0
Your cart

Your cart is empty

Browse All Departments
Price
  • R0 - R50 (1)
  • R100 - R250 (29)
  • R250 - R500 (77)
  • R500+ (460)
  • -
Status
Format
Author / Contributor
Publisher

Books > Arts & Architecture > Performing arts > Films, cinema > Animation

The Men Who Created Gundam (Paperback): Hideki Owada The Men Who Created Gundam (Paperback)
Hideki Owada
R540 Discovery Miles 5 400 Ships in 10 - 15 working days

In 1978 animation director Yoshiyuki Tomino set forth to change the Japanese animation industry. For decades prior, Japanese science fiction had churned out numerous tales of semi-autonomous robots that would often come to the aide of humanity, but as someone who worked on a number of those works, Tomino came to the realization that he wanted to see a more realistic robot narrative. His vision was one where the robot while just slightly more human in appearance, was utilized more as a tool manipulated by man. With renowned artist Yoshikazu Yasuhiko by his side, and occasionally as his artistic rival, Tomino would change the way the whole world came to see Japanese animation and the broader toy and comics industries built around it. This evolution would be a war in its own right! Battles were fought in the offices of the animation studio! Conflicts were equally as heated in the recording booth!

The Animation Textbook - Text Book (Hardcover): Rao Heidmets The Animation Textbook - Text Book (Hardcover)
Rao Heidmets
R3,919 Discovery Miles 39 190 Ships in 10 - 15 working days

* Covers the entire process of creating animated films in an accessible and approachable way. * Includes colour-coded exercises to help readers practice the theories explained within. * Heavily illustrated with full colour images.

The Late Works of Hayao Miyazaki - A Critical Study, 2004-2013 (Paperback): Dani Cavallaro The Late Works of Hayao Miyazaki - A Critical Study, 2004-2013 (Paperback)
Dani Cavallaro
R636 Discovery Miles 6 360 Ships in 18 - 22 working days

Once a favorite of mainly art house audiences, Hayao Miyazaki's films have enjoyed increasing exposure in the West since his Spirited Away won the Oscar for Best Animated Feature in 2003. The award signaled a turning point for Miyazaki's Studio Ghibli, bringing his films prominence in the media and driving their distribution in multiple formats. This book explores the closing decade of Miyazaki's career (2004-2013), providing a close study of six feature films to which he contributed, including three he directed (Howl's Moving Castle, Ponyo and The Wind Rises). Seven short films created for exclusive screening at Tokyo's Ghibli Museum are also covered, four of which were directed by Miyazaki.

Miyazaki's Animism Abroad - The Reception of Japanese Religious Themes by American and German Audiences (Paperback): Eriko... Miyazaki's Animism Abroad - The Reception of Japanese Religious Themes by American and German Audiences (Paperback)
Eriko Ogihara-Schuck
R618 R498 Discovery Miles 4 980 Save R120 (19%) Ships in 10 - 15 working days

After winning an Oscar for Spirited Away, the Japanese director Hayao Miyazaki's animated films were dubbed into many languages. Some of the films are saturated with religious themes distinctive to Japanese culture. How were these themes, or what Miyazaki describes as ""animism,"" received abroad, especially considering that they are challenging to translate? This book examines how American and German audiences, grounded on Judeo-Christian traditions, responded to the animism in Miyazaki's Nausicaa of the Valley of the Wind (1984), My Neighbor Totoro (1988), Princess Mononoke (1998), Spirited Away (2001), and Ponyo on the Cliff by the Sea (2008). By a close reading of adaptations and film reviews, and a study of transitions in their verbal and visual approaches to animism, this book demonstrates that the American and German receptions transcended the conventional view of an antagonistic relationship between animism and Christianity. With the ability to change their shapes into forms easily accessible to other cultural arenas, the anime films make a significant contribution to inter-religious dialogue in the age of secularisation.

