional.
In the American imagination, the Soviet Union was a drab cultural wasteland, a place where playful creative work and individualism was heavily regulated and censored. Yet despite state control, some cultural industries flourished in the Soviet era, including animation. Drawing the Iron Curtain tells the story of the golden age of Soviet animation and the Jewish artists who enabled it to thrive. Art historian Maya Balakirsky Katz reveals how the state-run animation studio Soyuzmultfilm brought together Jewish creative personnel from every corner of the Soviet Union and served as an unlikely haven for dissidents who were banned from working in other industries. Surveying a wide range of Soviet animation produced between 1919 and 1989, from cutting-edge art films like Tale of Tales to cartoons featuring """"Soviet Mickey Mouse"""" Cheburashka, she finds that these works played a key role in articulating a cosmopolitan sensibility and a multicultural vision for the Soviet Union. Furthermore, she considers how Jewish filmmakers used animation to depict distinctive elements of their heritage and ethnic identity, whether producing films about the Holocaust or using fellow Jews as models for character drawings. Providing a copiously illustrated introduction to many of Soyuzmultfilm's key artistic achievements, while revealing the tumultuous social and political conditions in which these films were produced, Drawing the Iron Curtain has something to offer animation fans and students of Cold War history alike.
In 1978 animation director Yoshiyuki Tomino set forth to change the Japanese animation industry. For decades prior, Japanese science fiction had churned out numerous tales of semi-autonomous robots that would often come to the aide of humanity, but as someone who worked on a number of those works, Tomino came to the realization that he wanted to see a more realistic robot narrative. His vision was one where the robot while just slightly more human in appearance, was utilized more as a tool manipulated by man. With renowned artist Yoshikazu Yasuhiko by his side, and occasionally as his artistic rival, Tomino would change the way the whole world came to see Japanese animation and the broader toy and comics industries built around it. This evolution would be a war in its own right! Battles were fought in the offices of the animation studio! Conflicts were equally as heated in the recording booth!
Create the Gotham for your Batman, the African savannah for your Simba, or the bustling newsroom for your Clark Kent. Background, setting, environment.whatever you call it, it is the silent character in the visual story, and a dynamic and compelling setting can define and hone the action and drama of your story. If you're in the habit of creating disembodied characters or adding backgrounds as an afterthought, Set the Action! will help you understand and utilize the importance of the setting in your narrative. Understand perspective, blocking, and color-and focus your narrative by establishing and designing your setting to interact with characters and story.
Short animation projects are ambitious and time-consuming, but with a good plan and toolset, they can be hugely rewarding. Blender expert Roland Hess will get you up to speed on animated short fundamentals, including writing, storyboarding, blocking, and character creation. This follow-up of Blender Foundations will introduce the more advanced functionalities of Blender, such as the Library and Linking system, physics simulators, the integrated compositor, and the Sequence Editor. If that wasn't enough, this tutorial-based book will also have you create a short animation from scratch, making you a master of the Blender toolkit in no time. * Learn how to fully manage your art assets using the Library and Linking system *Gain practical advice on story construction tailored specifically for short animations *Companion website includes the full Blender software kit, sample project files amounting to 100+ MB of valuable content, including models, textures, materials, scenes and animations ***PLEASE NOTE THAT WE ARE CURRENTLY EXPERIENCING DIFFICULTIES WITH THE COMPANION SITE URL. PLEASE VISIT http://cw.routledge.com/textbooks/9780240821450/ TO ACCESS ALL OF THE COMPANION MATERIALS!***
This collection charts the terrain of contemporary Japanese
animation, one of the most explosive forms of visual culture to
emerge at the crossroads of transnational cultural production in
the last twenty-five years. The essays offer bold and insightful
engagement with anime's concerns with gender identity, anxieties
about body mutation and technological monstrosity, and apocalyptic
fantasies. The contributors dismantle the distinction between
"high" and "low" culture and offer compelling arguments for the
value and importance of the study of anime and popular culture as a
key link in the translation from the local to the global.
"The King of Independent Animation" has returned with this 10th anniversary edition of Make Toons That Sell Without Selling Out. Delve into the secrets behind creating poignant indie animation without compromising or sacrificing your own ideals and visions. World-renowned animator, author, and Academy Award-nominated Bill Plympton will help guide you in how to make a career in animation. With time-saving techniques, secrets on crafting a good narrative, and more, Plympton will teach you how to breathe life into your own animated films. By studying and deconstructing his lessons from his own works and styles, you too will be able to carve out a career in animation without betraying yourself.
This kit includes: Die-cut illustrated magnets featuring Jack Skellington, Sally, Oogie Boogie, Zero, Doctor Finklestein, Lock, Shock, and Barrel, the Mayor of Halloween Town, and Santa Claus along with other items and accessories from the beloved film A two-sided illustrated backdrop to build your favorite scenes: Halloween Town on one side and Christmas Town on the other 16-page illustrated sticker book
This beautiful hardback features premium cloth binding, a ribbon marker to match the cover, gold foil stamping and illustrated endpapers, making this the perfect gift for all those who have been enchanted by the magic of Aladdin and a book to be treasured by all. A family favourite, Disney Aladdin is one of the best-loved films of all time. Relive the magic through this retelling of the classic animated film, accompanied by paintings, story sketches and concept art from the original Disney Studio artists. Also featured is a foreword by Yasser Hamed, Crowds Supervisor at the Walt Disney Animation Studios. Turn to the back of the book to learn more about the artists who worked on this iconic animated film.
