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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Acting and Performance for Animation (Paperback, New): Derek Hayes Acting and Performance for Animation (Paperback, New)
Derek Hayes
R1,391 R1,213 Discovery Miles 12 130 Save R178 (13%) Ships in 10 - 15 working days

Character animation involves more than the principles of animation and the mechanics of motion. As an animator, you've just been asked to animate a scene where a character arrives to work, late. While you know how to animate the character's movements, how should the character enter into the scene? Does the character enter slowly? Quickly? Doggedly determined? Hesitantly? Is he frustrated, or merely apathetic? What is the larger context for the character being late? The answers to these questions can certainly affect how to animate you character. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound, acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.

The Men Who Created Gundam (Paperback): Hideki Owada The Men Who Created Gundam (Paperback)
Hideki Owada
R602 Discovery Miles 6 020 Ships in 9 - 17 working days

In 1978 animation director Yoshiyuki Tomino set forth to change the Japanese animation industry. For decades prior, Japanese science fiction had churned out numerous tales of semi-autonomous robots that would often come to the aide of humanity, but as someone who worked on a number of those works, Tomino came to the realization that he wanted to see a more realistic robot narrative. His vision was one where the robot while just slightly more human in appearance, was utilized more as a tool manipulated by man. With renowned artist Yoshikazu Yasuhiko by his side, and occasionally as his artistic rival, Tomino would change the way the whole world came to see Japanese animation and the broader toy and comics industries built around it. This evolution would be a war in its own right! Battles were fought in the offices of the animation studio! Conflicts were equally as heated in the recording booth!

Estonian Animation - Between Genius and Utter Illiteracy (Paperback): Chris Robinson Estonian Animation - Between Genius and Utter Illiteracy (Paperback)
Chris Robinson
R650 Discovery Miles 6 500 Ships in 12 - 19 working days

Ever wonder why Estonian animation features so many carrots or why cows often perform pyramids? Well, neither question is answered in Chris Robinson s new book, Estonian Animation. Robinson s frank, humorous, and thoroughly researched book traces the history of Estonia s acclaimed animation scene from early experiments in the 1930s to the creation of puppet (Nukufilm) and cel (Joonisfilm) animation studios during the Soviet era, as well as Estonia s surprising international success during the post-Soviet era. In addition, Robinson writes about the discovery of films by four 1960s animation pioneers who, until the release of this book, had been unknown to most Estonian and international animation historians."

Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.): Craig Lauridsen Stop Motion Handbook 3.1 Using GarageBand and iStopMotion (Paperback, Colour (Second) ed.)
Craig Lauridsen
R1,118 Discovery Miles 11 180 Ships in 10 - 15 working days
Drawn to Sound - Animation Film Music and Sonicity (Paperback): Rebecca Coyle Drawn to Sound - Animation Film Music and Sonicity (Paperback)
Rebecca Coyle
R824 Discovery Miles 8 240 Ships in 12 - 19 working days

Animation films are widely consumed in the general population and the study of animation films has blossomed. But music and sound are often marginalized, despite the significance of music, voice talent, sound design and effects for both the films and their marketing. Drawn to Sound unpacks animation film sound and music tracks, and contextualises them within the screen and music industries. Focusing on feature-length, widely-distributed films released in the post-WW2 period, the book highlights work from key centres of animation production, such as the USA, the UK, Japan, significant studios including Disney, Aardman Animation and Studio Ghibli, and major auteurs like Tim Burton. Chapters by animation experts such as Paul Wells and Daniel Goldmark and by film music authorities including Philip Hayward, Ian Inglis and Janet Halfyard offer international perspectives on the history and aesthetics of music and sound in animation film. Contributions from authors in Japan, Australia, England, the USA and Canada explore animation soundtracks, their creators and their production approaches. Different disciplinary perspectives from music, media, cultural and animation studies offer models for future analysis. As the first of its kind, this anthology is an invaluable resource for students, teachers and researchers in film, animation, music and media studies.