Hayao Miyazaki's World Picture (Paperback): Dani Cavallaro Hayao Miyazaki's World Picture (Paperback)
Dani Cavallaro
R636 Discovery Miles 6 360 Ships in 18 - 22 working days

Hayao Miyazaki has gained worldwide recognition as a leading figure in the history of animation, alongside Walt Disney, Milt Kahl, Tex Avery, Chuck Jones, Yuri Norstein and John Lasseter. In both his films and his writings, Miyazaki invites us to reflect on the unexamined beliefs that govern our lives. His eclectic body of work addresses compelling philosophical and political questions and demands critical attention. This study examines his views on contemporary culture and economics from a broad spectrum of perspectives, from Zen and classical philosophy and Romanticism, to existentialism, critical theory, poststructuralism and psychoanalytic theory.

The Art of the Penguins of Madagascar (Hardcover): The Art of the Penguins of Madagascar (Hardcover)
R767 R575 Discovery Miles 5 750 Save R192 (25%) Ships in 10 - 15 working days

The Art of The Penguins of Madagascar takes a deep dive into the making of the animated film, featuring everything from concept art, character backstories, and design inspirations, to interviews with key animation talent. Offering an exclusive behind-the-scenes peek at the creation of the remarkable film, this must-have book tells the story behind The Penguins of Madagascar.

That's Enough Folks - Black Images in Animated Cartoons, 1900-1960 (Hardcover): Henry T. Sampson That's Enough Folks - Black Images in Animated Cartoons, 1900-1960 (Hardcover)
Henry T. Sampson
R3,701 Discovery Miles 37 010 Ships in 10 - 15 working days

An authoritative and valuable resource for students and scholars of film animation and African-American history, film buffs, and casual readers. It is the first and only book to detail the history of black images in animated cartoons. Using advertisements, quotes from producers, newspaper reviews, and other sources, Sampson traces stereotypical black images through their transition from the first newspaper comic strips in the late 1890s, to their inclusion in the first silent theatrical cartoons, through the peak of their popularity in 1930s musical cartoons, to their gradual decline in the 1960s. He provides detailed storylines with dialogue, revealing the extensive use of negative caricatures of African Americans. Sampson devotes chapters to cartoon series starring black characters; cartoons burlesquing life on the old slave plantation with "happy" slaves Uncle Tom and Topsy; depictions of the African safari that include the white hunter, his devoted servant, and bloodthirsty black cannibals; and cartoons featuring the music and the widely popular entertainment style of famous 1930s black stars including Cab Calloway, Louis Armstrong, and Fats Waller. That's Enough Folks includes many rare, previously unpublished illustrations and original animation stills and an appendix listing cartoon titles with black characters along with brief descriptions of gags in these cartoons.

Pervasive Animation (Hardcover, New): Suzanne Buchan Pervasive Animation (Hardcover, New)
Suzanne Buchan
R4,804 Discovery Miles 48 040 Ships in 10 - 15 working days

This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.

The Avatar Television Franchise - Storytelling, Identity, Trauma, and Fandom (Hardcover): Francis M. Agnoli The Avatar Television Franchise - Storytelling, Identity, Trauma, and Fandom (Hardcover)
Francis M. Agnoli
R3,182 Discovery Miles 31 820 Ships in 10 - 15 working days

Nickelodeon's Avatar: The Last Airbender (2005-08) and its sequel The Legend of Korra (2012-14) are among the most acclaimed and influential U.S. animated television series of the 21st century. Yet, despite their elevated status, there have been few academic works published about them. The Avatar Television Franchise: Storytelling, Identity, Trauma, Fandom and Reception remedies this gap by bringing together a wide range of scholarly writings on these shows. This edited collection is comprised of 13 chapters organized into 4 sections, featuring close readings of key episodes, analyzing how they create meaning as well as illustrating how established theories can guide those readings. Some chapters explore different theories relating to identity as well as considering the repercussions of depicting real-world identities in these shows, while others examine the various manifestations of trauma from throughout the franchise as well as illustrates different scholarly approaches to the topic. Still others utilize fan studies to understand the myriad ways viewers have responded to and interpreted the Avatar franchise.

