0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (2)
  • R100 - R250 (30)
  • R250 - R500 (75)
  • R500+ (463)
  • -
Status
Format
Author / Contributor
Publisher

Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Animation By Filmation (Paperback): Darrell McNell, Michael Swanigan Animation By Filmation (Paperback)
Darrell McNell, Michael Swanigan
R723 Discovery Miles 7 230 Ships in 18 - 22 working days
Animating Film Theory (Hardcover): Karen Redrobe Beckman Animating Film Theory (Hardcover)
Karen Redrobe Beckman
R3,815 Discovery Miles 38 150 Ships in 18 - 22 working days

Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Herve Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahashi

The Art of Up (Hardcover): Tim Hauser The Art of Up (Hardcover)
Tim Hauser; Foreword by Pete Docter
R1,118 R972 Discovery Miles 9 720 Save R146 (13%) Ships in 18 - 22 working days

After Toy Story, Ratatouille, WALLE, and other award-winning blockbusters, where else could Pixar Animation Studios go but UP? Their latest film is the heartwarming story of Carl Fredrickson (voiced by Ed Asner), a 78-year-old widower who feels that life has passed him byuntil a twist of fate takes him on a journey across the globe. UP is set to take off on May 29, 2009. The Art of UP contains more than 250 pieces of concept art developed for the feature, including storyboards, full-color pastels, digital and pencil sketches, character studies, color scripts, and more. Quotes from the director, artists, animators, and production team reveal the sky-high creativity that elevated this whimsical film to new heights.

Action Analysis for Animators (Paperback): Chris Webster Action Analysis for Animators (Paperback)
Chris Webster
R1,232 Discovery Miles 12 320 Ships in 10 - 15 working days

Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals. * A title that unites classic principles of Action Analysis with contemporary workflows. Apply the practices of action analysis to any animaton process. * Extensive illustrations of people and animals in motion that break down the action of animals and humans in a step-by-step manner. * Tips included throughout the book on how to capture motion and analyse action. * Detailed case studies illustrated with line drawings, diagrams, photographs and live action footage, integrate real world examples with practical knowledge. * DVD included as a resource for amateur and experience animators, featuring Short Animations and Live Action examples juxtaposed with stills of animals and humans in motion.

Living Life inside the Lines - Tales from the Golden Age of Animation (Paperback): Martha Sigall Living Life inside the Lines - Tales from the Golden Age of Animation (Paperback)
Martha Sigall; Foreword by Jerry Beck
R770 Discovery Miles 7 700 Ships in 18 - 22 working days

Martha Sigall worked with all the classic cartoon characters-Bugs Bunny, Daffy Duck, Tom & Jerry, Droopy Dawg, Beany & Cecil, Tweety, and Porky Pig-and the madcap artists who created them-Chuck Jones, Tex Avery, Bob Clampett, Frank Tashlin, Friz Freleng, William Hanna and Joseph Barbera, Bill Melendez, and Ben (Bugs) Hardaway. As a teenager Sigall became an apprentice painter working in the Golden Age of Hollywood at the Leon Schlesinger studio, making $12.75 per week coloring animation cels that would introduce Bugs Bunny and Elmer Fudd to the world. She recounts her wild and wonderful experiences with the Warner Bros. cartoon crew, working and laughing all day with the animators, partying all night with the Looney Tunes gang on the bowling and baseball teams, and participating in weekend scavenger hunts. She was president of the in-house "Looney Tunes Club," co-wrote the company gossip column, and performed in the company's theatrical troupe. After World War II, Martha joined MGM Animation (Tom & Jerry, Tex Avery) in Culver City as an assistant in the camera room and later freelanced her ink and paint services, creating art for many classic features, shorts, commercials, and TV series-including Garfield, Peanuts, and The Pink Panther. Written with warmth, humor, and a touch of nostalgia, this is a rarely told story of what it was like to be a part of a team of artists who were creating masterpieces of animation. Martha recalls her lifelong friendships with writer Michael Maltese, animators Ben Washam, Ken Harris, Herman Cohen, Paul Smith, Bob Matz, and many others. She writes of her experiences of being a woman in a male-dominated industry, particularly during the war years when she was one of the first women camera operators in the industry. Recipient of numerous awards for her artistry, Martha Sigall, Culver City, California, worked in animation production from 1936 to 1989.