Animation Behind the Iron Curtain (Paperback): Eleanor Cowen Animation Behind the Iron Curtain (Paperback)
Eleanor Cowen
R763 Discovery Miles 7 630 Ships in 12 - 19 working days
Yuri Norstein and Tale of Tales - An Animator's Journey (Paperback): Clare Kitson Yuri Norstein and Tale of Tales - An Animator's Journey (Paperback)
Clare Kitson
R749 R693 Discovery Miles 6 930 Save R56 (7%) Ships in 12 - 19 working days

Widely acclaimed as the best animated film of all time, Tale of Tales is a poetic amalgam of Yuri Norstein s memories of his past and hopes and fears for the future: his post-war childhood, remnants of the personal tragedies of war, the little wolf character in the lullaby his mother used to sing, the neighbors in his crowded communal flat, the tango played in the park on summer evenings, and the small working-class boy s longing to emerge from the dark central corridor of the kommunalka into a luminous world of art and poetry. In Yuri Norstein and Tale of Tales: An Animator s Journey, Clare Kitson examines the passage of these motifs into the film and delves into later influences that also affected its genesis. More than merely a study of one animated film or a biography of its creator, Kitson s investigation encompasses the Soviet culture from which this landmark film emerged and sheds light on creative influences that shaped the work of this acclaimed filmmaker."

Cartoon Character Animation with Maya - Mastering the Art of Exaggerated Animation (Paperback): Keith Osborn Cartoon Character Animation with Maya - Mastering the Art of Exaggerated Animation (Paperback)
Keith Osborn
R1,210 Discovery Miles 12 100 Ships in 12 - 19 working days

Have you ever wanted to try your hand at cartoony computer animation? Then look no further... Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. From planning to posing to polish, you'll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor. Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There's also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations! Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sanchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog

What Would Spider-Man Do? - A Marvel super hero's guide to everyday life (Hardcover): Susie Rae What Would Spider-Man Do? - A Marvel super hero's guide to everyday life (Hardcover)
Susie Rae; Illustrated by Marvel Entertainment International Ltd
R235 R206 Discovery Miles 2 060 Save R29 (12%) Ships in 12 - 19 working days

Late for a meeting, lost your keys or having romance problems? Sometimes we all need a little guidance, and this new series pitches our favourite super-heroes against tricky situations we will all recognise, from battles with body positivity to pacifying office conflict - with often hilarious results. With official Marvel comic-book artwork throughout, and a dynamic design, this is the perfect book for Spider-Man fans who want to see the world through the eyes of their hero.

Animation Writing and Development - From Script Development to Pitch (Paperback): Jean Wright Animation Writing and Development - From Script Development to Pitch (Paperback)
Jean Wright
R1,252 Discovery Miles 12 520 Ships in 9 - 17 working days

The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.
* Filled with writing exercises that will challenge your writing limits
* Understand inspiration, idea gathering, and story development
* Tips on how to write for kids and why certain stories appeal to different ages
* The how and why of dialogue-what works, and what doesn't

Rendering Techniques '97 - Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997 (Paperback,... Rendering Techniques '97 - Proceedings of the Eurographics Workshop in St. Etienne, France, June 16-18, 1997 (Paperback, Softcover reprint of the original 1st ed. 1997)
Julie Dorsey, Philipp Slusallek
R1,644 Discovery Miles 16 440 Ships in 10 - 15 working days