Japanese Aesthetics and Anime - The Influence of Tradition (Paperback): Dani Cavallaro Japanese Aesthetics and Anime - The Influence of Tradition (Paperback)
Dani Cavallaro
R919 R685 Discovery Miles 6 850 Save R234 (25%) Ships in 10 - 15 working days

This study addresses the relationship between Japanese aesthetics, a field steeped in philosophy and traditional knowledge, and anime, a prominent part of contemporary popular culture. There are three premises: (1) the abstract concepts promoted by Japanese aesthetics find concrete expression at the most disparate levels of everyday life; (2) the abstract and the concrete coalesce in the visual domain, attesting to the visual nature of Japanese culture at large; and (3) anime can help us appreciate many aspects of Japan's aesthetic legacy, in terms of both its theoretical propositions and its visual, even tangible, aspects.

Enviro-Toons - Green Themes in Animated Cinema and Television (Paperback): Deidre M Pike Enviro-Toons - Green Themes in Animated Cinema and Television (Paperback)
Deidre M Pike
R610 Discovery Miles 6 100 Ships in 18 - 22 working days

This book takes an ecrocritical approach to analytical readings of animated feature films, short subjects and television shows. Beginning with the ""simply subversive"" environmental messages in the Felix the Cat cartoons of the 1920s, the author examines ""green"" themes in such popular animated film efforts as Bambi (1942), The Simpsons Movie (2007), Wall-E (2008) and Happy Feet (2008), as well as James Cameron's live action/animation blockbuster Avatar (2009). The discussion extends beyond American films to include the works of Japanese animator Hayao Miyazaki, including the Oscar-winning Spirited Away (2002). Also evaluated for their pro-ecological content are the television cartoon series South Park and Futurama. The appendix provides a list of film and television titles honored with the Environmental Media Award for Animation.

The Idea of Nature in Disney Animation - From Snow White to WALL-E (Paperback, 2nd edition): David Whitley The Idea of Nature in Disney Animation - From Snow White to WALL-E (Paperback, 2nd edition)
David Whitley
R1,491 Discovery Miles 14 910 Ships in 10 - 15 working days

In the second edition of The Idea of Nature in Disney Animation, David Whitley updates his 2008 book to reflect recent developments in Disney and Disney-Pixar animation such as the apocalyptic tale of earth's failed ecosystem, WALL-E. As Whitley has shown, and Disney's newest films continue to demonstrate, the messages animated films convey about the natural world are of crucial importance to their child viewers. Beginning with Snow White, Whitley examines a wide range of Disney's feature animations, in which images of wild nature are central to the narrative. He challenges the notion that the sentimentality of the Disney aesthetic, an oft-criticized aspect of such films as Bambi, The Jungle Book, Pocahontas, Beauty and the Beast, and Finding Nemo, necessarily prevents audiences from developing a critical awareness of contested environmental issues. On the contrary, even as the films communicate the central ideologies of the times in which they were produced, they also express the ambiguities and tensions that underlie these dominant values. In distinguishing among the effects produced by each film and revealing the diverse ways in which images of nature are mediated, Whitley urges us towards a more complex interpretation of the classic Disney canon and makes an important contribution to our understanding of the role popular art plays in shaping the emotions and ideas that are central to contemporary experience.

Inspiring Walt Disney - The Animation of French Decorative Arts at the Wallace Collection (Paperback): Helen Jacobsen Inspiring Walt Disney - The Animation of French Decorative Arts at the Wallace Collection (Paperback)
Helen Jacobsen
R432 Discovery Miles 4 320 Ships in 10 - 15 working days

Accompanying an exhibition at the Wallace Collection, Inspiring Walt Disney explores the influences of the art and architecture of France on Walt Disney and his studio artists, highlighting in particular the Disney classics of hand-drawn animation, Cinderella (1950) and Beauty and the Beast (1991). Pairing preparatory material from these films - including concept art for talking furniture and fairy-tale castles - with masterpieces from the eighteenth century reveals hidden sources of inspiration and allows us to appreciate the extraordinary talents behind Disney animated films and French decorative arts. Just as the dynamic, twisting movements of the Rococo sought to breathe life into what was essentially inanimate - silver, porcelain, furniture - so too did Disney animators seek to create the illusion of movement, action and emotion. Illustrated with innovative works by artists such as Mary Blair, Hans Bacher and Peter J. Hall, and the animated and anthropomorphic furniture, Sevres porcelain and gilt bronze of rococo designers, the catalogue explores the shared creative roots of these two seemingly disparate artistic realms and looks to revitalise the feelings of excitement, awe and marvel, which both eighteenth-century craftsmen and Disney animators sought to spark in their audiences.

