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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Stuck in traffic, trying a new recipe or still figuring out the
ultimate workout regime? Sometimes we all need a little guidance,
and this new series pitches our favourite super-heroes against
real-life (and often tricky) situations we will all recognise, from
bumping into an ex to asking for a raise - with often hilarious
results. With official Marvel comic-book artwork throughout, and a
dynamic design, this is the perfect gift book for Hulk fans who
want to see the world through the eyes of their hero.
Late for a meeting, lost your keys or having romance problems?
Sometimes we all need a little guidance, and this new series
pitches our favourite super-heroes against tricky situations we
will all recognise, from battles with body positivity to pacifying
office conflict - with often hilarious results. With official
Marvel comic-book artwork throughout, and a dynamic design, this is
the perfect book for Spider-Man fans who want to see the world
through the eyes of their hero.
Contributions by Graham Barton, Raz Greenberg, Gyongyi Horvath,
Birgitta Hosea, Tze-yue G. Hu, Yin Ker, M. Javad Khajavi, Richard
J. Leskosky, Yuk Lan Ng, Giryung Park, Eileen Anastasia Reynolds,
Akiko Sugawa-Shimada, Koji Yamamura, Masao Yokota, and Millie Young
Getting in touch with a spiritual side is a craving many are unable
to express or voice, but readers and viewers seek out this desired
connection to something greater through animation, cinema, anime,
and art. Animating the Spirited: Journeys and Transformations
includes a range of explorations of the meanings of the spirited
and spiritual in the diverse, dynamic, and polarized creative
environment of the twenty-first century. While animation is at the
heart of the book, such related Subjects as fine art, comics,
children's literature, folklore, religion, and philosophy enrich
the discoveries. These interdisciplinary discussions range from
theory to practice, within the framework of an ever-changing media
landscape. Working on different continents and coming from varying
cultural backgrounds, these diverse scholars, artists, curators,
and educators demonstrate the insights of the spirited. Authors
also size up new dimensions of mental health and related
expressions of human living and interactions. While the book
recognizes and acknowledges the particularities of the spirited
across cultures, it also highlights its universality, demonstrating
how it is being studied, researched, comprehended, expressed, and
consumed in various parts of the world.
Animation - Process, Cognition and Actuality presents a uniquely
philosophical and multi-disciplinary approach to the scholarly
study of animation, by using the principles of process philosophy
and Deleuzian film aesthetics to discuss animation practices, from
early optical devices to contemporary urban design and
installations. Some of the original theories presented are a
process-philosophy based theory of animation; a cognitive theory of
animation; a new theoretical approach to the animated documentary;
an original investigative approach to animation; and unique
considerations as to the convergence of animation and actuality.
Numerous animated examples (from all eras and representing a wide
range of techniques and approaches - including television shows and
video games) are examined, such as Fantastic Mr. Fox (2009), Madame
Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie
(2015), Grand Theft Auto V (2013) and Dr. Katz: Professional
Therapist (1995-2000). Divided into three sections, each to build
logically upon each other, Dan Torre first considers animation in
terms of process and process philosophy, which allows the reader to
contemplate animation in a number of unique ways. Torre then
examines animation in more conceptual terms in comparing it to the
processes of human cognition. This is followed by an exploration of
some of the ways in which we might interpret or 'read' particular
aspects of animation, such as animated performance, stop-motion,
anthropomorphism, video games, and various hybrid forms of
animation. He finishes by guiding the discussion of animation back
to the more tangible and concrete as it considers animation within
the context of the actual world. With a genuinely distinctive
approach to the study of animation, Torre offers fresh
philosophical and practical insights that prompt an engagement with
the definitions and dynamics of the form, and its current
literature.
Animation variously entertains, enchants, and offends, yet there
have been no convincing explanations of how these films do so.
Shadow of a Mouse proposes performance as the common touchstone for
understanding the principles underlying the construction,
execution, and reception of cartoons. Donald Crafton's
interdisciplinary methods draw on film and theater studies, art
history, aesthetics, cultural studies, and performance studies to
outline a personal view of animated cinema that illuminates its
systems of belief and world making. He wryly asks: Are animated
characters actors and stars, just like humans? Why do their
performances seem live and present, despite our knowing that they
are drawings? Why is animation obsessed with distressing the body?
Why were California regional artists and Stanislavsky so
influential on Disney? Why are the histories of animation and
popular theater performance inseparable? How was pictorial space
constructed to accommodate embodied acting? Do cartoon performances
stimulate positive or negative behaviors in audiences? Why is there
so much extreme eating? And why are seemingly insignificant shadows
vitally important? Ranging from classics like The Three Little Pigs
to contemporary works by Svankmajer and Plympton, these essays will
engage the reader's imagination as much as the subject of animation
performance itself.
It is hard to discuss the current film industry without
acknowledging the impact of comic book adaptations, especially
considering the blockbuster success of recent superhero movies. Yet
transmedial adaptations are part of an evolution that can be traced
to the turn of the last century, when comic strips such as "Little
Nemo in Slumberland" and "Felix the Cat" were animated for the
silver screen. Representing diverse academic fields, including
technoculture, film studies, theater, feminist studies, popular
culture, and queer studies, Comics and Pop Culture presents more
than a dozen perspectives on this rich history and the effects of
such adaptations. Examining current debates and the questions
raised by comics adaptations, including those around authorship,
style, and textual fidelity, the contributors consider the topic
from an array of approaches that take into account representations
of sexuality, gender, and race as well as concepts of
world-building and cultural appropriation in comics from Modesty
Blaise to Black Panther. The result is a fascinating re-imagination
of the texts that continue to push the boundaries of panel, frame,
and popular culture.
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Fame
- One Direction
(Paperback)
Michael Troy; Contributions by Gustavo Rubio; Edited by Darren G Davis
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The films from Pixar Animation Studios belong to the most popular
family films today. From Monsters Inc to Toy Story and Wall-E, the
animated characters take on human qualities that demand more than
just cultural analysis. What animates the human subject according
to Pixar? What are the ideological implications? Pixar with Lacan
has the double aim of analyzing the Pixar films and exemplifying
important psychoanalytic concepts (the voice, the gaze, partial
object, the Other, the object a, the primal father, the
name-of-the-father, symbolic castration, the imaginary/ the real/
the symbolic, desire and drive, the four discourses,
masculine/feminine), examining the ideological implications of the
images of human existence given in the films.
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