The Cinema of Hayao Miyazaki (Paperback): Jeremy Mark Robinson The Cinema of Hayao Miyazaki (Paperback)
Jeremy Mark Robinson
R748 Discovery Miles 7 480 Ships in 18 - 22 working days

THE CINEMA OF HAYAO MIYAZAKI

Born on January 5, 1941 in Tokyo, Hayao Miyazaki is known as the 'Japanese Disney', a filmmaker as revered - and as popular - as Walt Disney or Steven Spielberg. Miyazaki, in short, is a true phenomenon in contemporary animation and in world cinema.

Hayao Miyazaki's movies include Princess Mononoke, Spirited Away, Howl's Moving Castle, Laputa: Castle In the Sky and My Neighbor Totoro.

Hayao Miyazaki may be the most talented fantasy filmmaker of his generation: not even the finest filmmakers of Hollywood can rival his films when it comes to creating fantasy worlds, and fantastical characters and events. Miyazaki has millions of fans around the world, not least among fellow animators and filmmakers, for whom he is a genius.

What Hayao Miyazaki's films do is to bring you completely into a fantasy world that is actually instantly recognizable and familiar. It's as if these fantasy realms have always existed - very much like J.R.R. Tolkien's Middle-earth or Ursula Le Guin's Earthsea (both influences on Miyazaki). The visionary and magical elements are fused with the domestic and familial and social elements, so that it seems completely ordinary and believable that, say, flying machines soar overhead which have flapping wings like an insect, or that little white creatures pop up out of trees.

To write one hit animation movie is amazing, to write seven is remarkable. To write and direct one spectacular animated picture is very impressive, to write and direct seven features is almost unheard-of in the world of contemporary commercial animation.

This new study of Hayao Miyazaki considers all of his films and TV shows (and his manga work). It also includes chapters on Studio Ghibli on fellow director Isao Takahata Miyazaki's influences his contemporaries and colleagues his characters his movies' relation to Western animation (including Disney) his unmade films and his themes and motifs.

The Cinema of Hayao Miyazaki also explores Japanese animation, its production and style, some classics of anime, and digital animation.

Includes quotes by Miyazaki; fans on Miyazaki; and resources. Fully illustrated. With filmography, bibliography and notes.

Princess Mononoke - Hayao Miyazaki: Pocket Movie Guide (Paperback, New): Jeremy Mark Robinson Princess Mononoke - Hayao Miyazaki: Pocket Movie Guide (Paperback, New)
Jeremy Mark Robinson
R461 Discovery Miles 4 610 Ships in 18 - 22 working days

PRINCESS MONONOKE: HAYAO MIYAZAKI: POCKET MOVIE GUIDE

This book focusses on Hayao Miyazaki's 1997 masterpiece Princess Mononoke.

Princess Mononoke is a work of genius. It is a masterpiece. It is one of the most staggeringly incredible films you will ever see. By any standards you want to apply, the level of imagination and artistry and detail and insight and energy in this movie is simply astounding. As well as being a visionary piece, with the highest quality animation achievable, with fascinating characters, stupendous action, brilliant set-pieces, and with some deeply poetic episodes, Princess Mononoke is also a thematically rich movie. There are many levels to this wonderful picture.

This new study of Hayao Miyazaki's Princess Monoke includes sections on Miyazaki's influences his contemporaries and colleagues (including Akira Kurosawa) his characters his movies' relation to Western animation (including the Walt Disney Company) and his themes and motifs. The book also explores Japanese animation, its production and style, some classics of anime, and digital animation.