The book contains the proceedings of the 8th Eurographics Rendering Workshop, which took place from 16th to 18th June, 1997, in Saint Etienne, France. After a series of seven successful events the workshop is now well established as the major international forum in the field of rendering and illumination techniques. It brought together the experts of this field. Their recent research results are compiled in this proceedings together with many color images that demonstrate new ideas and techniques. This year we received a total of 63 submissions of which 28 were selected for the workshop after a period of careful reviewing and evaluation by the 27 mem bers of the international program committee. The quality of the submissions was again very high and, unfortunately, many interesting papers had to be rejected. In addition to regular papers the program also contains two invited lectures by Shenchang Eric Chen (Live Picture) and Per Christensen (Mental Images). The papers in this proceedings contain new research results in the areas of Finite-Element and Monte-Carlo illumination algorithms, image-based render ing, outdoor and natural illumination, error metrics, perception, texture and color handling, data acquisition for rendering, and efficient use of hardware. While some contributions report results from more efficient or elegant algo rithms, others pursue new and experimental approaches to find better solutions to the open problems in rendering."

Design in Motion - Applying Design Principles to Filmmaking (Paperback): Penny Hilton Design in Motion - Applying Design Principles to Filmmaking (Paperback)
Penny Hilton
R1,138 Discovery Miles 11 380 Ships in 9 - 17 working days

With an abundance of information on how to create motion graphics already available, Design in Motion focuses on the why of moving image and less about the how. By unpacking the reasons behind screen designer's production choices, each chapter deconstructs examples of motion graphics by drawing on case studies of both familiar examples from contemporary cinema and unseen work from postgraduate motion graphic designers. It examines the value of image, text, motion, camera and transitions, explaining in detail why some methods work, while others fail. Whether you work in info-graphics, documentary or design, this book is structured to follow the production process and, together with its multimedia companion website, will be a by-your-side companion to guide you through your next project.

Allegro non troppo - Bruno Bozzetto's Animated Music (Hardcover): Marco Bellano Allegro non troppo - Bruno Bozzetto's Animated Music (Hardcover)
Marco Bellano
R2,830 R1,729 Discovery Miles 17 290 Save R1,101 (39%) Ships in 9 - 17 working days

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com "A film that will let you see the music and listen to drawings; in a word, a film full of Fantasia!" Bruno Bozzetto's Allegro non Troppo tips its hand right away: it is an unabashed, yet full of admiration, retake on Walt Disney's 1940 "concert feature". The obvious nod to that model fuels many tongue-in-cheek jokes in the film; however, Allegro non Troppo soon departs from mere parody, and becomes a showcase for the multifaceted aesthetics of Italian animation in 1976, as well as a witty social satire and a powerful rethinking of the music-image relationship in cinema. Marco Bellano reconstructs the history of the production of Allegro non Troppo, on the basis of an original research developed with the contribution of Bozzetto himself; it also presents an audiovisual analysis of the work, as to reassess the international relevance of Bozzetto's achievements by giving insight into the director's creative process.

Interpreting Anime (Paperback): Christopher Bolton Interpreting Anime (Paperback)
Christopher Bolton
R658 Discovery Miles 6 580 Ships in 12 - 19 working days

For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches Well-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton's Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone eager to see why this genre has remained a vital, adaptable art form for decades. Interpreting Anime is easily accessible and structured around individual films and a broad array of critical approaches. Each chapter centers on a different feature-length anime film, juxtaposing it with a particular medium-like literary fiction, classical Japanese theater, and contemporary stage drama-to reveal what is unique about anime's way of representing the world. This analysis is abetted by a suite of questions provoked by each film, along with Bolton's incisive responses. Throughout, Interpreting Anime applies multiple frames, such as queer theory, psychoanalysis, and theories of postmodernism, giving readers a thorough understanding of both the cultural underpinnings and critical significance of each film. What emerges from the sweep of Interpreting Anime is Bolton's original, articulate case for what makes anime unique as a medium: how it at once engages profound social and political realities while also drawing attention to the very challenges of representing reality in animation's imaginative and compelling visual forms.

