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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
Sound Design for Moving Image offers a clear introduction to sound design theory and practice to help you integrate sound ideas into your productions. Contemporary soundtracks are often made up of hundreds of separate tracks, and thousands of individual sounds, including elements of dialogue, music and sound effects. As a result, many budding filmmakers find them a daunting prospect, and are tempted to leave sound to the last stages of post-production. This book, from award-winning Sound Designer Kahra Scott-James, encourages you to incorporate sound into your pre-production planning, to make the most of this powerful narrative tool. Adopting a specific framework in order to help demystify sound design for moving image, the book isn't designed as a sound engineering handbook, but as a guide for moving image content creators wanting to explore sound and collaborate with sound designers. Regardless of medium, the same, or similar concepts can be adopted, adapted, and applied to any project employing sound. Includes detailed and insightful interviews with leading sound designers, including Randy Thom, Director of Sound Design at Skywalker Sound, and Glenn Kiser, Director of the Dolby Institute, as well as practical projects to help you hone your skills using video and sound files available from the companion website - https://bloomsbury.com/cw/sound-design-for-moving-image - making this is a complete sound course to take you from novice skills to confident practitioner.
"The Rocky and Bullwinkle Show" featured some of the wittiest, most
inspired, and relentlessly hilarious animation ever created. The
legendary Jay Ward and Bill Scott produced the gleeful wonder and
cumulative joy that transcended the crude drawings and occasionally
muddy sound. Jay Ward was the magnificent visionary, the outrageous
showman, while Bill Scott was the genial, brilliant head writer,
coproducer, and all-purpose creative whirlwind. With exclusive
interviews, original scripts, artwork, story notes, letters and
memos, Keith Scott has written the definitive history of Jay Ward
Productions.
Secrets of Clay Animation Revealed 3 is a book teaching all methods the experts use to make stop motion films from start to finish. After reading Secrets you will know how to create several types of armatures, learn how puppets are sculpted, make a motion control rig, light your sets, make your own surface gages, use video reference, chroma key, capture programs and more. Please check out the list of contents here: http: //www.animateclay.com/shop/secrets/contents.html UPDATE: We now have many new updates, an improved layout and interviews in this latest version 3 release as of July 2009. Find out what animator Anthony Scott has to say about the craft, as well as Justin Rasch, Jeremy Spake, Kathy Zung and animator Brad Schiff. We also corrected some of the outdated hyperlinks and added many new images.
Two filmmakers who've beaten the system give the real dope on what
it takes to get your movie made.
As Roger Rosenblatt put it, "What makes "Serious Business" a special treat is that it is like the best of the cartoons itself--funny, touching, and infused with thoughtful joy." This generously illustrated history of animation looks at the creation and celluloid careers of such American icons as Felix the Cat, Jiminy Cricket, Mickey and Minnie, Popeye and Olive Oyl, Goofy, Yogi Bear, Alvin and the Chipmunks, Daffy Duck, Tom and Jerry, and the Pink Panther. Art and commerce collide again and again as Stefan Kanfer wittily probes the origins of such diverse cartoon families as the Flintstones, the Jetsons, and the Simpsons and looks at the phenomenal success of feature-length animated films such as "Who Framed Roger Rabbit?" and "The Lion King," "Serious Business" is itself a classic of animation, bringing to life an art and an industry whose creations have now worked their way into every corner of American life.
Celluloid Mavericks: A History of American Independent Filmmaking documents this rich history, showing what it meant to be "independent" in the 1930s and what it means today. Author Greg Merritt distinguishes between indie and semi-indie productions, explores the genres represented under the independent umbrella, and addresses the question of what makes a movie independent -- its "spirit" or the budget backing the production. From one-reel flicks at the turn of the century to the blockbusters of the '90s, Celluloid Mavericks takes readers on a fascinating tour of the industry.
Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists. Key Features Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects. Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips. Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks. Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Hayao Miyazaki's career in animation has made him famous as not only the greatest director of animated features in Japan, the man behind classics as My Neighbour Totoro (1988) and Spirited Away (2001), but also as one of the most influential animators in the world, providing inspiration for animators in Disney, Pixar, Aardman, and many other leading studios. However, the animated features directed by Miyazaki represent only a portion of his 50-year career. Hayao Miyazaki examines his earliest projects in detail, alongside the works of both Japanese and non-Japanese animators and comics artists that Miyazaki encountered throughout his early career, demonstrating how they all contributed to the familiar elements that made Miyazaki's own films respected and admired among both the Japanese and the global audience.
Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Animator Norman McLaren is best known for his experimental films using pioneering techniques and his work as founder of the animation department of the National Film Board of Canada (NFB), but little mention is made of his Scottish heritage or his personal life. Nichola Dobson examines some of the key events and people in his life through a close examination of his key works and his personal papers, and discusses how influential they were. By using archive material to discover his personal identity and close readings of his films, Norman McLaren rediscovers one of the most important figures in animation history. Divided into thematic chapters of significant areas of influence, Dobson analyzes his formative years growing up in Scotland and his relationship with fellow Scot, John Grierson; the international travel which influenced him politically and creatively; the creative arts which played a vital part of his life; his collaborations with other artists and his complex, and rarely discussed, personal life. Each of these chapters considers his key films during those periods with a close detailed analysis and a further examination of his life through his correspondence with family and close friends. By featuring this previously un-published material, the book allows much of the consideration of the work to be in McLaren's own words and offers a deep insight into his vast output of films over nearly 50 years.
A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre's field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime's relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media-from console games and video to iOS games and streaming-to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.
A CHOICE Outstanding Academic Title, 2019 Mickey Mouse, Betty Boop, Donald Duck, Bugs Bunny, Felix the Cat, and other beloved cartoon characters have entertained media audiences for almost a century, outliving the human stars who were once their contemporaries in studio-era Hollywood. In Animated Personalities, David McGowan asserts that iconic American theatrical short cartoon characters should be legitimately regarded as stars, equal to their live-action counterparts, not only because they have enjoyed long careers, but also because their star personas have been created and marketed in ways also used for cinematic celebrities. Drawing on detailed archival research, McGowan analyzes how Hollywood studios constructed and manipulated the star personas of the animated characters they owned. He shows how cartoon actors frequently kept pace with their human counterparts, granting "interviews," allowing "candid" photographs, endorsing products, and generally behaving as actual actors did-for example, Donald Duck served his country during World War II, and Mickey Mouse was even embroiled in scandal. Challenging the notion that studios needed actors with physical bodies and real off-screen lives to create stars, McGowan demonstrates that media texts have successfully articulated an off-screen existence for animated characters. Following cartoon stars from silent movies to contemporary film and television, this groundbreaking book broadens the scope of star studies to include animation, concluding with provocative questions about the nature of stardom in an age of digitally enhanced filmmaking technologies.
A major work destined to change how scholars and students look at television and animation With the release of author Thomas Lamarre's field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime's relationship to television while placing it within important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media-from console games and video to iOS games and streaming-to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The Anime Ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students.
In Cartoon Vision Dan Bashara examines American animation alongside the modern design boom of the postwar era. Focusing especially on United Productions of America (UPA), a studio whose graphic, abstract style defined the postwar period, Bashara considers animation akin to a laboratory, exploring new models of vision and space alongside theorists and practitioners in other fields. The links-theoretical, historical, and aesthetic-between animators, architects, designers, artists, and filmmakers reveal a specific midcentury modernism that rigorously reimagined the senses. Cartoon Vision invokes the American Bauhaus legacy of Laszlo Moholy-Nagy and Gyoergy Kepes and advocates for animation's pivotal role in a utopian design project of retraining the public's vision to better apprehend a rapidly changing modern world.
Relive childhood excitement and celebrate more than 30 years of He-Man, She-Ra, Skeletor and all the Masters of the Universe! By the Power of Grayskull! The war for Eternia begins again in 2021! Officially licensed by Mattel, this stunning guide is a visual celebration of Masters of the Universe's enduring legacy, including artworks, sketches, posters and merchandise from the official archives. With the continuation of He-Man's epic story, and a new CGI animated series both scheduled to release on Netflix in 2021, it's the perfect time to familiarise yourself with all the heroes, villains, amazing battles and incredible locations from your childhood. Explore the full history of the toys, minicomics, TV series and movies. Meet characters including Skeletor, Man-At-Arms, Teela, Battle Cat, Beast Man and She-Ra and track how they change through the decades, from 1982 to today. Go behind-the-scenes to discover what it took to create a franchise with phenomenal worldwide impact. There's also a sneak peak at the reboots, to find out how He-Man, one of the biggest icons of the 80s, is being restored to his former glory. (c) 2021 Mattel
Der Sammelband widmet sich dem spezifischen Verhaltnis von Animation und verschiedenen Transformationsprozessen. In den geplanten Aufsatzen werden (Ver-)Wandlungen von Formen und Koerpern, von Zeit und Raum, aber auch der Wandel von wissenschaftlichen Definitionen oder (inter-)kulturellen Bezugen untersucht. Ziel ist es, die Wandlungsfahigkeiten der Animation in den Blick zu nehmen und ihre Umgestaltungs- und Umsetzungs- und UEbersetzungsleistungen als Phanomene genauer zu beschreiben.