Born on January 5, 1941 in Tokyo, Hayao Miyazaki is known as the 'Japanese Disney', a filmmaker as revered - and as popular - as Walt Disney or Steven Spielberg. Miyazaki, in short, is a true phenomenon in contemporary animation and in world cinema. Miyazaki's movies include Princess Mononoke, Spirited Away, Howl's Moving Castle, Laputa: Castle In the Sky and My Neighbor Totoro.

Hayao Miyazaki may be the most talented fantasy filmmaker of his generation: not even the finest filmmakers of Hollywood can rival his films when it comes to creating fantasy worlds, and fantastical characters and events. Miyazaki has millions of fans around the world, not least among fellow animators and filmmakers, for whom he is a genius.

What Hayao Miyazaki's films do is to bring you completely into a fantasy world that is instantly recognizable and familiar. It's as if these fantasy realms have always existed - very much like J.R.R. Tolkien's Middle-earth or Ursula Le Guin's Earthsea (both influences on Miyazaki).

Includes quotes by Miyazaki; reviews by fans; and resources. Fully illustrated. With filmography, bibliography and notes.208 pages. ISBN 9781861713711. www.crmoon.com AUTHOR'S NOTE: I hope this book offers readers some new insights into Princess Monoke and the movies of the incredible filmmaker Hayao Miyazaki, so they can go back and enjoy the movie all over again. The book also includes technical info on animation, a chapter on the animation industry in Japan, and comparisons between Miyazaki's films and those in the West, including Walt Disney's work.

The Making of ... - "The Story of Night & Day" (Paperback): Ronald W Mealing The Making of ... - "The Story of Night & Day" (Paperback)
Ronald W Mealing
R285 Discovery Miles 2 850 Ships in 18 - 22 working days

A pictorial journey through which "The Story of Night & Day" travelled on its way to a successful theatrical debut and a series of congratulatory awards from the motion picture industry.

A Study of Japanese Animation as Translation - A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English... A Study of Japanese Animation as Translation - A Descriptive Analysis of Hayao Miyazaki and Other Anime Dubbed into English (Paperback)
Reito Adachi
R970 Discovery Miles 9 700 Ships in 18 - 22 working days

Despite the growing popularity and influence of Japanese animation in America and other parts of the world, the importance of anime studies as audio-visual translation has not been well-recognized academically. In order to throw new light on this problem, the author attempts to clarify distinctive characteristics of English dubs of Japanese animated films between the 1980s and the 2000s, including Hayao Miyazaki's, in descriptive ways: through a corpus-based statistical analysis of vocabulary and a qualitative case study approach to the multimodal text from a synchronic and diachronic point of view. Discussing how translation norms have changed on the spectrum from target-oriented to source-oriented, the author carefully examines what kind of shift occurred to translations of Japanese animation around the turn of the 21st century. Whereas the pre-2000 translations tend to give preference to linguistic persuasion (i.e., a preference for expository dialogue that sounds natural to the American audiences), the post-2000 translations attach higher priority to achieving dynamic equivalence of the multimodal situations as a whole. The translation of anime has been rapidly increasing its rich diversity these few decades, opening up new possibilities and directions for translating its unique visual and iconic language.

Spirited Away - Hayao Miyazaki: Pocket Movie Guide (Paperback, New): Jeremy Mark Robinson Spirited Away - Hayao Miyazaki: Pocket Movie Guide (Paperback, New)
Jeremy Mark Robinson
R433 Discovery Miles 4 330 Ships in 18 - 22 working days

SPIRITED AWAY: HAYAO MIYAZAKI: POCKET MOVIE GUIDE

This book focusses on Hayao Miyazaki's 2001 masterpiece Spirited Away, winner of the Best Animated Movie Oscar. Spirited Away (Sen to Chihiro no Kamikakushi) is without a doubt a masterpiece of cinema, and one of Hayao Miyazaki's great works. It is one of the most spectacular films of colour you will ever see. It's the movie that brought Miyazaki to a global audience, even more perhaps than Princess Mononoke (though by the time of Spirited Away, Miyazaki was a household name in Japan).