Let Alice, the Mad Hatter, and the Queen of Hearts guide your tarot practice with this beautifully illustrated tarot deck inspired by Disney's classic animated film Alice in Wonderland. Experience the magic of Disney's Alice in Wonderland like never before in this enchanting and delightfully unique take on the traditional 78-card tarot deck. This set features beloved characters from Alice to the Cheshire Cat to the White Rabbit and more in gorgeous original illustrations based on classic tarot iconography. Featuring both major and minor arcana, the set also comes with a helpful guidebook explaining each card's meaning, as well as simple instructions for easy readings. Packaged in a sturdy, decorative gift box, this charming tarot deck is the perfect gift for the Alice in Wonderland fan or tarot enthusiast. ORIGINAL ART: The booklet and each of the 78 cards in this deck feature never-before-seen original Alice in Wonderland-themed art. GUIDEBOOK INCLUDED: This unique deck includes a guidebook to help tarot practitioners of all skill levels perform fun and informed readings. BEAUTIFUL GIFT: The tarot deck and guidebook are packaged in a deluxe gift box perfect for gift giving. OFFICIAL DISNEY DECK: The only official Disney Alice in Wonderland tarot deck and guide. 70th ANNIVERSARY: This deck is the perfect way to celebrate 70 years of the beloved Disney film.
Japanese Influence on American Children's Television examines the gradual, yet dramatic, transformation of Saturday morning children's programming from being rooted in American traditions and popular culture to reflecting Japanese popular culture. In this modern era of globalization and global media/cultural convergence, the book brings to light an often overlooked phenomenon of the gradual integration of narrative and character conventions borrowed from Japanese storytelling into American children's media. The book begins with a brief history of Saturday morning in the United States from its earliest years, and the interaction between American and Japanese popular media during this time period. It then moves onto reviewing the dramatic shift that occurred within the Saturday morning block through both an overview of the transitional decades as well as an in-depth analysis of the transformative ascent of the shows Mighty Morphin Power Rangers, Pokemon, and Yu-Gi-Oh!.
Contributions by Graham Barton, Raz Greenberg, Gyongyi Horvath, Birgitta Hosea, Tze-yue G. Hu, Yin Ker, M. Javad Khajavi, Richard J. Leskosky, Yuk Lan Ng, Giryung Park, Eileen Anastasia Reynolds, Akiko Sugawa-Shimada, Koji Yamamura, Masao Yokota, and Millie Young Getting in touch with a spiritual side is a craving many are unable to express or voice, but readers and viewers seek out this desired connection to something greater through animation, cinema, anime, and art. Animating the Spirited: Journeys and Transformations includes a range of explorations of the meanings of the spirited and spiritual in the diverse, dynamic, and polarized creative environment of the twenty-first century. While animation is at the heart of the book, such related Subjects as fine art, comics, children's literature, folklore, religion, and philosophy enrich the discoveries. These interdisciplinary discussions range from theory to practice, within the framework of an ever-changing media landscape. Working on different continents and coming from varying cultural backgrounds, these diverse scholars, artists, curators, and educators demonstrate the insights of the spirited. Authors also size up new dimensions of mental health and related expressions of human living and interactions. While the book recognizes and acknowledges the particularities of the spirited across cultures, it also highlights its universality, demonstrating how it is being studied, researched, comprehended, expressed, and consumed in various parts of the world.
Detailing the contributions of Disney, DreamWorks, LAIKA and Pixar, amongst others, Brown establishes a nuanced history that promotes a rich understanding of computer-based, hand-drawn, and stop-motion animation in equal measure.'Chris Pallant, Canterbury Christ Church UniversityUntil the 1990s, animation occupied a relatively marginal presence in Hollywood. Today, it is at the very heart of both the film industry and contemporary popular culture. Charting the major changes and continuities in Hollywood animation over the past thirty years, this groundbreaking book offers an authoritative history of Hollywood animation since the 1990s. Analysing dozens of key films, including The Lion King, Toy Story, Shrek, Despicable Me, Frozen and Moana, it examines the emergence of new genres and stylistic approaches, as well as the ongoing blurring of boundaries between animation and live-action. Identifying narrative and thematic patterns, and developments in industry and style, the book explores how animation in the United States both responds to and recapitulates the values, beliefs, hopes and fears of the nation.
Animation art is among the most popular contemporary art forms. It captivates the imagination and awakens the child in us. With nearly 6800 pieces of animation art illustrated in this exciting book, most in color, Jeff Lotman covers the early period of animation, from the founding of the Winsor McKay Studio in 1911 to 1954 (a future volume will continue to the present). The art illustrated was offered at auction, which means that it is in the marketplace, an important fact for collectors. In addition to the 6,800 illustrated pieces, there is a listing of sales for several thousand additional pieces for which illustrations were unavailable. The book contains prices paid for the pieces at auction, making it a wonderful tool for assigning value. Mr. Lotman also shares his expansive knowledge of the art and the collecting. The animation process is explained in detail and important information for collectors is shared. This is easily the most comprehensive heavily illustrated view of animation art ever produced. It is a must have for every collector.
Add seamless, interactive, user-controlled delivery to your Flash
applications. This book builds upon your understanding of basic
ActionScript (AS) syntax with the foundational skills that you need
to use XML in Flash applications and AS2 or AS3 to migrate your
existing applications.
This book takes you step-by-step through the process of creating a
playable 3D character using 3DS Max.
A Ghibli masterpiece of the imagination, brought to life with sketches and stills from Arrietty. Co-founded by the legendary filmmaker Hayao Miyazaki, Studio Ghibli films have enthralled and enchanted audiences across the world. The Art of series gives fans the opportunity to follow their favorite film from initial concept to the silver screen, thanks to hundreds of sketches, concept drawings, and animation cels, plus in-depth interviews with the creators.
Make your animation say what you want it to say. Animation's potential as a powerful tool for communication is just beginning to be understood. This book reveals key principles, useful for both professionals and beginners, which will help you harness the full power of this exciting and ever expanding medium. |
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