Stop Motion Filmmaking - The Complete Guide to Fabrication and Animation (Paperback): Christopher Walsh Stop Motion Filmmaking - The Complete Guide to Fabrication and Animation (Paperback)
Christopher Walsh
R1,238 Discovery Miles 12 380 Ships in 9 - 17 working days

Based on a world-class curriculum and cutting-edge industry practices, Stop Motion Filmmaking offers step-by-step instruction in everything from puppet making and studio set-up to animation and filmmaking. Reflecting exciting advancements in the medium, animator and educator Christopher Walsh focuses closely on digital filmmaking techniques, and offers specific instruction for creating 3D designed and printed puppet components as well as hand-crafted elements. The book is enriched by exclusive online content in the form of detailed tutorials and examples, and by dynamic sidebars and inserts. Further accented by interviews with leading professionals from both the independent and major studio worlds, Stop Motion Filmmaking is designed for dedicated students of the art form, and provides invaluable training for any serious artist who is driven to bring frame-by-frame worlds to life through puppet animation.

Snow White and the Seven Dwarfs - New Perspectives on Production, Reception, Legacy (Hardcover): Chris Pallant, Christopher... Snow White and the Seven Dwarfs - New Perspectives on Production, Reception, Legacy (Hardcover)
Chris Pallant, Christopher Holliday
R3,275 R1,988 Discovery Miles 19 880 Save R1,287 (39%) Ships in 9 - 17 working days

This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com Walt Disney's Snow White and the Seven Dwarfs (David Hand, 1937) occupies a central place within the history of global animation. Based on the German fairy tale by the Brothers Grimm, the film was the first feature-length animated film produced by the Disney Studio and served to announce the animated cartoon as an industrial art form. Yet Disney's landmark version not only set in motion the Golden Age of the Hollywood cartoon, but has continued to stand as an international sensation, prompting multiple revisions and remakes within a variety of national filmmaking contexts. This book explores the enduring qualities that have marked Snow White's influence and legacy, providing a collection of original chapters that reflect upon its pioneering use of technology and contributions to animation's visual style, the film's reception within an American context, and its status as a global cultural phenomenon.

Motion Graphic Design - Applied History and Aesthetics (Paperback, 3rd edition): Jon Krasner Motion Graphic Design - Applied History and Aesthetics (Paperback, 3rd edition)
Jon Krasner
R1,977 Discovery Miles 19 770 Ships in 12 - 19 working days

Enhance your knowledge of motion graphic design aesthetics and history with this authoritative look at the evolution of the art form. Motion Graphic Design, Third Edition provides a historical and critical overview of how the language of traditional graphic design is combined with the dynamic visual language of cinema in film, television, and interactive media. It features works from highly acclaimed animators and motion graphics studios from across the globe. This new edition has been updated to include: Thorough analysis of motion graphics designed for websites, informational kiosks, desktop and mobile touchscreen applications, DVD menus, and games Inspiring examples of how motion graphics continue to shape our visual landscape by transforming interior and exterior spaces into more engaging, immersive environments Coverage of conventional frame-by-frame animation techniques including stop-motion, cutout, and freehand by contemporary animators and motion design studios Instruction in how to create continuity or discontinuity and maintain the interest of viewers with frame mobility and rhythmic editing Discussion of pictorial and sequential aspects of motion graphics compositions and how they are choreographed to enhance messages and enrich stories downloadable resources featuring new professional and student work from around the globe, as well as figures from the textbook This is a must-have whether you are a student who is learning the principles of motion graphics or a professional in need of inspiration and new ways to impress your clients. Anyone working in or aspiring to work in the motion media industry will benefit greatly from this valuable resource.