Born on January 5, 1941 in Tokyo, Hayao Miyazaki is known as the 'Japanese Disney', a filmmaker as revered - and as popular - as Walt Disney or Steven Spielberg. Miyazaki, in short, is a true phenomenon in contemporary animation and in world cinema.

Hayao Miyazaki's movies include Princess Mononoke, Spirited Away, Howl's Moving Castle, Laputa: Castle In the Sky and My Neighbor Totoro.

Hayao Miyazaki may be the most talented fantasy filmmaker of his generation: not even the finest filmmakers of Hollywood can rival his films when it comes to creating fantasy worlds, and fantastical characters and events. Miyazaki has millions of fans around the world, not least among fellow animators and filmmakers, for whom he is a genius.

What Hayao Miyazaki's films do is to bring you completely into a fantasy world that is instantly recognizable and familiar. It's as if these fantasy realms have always existed - very much like J.R.R. Tolkien's Middle-earth or Ursula Le Guin's Earthsea (both influences on Miyazaki). The visionary and magical elements are fused with the domestic and familial and social elements, so that it seems completely ordinary and believable that, say, flying machines soar overhead which have flapping wings like an insect, or that little white creatures pop up out of trees and make strange clicking noises.

This new study of Hayao Miyazaki's Spirited Away includes chapters on Miyazaki's influences his contemporaries and colleagues his characters his movies' relation to Western animation (including the Walt Disney Company) and his themes and motifs. The book also explores Japanese animation, its production and style, some classics of anime, and digital animation.

Includes quotes by Miyazaki; and resources. Fully illustrated. With filmography, bibliography and notes. ISBN 9781861713476. www.crmoon.com AUTHOR'S NOTE: I hope this book offers readers some new insights into Spirited Away and the movies of the incredible filmmaker Hayao Miyazaki, so they can go back and enjoy the movie all over again. The book also includes technical info on animation, a chapter on the animation industry in Japan, and comparisons between Miyazaki's films and those in the West, including Walt Disney's work.

Rand Unwrapped - Confessions of a Robotech Warrior (Paperback, New): Frank Catalano Rand Unwrapped - Confessions of a Robotech Warrior (Paperback, New)
Frank Catalano
R492 Discovery Miles 4 920 Ships in 18 - 22 working days

New Revised 2013 Edition published by Lexington Avenue Press Great behind the scenes look at how the groundbreaking animated series ROBOTECH and the voice for Rand (The New Generation) were created. Also, lots of information about getting into and working in voice over and animation.

Stopmotion Explosion (Paperback): Nate Eckerson Stopmotion Explosion (Paperback)
Nate Eckerson
R746 Discovery Miles 7 460 Ships in 18 - 22 working days

Stopmotion is an incredibly fun, hands-on way to make amazing films, using simple software, inexpensive equipment, and stuff that's already lying around your house. Stopmotion Explosion will have you making your first stopmotion film within minutes of picking up the book. It's that easy

Stopmotion has enjoyed a renaissance in recent years, as the tools required are now widely available to anyone with a story to tell. Filmmakers, animators, and artists have reached new levels of visual creativity using Stopmotion Explosion's techniques. Now you too can join the revolution

Unlike traditional cel and 3D animation, which both require a high level of artistry and technical skill, stopmotion films can be made by nearly anyone. Using Stopmotion Explosion's techniques, stopmotion films have been made by animators as young as 8 (with adult supervision).

Stopmotion Explosion contains 292 pages of example projects, hundreds of illustrations, and detailed step-by-step instructions for screenwriting, video editing, animating, audio recording and video processing software, no prior expertise required.