One of the major icons of modern cinema, and hugely influential on pop-culture over the past three decades, Pixar Animation Studios has proved to be an endless source of imagination and delight for children and adults alike. From the Toy Story Trilogy to Brave, The Incredibles to Ratatouille, its films have played a vital role in reminding audiences around the globe of animation's capacity as both an entertainment and an art form. Every feature sits on the 'top 50 highest-grossing animated films of all-time' list, and with over 200 awards to their name, including numerous Oscars, they're as revered by critics as they are successful at the box-office. The Films of Pixar Animation Studio offers a one-stop guide to the studio's entire back catalogue, discussing in-depth the creative choices behind each film, and their place within the wider cinema landscape and animation history. It also offers an insight into their very particular way of working, and the role of the films' producers, writers, directors and animators on each project, examining their colourful and original use of a folk-tale sensibility, and their unique aesthetic.
This collection of essays explores the link between comedy and animation in studio-era cartoons, from filmdom's earliest days through the twentieth century. Written by a who's who of animation authorities, "Funny Pictures" offers a stimulating range of views on why animation became associated with comedy so early and so indelibly, and illustrates how animation and humor came together at a pivotal stage in the development of the motion picture industry. To examine some of the central assumptions about comedy and cartoons and to explore the key factors that promoted their fusion, the book analyzes many of the key filmic texts from the studio years that exemplify animated comedy. "Funny Pictures" also looks ahead to show how this vital American entertainment tradition still thrives today in works ranging from "The Simpsons" to the output of Pixar.
Find Olaf and more of your favourite characters from Frozen and Frozen 2 in this beautiful search-and-find book. Following on from the success of Where's Mickey? and Where's Spidey?, Studio Press presents Where's Olaf? Explore the enchanting lands of Arendelle, from the royal castle to the mysterious Valley of the Living Rock, while you hunt for Anna, Elsa, Kristoff, Sven and, of course, Olaf! With delightful hidden details in every scene, Frozen fans will love this busy and beautiful search-and-find book.
In Pixar and the Aesthetic Imagination, Eric Herhuth draws upon film theory, animation theory, and philosophy to examine how animated films address aesthetic experience within contexts of technological, environmental, and sociocultural change. Since producing the first fully computer-animated feature film, Pixar Animation Studios has been a creative force in digital culture and popular entertainment. But, more specifically, its depictions of uncanny toys, technologically sublime worlds, fantastic characters, and meaningful sensations explore aesthetic experience and its relation to developments in global media, creative capitalism, and consumer culture. This investigation finds in Pixar's artificial worlds and transformational stories opportunities for thinking through aesthetics as a contested domain committed to newness and innovation as well as to criticism and pluralistic thought.
In Birth of an Industry, Nicholas Sammond describes how popular early American cartoon characters were derived from blackface minstrelsy. He charts the industrialization of animation in the early twentieth century, its representation in the cartoons themselves, and how important blackface minstrels were to that performance, standing in for the frustrations of animation workers. Cherished cartoon characters, such as Mickey Mouse and Felix the Cat, were conceived and developed using blackface minstrelsy's visual and performative conventions: these characters are not like minstrels; they are minstrels. They play out the social, cultural, political, and racial anxieties and desires that link race to the laboring body, just as live minstrel show performers did. Carefully examining how early animation helped to naturalize virulent racial formations, Sammond explores how cartoons used laughter and sentimentality to make those stereotypes seem not only less cruel, but actually pleasurable. Although the visible links between cartoon characters and the minstrel stage faded long ago, Sammond shows how important those links are to thinking about animation then and now, and about how cartoons continue to help to illuminate the central place of race in American cultural and social life.
20 years ago, animated features were widely perceived as cartoons for children. Today they encompass an astonishing range of films, styles and techniques. There is the powerful adult drama of Waltz with Bashir; the Gallic sophistication of Belleville Rendez-Vous; the eye-popping violence of Japan's Akira; and the stop-motion whimsy of Wallace & Gromit in The Curse of the Were-Rabbit. Andrew Osmond provides an entertaining and illuminating guide to the endlessly diverse world of animated features, with entries on 100 of the most interesting and important animated films from around the world, from the 1920s to the present day. Blending in-depth history and criticism, 100 Animated Feature Films balances the blockbusters with local success stories from Eastern Europe to Hong Kong. This revised and updated new edition addresses films that have been released since publication of the first edition, such as the mainstream hits Frozen, The Lego Movie and Spider-Man: Into the Spider-Verse, as well as updated entries on franchises such as the Toy Story movies. It also covers bittersweet indie visions such as Michael Dudok de Wit's The Red Turtle, Charlie Kaufman's Anomalisa, Isao Takahata's Tale of the Princess Kaguya, the family saga The Wolf Children and the popular blockbuster Your Name. Osmond's wide-ranging selection also takes in the Irish fantasy Song of the Sea, France's I Lost My Body and Brazil's Boy and the World. Osmond's authoritative and entertaining entries combine with a contextualising introduction and key filmographic information to provide an essential guide to animated film. |
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