The Art of Ralph Breaks the Internet: Wreck-It Ralph 2 (Hardcover): Jessica Julius The Art of Ralph Breaks the Internet: Wreck-It Ralph 2 (Hardcover)
Jessica Julius; Foreword by Rich Moore, Phil Johnston
R976 R780 Discovery Miles 7 800 Save R196 (20%) Ships in 12 - 19 working days

A great collectors book for fans of Disney Oscar-nominated Wreck it Ralph movies and a resource for animation and film students. Features exclusive content on the making of Ralph Breaks the Internet: Wreck-It Ralph 2 Through never-before-seen concept art, character sketches, storyboards, colorscripts, and interviews with the production team, The Art of Ralph Breaks the Internet: Wreck-It Ralph 2 reveals the artistic process behind Disney's highly anticipated sequel to the Oscar-nominated 2012 animated Disney film Wreck-It Ralph. In the follow-up to the Oscar-nominated film Wreck-It Ralph, our hero leaves his arcade for the expansive universe of the Internet. Disney's artists have brought the world of the Internet (a world you may think you know) to life in an all-new, imaginative way. Through never-before-seen concept art, character sketches, storyboards, and colorscripts, along with interviews with the production team, The Art of Ralph Breaks the Internet reveals the artistic process behind Disney's highly anticipated sequel. Exclusive, behind-the-scenes content from Disney's artists Written by Jessica Julius, director, creative affairs, at Walt Disney Animation Studios and author of The Art of Zootopia; Phil Johnston, director and screenwriter of Ralph Breaks the Internet, co-writer of Oscar-winning animated film Zootopia and Wreck-It Ralph; and Rich Moore, director of Ralph Breaks the Internet, Zootopia and Wreck-It Ralph. Fans of The Art of Wreck-It Ralph (The Art of Disney) and The Art of Pixar: 25th Anniversary: The Complete Color Scripts and Select Art from 25 Years of Animation will enjoy this book. Ideal gift for fans of Disney/Pixar animated movies, students, animators and artists, and collectors Makes an interesting coffee table book (c)2018 Disney Enterprises, Inc. All Rights Reserved.

Animated Personalities - Cartoon Characters and Stardom in American Theatrical Shorts (Paperback): David McGowan Animated Personalities - Cartoon Characters and Stardom in American Theatrical Shorts (Paperback)
David McGowan
R890 R842 Discovery Miles 8 420 Save R48 (5%) Ships in 12 - 19 working days

A CHOICE Outstanding Academic Title, 2019 Mickey Mouse, Betty Boop, Donald Duck, Bugs Bunny, Felix the Cat, and other beloved cartoon characters have entertained media audiences for almost a century, outliving the human stars who were once their contemporaries in studio-era Hollywood. In Animated Personalities, David McGowan asserts that iconic American theatrical short cartoon characters should be legitimately regarded as stars, equal to their live-action counterparts, not only because they have enjoyed long careers, but also because their star personas have been created and marketed in ways also used for cinematic celebrities. Drawing on detailed archival research, McGowan analyzes how Hollywood studios constructed and manipulated the star personas of the animated characters they owned. He shows how cartoon actors frequently kept pace with their human counterparts, granting "interviews," allowing "candid" photographs, endorsing products, and generally behaving as actual actors did-for example, Donald Duck served his country during World War II, and Mickey Mouse was even embroiled in scandal. Challenging the notion that studios needed actors with physical bodies and real off-screen lives to create stars, McGowan demonstrates that media texts have successfully articulated an off-screen existence for animated characters. Following cartoon stars from silent movies to contemporary film and television, this groundbreaking book broadens the scope of star studies to include animation, concluding with provocative questions about the nature of stardom in an age of digitally enhanced filmmaking technologies.

Special Effects - Still in Search of Wonder (Paperback): Michele Pierson Special Effects - Still in Search of Wonder (Paperback)
Michele Pierson
R758 Discovery Miles 7 580 Ships in 12 - 19 working days

Designed to trick the eye and stimulate the imagination, special effects have changed the way we look at films and the worlds created in them. Computer-generated imagery (CGI), as seen in Hollywood blockbusters like Star Wars, Terminator 2, Jurassic Park, Independence Day, Men in Black, and The Matrix, is just the latest advance in the evolution of special effects. Even as special effects have been marveled at by millions, this is the first investigation of their broader cultural reception. Moving from an exploration of nineteenth-century popular science and magic to the Hollywood science fiction cinema of our time, Special Effects examines the history, advancements, and connoisseurship of special effects, asking what makes certain types of cinematic effects special, why this matters, and for whom. Michele Pierson shows how popular science magazines, genre filmzines, and computer lifestyle magazines have articulated an aesthetic criticism of this emerging art form and have helped shape how these hugely popular on-screen technological wonders have been viewed by moviegoers.