HISTORY
Learn stopmotion science through an illustrated history of film and animation. See how stopmotion was first used in the special effects industry. Learn how "stopmotion" solved a heated debate among artists, and changed the way paintings were created forever.

ANIMATION
Make animations with inexpensive webcams, digital point-and-shoot cameras, and digital camcorders. Learn how to adjust camera settings to achieve the best image, and what features to look for in a stopmotion camera. See breakdowns of walk, run, and speech animations. Build your own wire stopmotion armature, and learn about some of the best toys to animate.

Animate intense battle sequences with frame-by-frame breakdowns of roundhouse kicks, uppercuts, and punches. Add gigantic explosions, gunfire, laser blasters, lightsabers and rocket-launch effects. Make your characters fly like Superman with special flying rigs and photo-editing magic.

Complete instructions for two stopmotion programs. Grab frames from your camera, preview your animations and make detailed tweaks using onion skinning. Export movie files that can be edited and uploaded to YouTube.

STORYTELLING
Ready-to-go movie ideas, story mashups, and proven techniques for creating memorable characters. Learn how to write for film and draw storyboards. Adapt scenes from your favorite films and video games. Use your screenplays and storyboards to plan camera angles, design sets, build characters, even organize your files while animating.

AUDIO
Record great-sounding audio and character voices, then enhance and morph your sounds using hundreds of audio effects and free recording software.

SETS & LIGHTING
Build stopmotion movie sets using household items and construction toys. Light your sets Hollywood-style with three-point lighting techniques, desk lamps, clip lights, flashlights, lasers, and colored cellophane.

CINEMATOGRAPHY
Add punch to your animations with our illustrated guide to image composition, Learn about the rule of thirds, the rule of triangles, depth of field, and the differences between standard and widescreen video frames.

VIDEO EDITING
Edit your animation, combine multiple video files, and add video effects, transitions, sounds, titles, and rolling credits using free video editing software.

Quickly perform common stopmotion tasks, such as transforming a series of still images into a video file, learn the best settings for encoding online video, and definitions of common digital video terms and technology.

Start your own movie studio with Stopmotion Explosion today

100 Animated Feature Films (Hardcover): Nana 100 Animated Feature Films (Hardcover)
Nana 1
R1,267 Discovery Miles 12 670 Ships in 10 - 15 working days

Twenty years ago, animated features were widely perceived as cartoons for children. Today, though, they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. There are key studio brands such as Disney, Pixar and Dreamworks, but there are also recognised auteur directors such as America's Brad Bird (The Incredibles) and Japan's Hayao Miyazaki (Spirited Away). Technologies such as motion-capture, used in films such as Avatar, blur the distinctions between live-action and animation. Meanwhile, lone artists such as Nina Paley (Sita Sings the Blues) and Bill Plympton (Idiots and Angels) make entire films by themselves. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. There are entries on Dreamworks' Shrek, Pixar's Toy Story, and Disney's The Jungle Book, but you will also find pieces on Germany's silhouette-based The Adventures of Prince Achmed, the oldest surviving animated feature; on the thirty year production of Richard Williams' legendary opus, The Thief and the Cobbler; and on the lost work of Argentina's Quirino Cristiani, who reputedly made the first animated feature in 1917.

Anime and Its Roots in Early Japanese Monster Art (Hardcover): Zilia Papp Anime and Its Roots in Early Japanese Monster Art (Hardcover)
Zilia Papp
R2,884 Discovery Miles 28 840 Ships in 18 - 22 working days

Japanese anime plays a major role in modern popular visual culture and aesthetics, yet this is the first study which sets out to put today's anime in historical context by tracking the visual links between Edo- and Meiji-period painters and the post-war period animation and manga series 'Gegegeno Kitaro' by Mizuki Shigeru. Through an investigation of the very popular Gegegeno Kitaro series, broadcast from the 1960s to the present time, the author is able to pinpoint the visual roots of the animation characters in the context of yokai folklore and Edo- and Meiji- period monster painting traditions. Through analysing the changing images related to the representation of monsters in the series, the book documents the changes in the perception of monsters over the last half-century, while at the same time reflecting on the importance of Mizuki's work in keeping Japan's visual traditions alive and educating new audiences about folklore by recasting yokai imagery in modern-day settings in an innovative way. In addition, by analysing and comparing character, set, costume and mask design, plot and storyline of yokai-themed films, the book is also the first study to shed light on the roles the representations of yokai have been assigned in post-war Japanese cinema. This book will be of particular interest to those studying Japanese visual media, including manga and animation, as well as students and academics in the fields of Japanese Studies, Animation Studies, Art History and Graphic Design.

Stronger Than Spinach - The Secret Appeal of the Famous Studios Popeye Cartoons (Paperback): Steve R. Bierly Stronger Than Spinach - The Secret Appeal of the Famous Studios Popeye Cartoons (Paperback)
Steve R. Bierly
R662 Discovery Miles 6 620 Ships in 18 - 22 working days
Animation - Art and Industry (Paperback): Maureen Furniss Animation - Art and Industry (Paperback)
Maureen Furniss
R761 Discovery Miles 7 610 Ships in 18 - 22 working days

Animation Art and Industry is an introductory reader covering a broad range of animation studies topics, focusing on both American and international contexts. It provides information about key individuals in the fields of both independent and experimental animation, and introduces a variety of topics relevant to the critical study of media censorship, representations of gender and race, and the relationship between popular culture and fine art. Essays span the silent era to the present, include new media such as web animation and gaming, and address animation made using a variety of techniques."

Animation in Process (Paperback): Andrew Selby Animation in Process (Paperback)
Andrew Selby
R741 Discovery Miles 7 410 Ships in 4 - 6 working days

From Hollywood blockbuster to striving independent filmmaker, from mobile phone games to characters advertising products on television, from pseudo live action through to virtual environments, animation is able to transcend boundaries to new audiences.
This book shows how artists, designers, filmmakers, programmers, directors, writers, and producers have seized the chance to entertain using a versatile and compelling medium.
Animation in Process is not only a creative showcase exposing the best talent in the field today, but an in-depth exploration of working methods and processes behind the highly polished features they create, with previously unseen material such as sketches, working drawings, storyboards, and other work-in-progress that documents the animators' craft.

Yabba Dabba Doo! the Alan Reed Story (Paperback): Alan Reed, Ben Ohmart Yabba Dabba Doo! the Alan Reed Story (Paperback)
Alan Reed, Ben Ohmart
R656 Discovery Miles 6 560 Ships in 18 - 22 working days

If you're not old enough to remember Falstaff on The Fred Allen Show, perhaps you recall Fred Flintstone from The Flintstones, that modern stoneage family. Both boisterous voices - and more - came from the talented mouth of Alan Reed, one of the greatest actors ever to light up radio, television and films. This is his story, published for the first time, complete with rare photos and credit list.

Naked Lens - Beat Cinema (Paperback, Revised Edition): Jack Sargeant Naked Lens - Beat Cinema (Paperback, Revised Edition)
Jack Sargeant
R444 Discovery Miles 4 440 Ships in 18 - 22 working days

Celebrating the celluloid expression of the Beat spirit--arguably the most sustained legacy in U.S. counterculture--Naked Lens is a comprehensive study of the most significant interfaces between the Beat writers, Beat culture, and cinema. Naked Lens features key Beat players and their collaborators, including William Burroughs, Allen Ginsberg, Jack Kerouac, Charles Bukowski, Brion Gysin, Antony Balch, Ron Rice, John Cassavetes, Andy Warhol, Bob Dylan, Klaus Maeck, and Gus van Sant. As well as examining clearly Beat-inspired films such as Pull My Daisy, Chappaqua, and The Flower Thief, Jack Sargeant discusses cinema verite and performance films (Shadows and Wholly Communion), B-movies (The Subterraneans and Roger Corman's Bucket of Blood), and Hollywood adaptations (Heart Beat and Barfly). The second half of the book is devoted to an extensive analysis of the films relating to William Burroughs, from Antony Balch's Towers Open Fire to David Cronenberg's Naked Lunch. This book also contains the last ever interview with writer Allen Ginsberg, recorded three months before his death in April 1997.