Walt Disney's Ultimate Inventor - The Genius of Ub Iwerks - Foreword by Leonard Maltin (Hardcover): Don Iwerks Walt Disney's Ultimate Inventor - The Genius of Ub Iwerks - Foreword by Leonard Maltin (Hardcover)
Don Iwerks
R1,804 R1,453 Discovery Miles 14 530 Save R351 (19%) Ships in 9 - 17 working days
Disney Pixar Luca Ultimate Sticker Book (Paperback): Dk Disney Pixar Luca Ultimate Sticker Book (Paperback)
Dk
R184 R157 Discovery Miles 1 570 Save R27 (15%) Ships in 10 - 15 working days
The Art of VIVO (Hardcover): Ramin Zahed The Art of VIVO (Hardcover)
Ramin Zahed; Foreword by Alex Lacamoire
R791 Discovery Miles 7 910 Ships in 12 - 19 working days

The official behind-the-scenes companion book to VIVO, the first-ever musical from the Academy Award-winning studio Sony Pictures Animation The Art of VIVO will give readers a behind-the-scenes look at VIVO, the first-ever musical from Sony Pictures Animation, including exclusive concept art, character designs, storyboards and commentary from the award-winning filmmaking team.VIVO, an animated musical adventure featuring all-new original songs from Lin-Manuel Miranda, the creator of the Broadway smash Hamilton, whose flair for mashing up musical styles will give the film a wholly unique and contemporary sound. This incredible story about music and friendship will take audiences on an epic adventure to gorgeous and vibrant locations never before seen in animation.

The Anime Boom in the United States - Lessons for Global Creative Industries (Paperback): Michal Daliot-Bul, Nissim Otmazgin The Anime Boom in the United States - Lessons for Global Creative Industries (Paperback)
Michal Daliot-Bul, Nissim Otmazgin
R642 R602 Discovery Miles 6 020 Save R40 (6%) Ships in 12 - 19 working days

The Anime Boom in the United States is a comprehensive and empirically grounded study of the expansion of anime marketing and sales into the United States. Using the example of Japanese animation, it examines the supporting organizational and cultural processes that constitute a transnational system for globalizing and localizing cultural commodities. Drawing on field research, survey data, and in-depth interviews with Japanese and American professionals in the animation industry, the authors investigate anime's arrival in the United States beginning in the 1960s, and explores the transnational networks of anime production and marketing as well as the cultural and artistic processes the genre has inspired. This detailed study of the anime boom in the United States is the starting point for a wider investigation of the globalization of contemporary culture and the way in which global creative industries operate in an age of media digitalization and convergence. It is an indispensable guide for all those interested in understanding the dynamics of power structures in cultural and media globalization.

Anime (Paperback): Michelle Le Blanc, Colin Odell Anime (Paperback)
Michelle Le Blanc, Colin Odell 1
R511 R463 Discovery Miles 4 630 Save R48 (9%) Ships in 12 - 19 working days

This guide to anime offers an overview of the art form, looking at its development in Japan and its export to other cultures. It includes a history of Japanese animation from early examples to the relaunch of animation as a viable commercial entity and its enormous rise in popularity after WWII. Anime explains the difference between manga and anime, offering a brief history of manga including its development from traditional art form (woodblock prints) to massive commercial success with millions of readers in Japan and worldwide. Odell and Le Blanc also consider anime style and genres, its market and importance in Japanese culture, and its perception in the West including controversy, such as criticisms of sex and violence in anime that affect other national markets, including the UK (notably Urotsukidoji) and the USA, where it is considered a 'kids only' market.

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