JapanAmerica - How Japanese Pop Culture Has Invaded the US (Paperback): Roland Kelts JapanAmerica - How Japanese Pop Culture Has Invaded the US (Paperback)
Roland Kelts
R498 R465 Discovery Miles 4 650 Save R33 (7%) Ships in 18 - 22 working days

Tells the incredible story of the way Japanese entertainment and popular art continue to grow and draw two very different worlds together.Anime and Manga are hot - the popularity of these media is only increasing. As both become more mainstream, the pool of those interested in learning more about them is going to get bigger.A contributor for publications like the Village Voice; Kelts is young, hip, and making waves.Opens the topic for those who are not anime fans - while hardcore anime fans remain the most important force behind the success of Susan Napier's book, more and more people are now learning about anime through friends and family. This book will open a window on anime that is accessible to all.Japanamerica is the first book that directly addresses the Western experience of the Japanese pop culture craze - looking at anime, Hayao Miyazaki's epics, the burgeoning world of hentai, Haruki Murakami's fiction, and including interviews with the inventor of Pac-man and executives from TokyoPop.

Estonian Animation - Between Genius and Utter Illiteracy (Paperback): Chris Robinson Estonian Animation - Between Genius and Utter Illiteracy (Paperback)
Chris Robinson
R704 Discovery Miles 7 040 Ships in 18 - 22 working days

Ever wonder why Estonian animation features so many carrots or why cows often perform pyramids? Well, neither question is answered in Chris Robinson s new book, Estonian Animation. Robinson s frank, humorous, and thoroughly researched book traces the history of Estonia s acclaimed animation scene from early experiments in the 1930s to the creation of puppet (Nukufilm) and cel (Joonisfilm) animation studios during the Soviet era, as well as Estonia s surprising international success during the post-Soviet era. In addition, Robinson writes about the discovery of films by four 1960s animation pioneers who, until the release of this book, had been unknown to most Estonian and international animation historians."

Animated Worlds (Paperback): Suzanne Buchan Animated Worlds (Paperback)
Suzanne Buchan
R779 Discovery Miles 7 790 Ships in 18 - 22 working days

What do we mean by the term "animation" when we are discussing film? Is it a technique? A style? A way of seeing or experiencing "a world" that has little relation to our own lived experience of "the world"? In Animated Worlds, contributors reveal the astonishing variety of "worlds" animation confronts us with. Essays range from close film analyses to phenomenological and cognitive approaches, spectatorship, performance, literary theory, and digital aesthetics. Authors include Vivian Sobchack, Richard Weihe, Thomas Lamarre, Paul Wells, and Karin Wehn.

The Film Work of Norman McLaren (Paperback): Terence Dobson The Film Work of Norman McLaren (Paperback)
Terence Dobson
R920 Discovery Miles 9 200 Ships in 18 - 22 working days
Tex Avery - A Unique Legacy (Paperback): Floriane Place-verghnes Tex Avery - A Unique Legacy (Paperback)
Floriane Place-verghnes
R620 Discovery Miles 6 200 Ships in 18 - 22 working days

Floriane Place-Verghnes examines the work of this great American animator. Focusing primarily on four facets of Avery s work, the author first concentrates on Avery s ability to depict the American attempt both to retrieve the past nostalgically and to catch the Zeitgeist of 1940s America, which confronts the questions of violence and survival. She also analyzes issues of sex and gender and the crucial role Hollywood played in reshaping the image of womanhood, reducing it to a bipolar opposition. Thirdly, she examines the comic language developed by Avery which, although drawing on the work of the Marx Brothers and Chaplin (among others), transcended their conventions. Finally, Place-Verghnes considers Avery s place in the history of cartoon-making technique."

Mouse Tracks - The Story of Walt Disney Records (Paperback): 'Tim Hollis, Greg Ehrbar Mouse Tracks - The Story of Walt Disney Records (Paperback)
'Tim Hollis, Greg Ehrbar
R1,055 Discovery Miles 10 550 Ships in 18 - 22 working days

Around the world there are grandparents, parents, and children who can still sing ditties by Tigger or Baloo the Bear or the Seven Dwarves. This staying power and global reach is in large part a testimony to the pizzazz of performers, songwriters, and other creative artists who worked with Walt Disney Records.

"Mouse Tracks: The Story of Walt Disney Records" chronicles for the first time the fifty-year history of the Disney recording companies launched by Walt Disney and Roy Disney in the mid-1950s, when Disneyland Park, Davy Crockett, and the Mickey Mouse Club were taking the world by storm. The book provides a perspective on all-time Disney favorites and features anecdotes, reminiscences, and biographies of the artists who brought Disney magic to audio.

Authors Tim Hollis and Greg Ehrbar go behind the scenes at the Walt Disney Studios and discover that in the early days Walt Disney and Roy Disney resisted going into the record business before the success of "The Ballad of Davy Crockett" ignited the in-house label. Along the way, the book traces the recording adventures of such Disney favorites as Mickey Mouse, Donald Duck, Cinderella, Bambi, Jiminy Cricket, Winnie the Pooh, and even Walt Disney himself. Mouse Tracks reveals the struggles, major successes, and occasional misfires. Included are impressions and details of teen-pop princesses Annette Funicello and Hayley Mills, the Mary Poppins phenomenon, a Disney-style "British Invasion," and a low period when sagging sales forced Walt Disney to suggest closing the division down.

Complementing each chapter are brief performer biographies, reproductions of album covers and art, and facsimiles of related promotional material. "Mouse Tracks" is a collector's bonanza of information on this little-analyzed side of the Disney empire.

Tim Hollis lives in Birmingham, Alabama. Three of his previous books--histories of tourism and children's television--are published by University Press of Mississippi. Two-time Grammy nominee Greg Ehrbar, a twenty-year Disney company veteran, is a writer of advertising, books, television specials, radio shows, compact discs, and Walt Disney Records Read-Alongs.

Learn more about the book and the authors at www.mousetracksonline.com.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The Ultimate Disney Sticker Book
Dk Paperback R161 R140 Discovery Miles 1 400
The Art of Encanto
Disney Hardcover R725 Discovery Miles 7 250
Disney Quotes to Live Your Life By…
Walt Disney Company Ltd. Hardcover R177 Discovery Miles 1 770
Beauty and the Beast (Disney Animated…
Sally Morgan Hardcover R364 Discovery Miles 3 640
Aardman: Robin Robin Advent Calendar…
Flame Tree Studio Calendar R138 Discovery Miles 1 380
Mulan (Disney Animated Classics) - A…
Lily Murray Hardcover  (1)
R362 Discovery Miles 3 620
The Unofficial Ghibli Cookbook
Thibaud Villanova Hardcover R546 Discovery Miles 5 460
Alice in Wonderland (Disney Animated…
Sally Morgan Hardcover R362 Discovery Miles 3 620
Jackie Chan
Michelle Le Blanc, Colin Odell Paperback R46 Discovery Miles 460
The Akira Book - Katsuhiro Otomo: The…
Jeremy Mark Robinson Hardcover R1,597 Discovery Miles 15 970

 

Partners