Blaxploitation Films of the 1970s - Blackness and Genre (Paperback): Novotny Lawrence Blaxploitation Films of the 1970s - Blackness and Genre (Paperback)
Novotny Lawrence
R1,533 Discovery Miles 15 330 Ships in 10 - 15 working days

During the early years of the motion picture industry, black performers were often depicted as shuckin' and jivin' caricatures. Specifically, black males were portrayed as toms, coons and bucks, while the mammy and tragic mulatto archetypes circumscribed black femininity. This misrepresentation began to change in the 1950s and 1960s when performers such as Dorothy Dandridge and Sidney Poitier were cast in more positive roles. These performers paved the way for the black exploitation or blaxploitation movement, which began in 1970 and flourished until 1975. The movement is characterized by films that feature a black hero or heroine, black supporting characters, a predominately black urban setting, a display of black sexuality, excessive violence, and a contemporary rhythm and blues soundtrack. Blaxploitation films were made across varying genres, but the questionable elements of some of the pictures caused them to be referred to as "blaxploitation" films with little or no regard given to their generic categorization. This book examines how Cotton Comes to Harlem (1970), Blacula (1972), The Mack (1973), and Cleopatra Jones (1973) can be classified within the detective, horror, gangster, and cop action genres, respectively, and illustrates the manner in which the inclusion of "blackness" represents a significant revision to the aforementioned genres.

Make Toons That Sell Without Selling Out - 10th Anniversary Edition (Hardcover, 2nd edition): Bill Plympton Make Toons That Sell Without Selling Out - 10th Anniversary Edition (Hardcover, 2nd edition)
Bill Plympton
R4,086 Discovery Miles 40 860 Ships in 10 - 15 working days

"The King of Independent Animation" has returned with this 10th anniversary edition of Make Toons That Sell Without Selling Out. Delve into the secrets behind creating poignant indie animation without compromising or sacrificing your own ideals and visions. World-renowned animator, author, and Academy Award-nominated Bill Plympton will help guide you in how to make a career in animation. With time-saving techniques, secrets on crafting a good narrative, and more, Plympton will teach you how to breathe life into your own animated films. By studying and deconstructing his lessons from his own works and styles, you too will be able to carve out a career in animation without betraying yourself.

The Disney Villains Postcard Box - 100 Collectible Postcards (Postcard book or pack): Disney The Disney Villains Postcard Box - 100 Collectible Postcards (Postcard book or pack)
Disney
R424 Discovery Miles 4 240 Ships in 10 - 15 working days

Let your darker side come out to play with this wickedly fun box of Disney Villains postcards! These 100 collectible cards showcase the most enchantingly evil foes and sidekicks in the Disney realm, celebrating the art that defines the quintessential Disney villain. Featuring a mix of colorful production art and fans' favorite final frames, this charming collector's item is sure to delight Disney fans who cheer for Maleficent and think Ursula is just a little misunderstood. * GO TO THE DARK SIDE: What's a Disney movie without a villain? These 100 postcards pay homage to the characters that define the stakes and create the action in classic Disney films. * FEATURES PRODUCTION ART AND FINAL FRAMES: If you're a true Disney lover, you'll appreciate the developmental artwork in this postcard set, including some never-before-seen images from Disney's past. * ALL THE CLASSIC MOVIES REPRESENTED: Contains images from Snow White and the Seven Dwarfs, Fantasia, Sleeping Beauty, Peter Pan, 101 Dalmatians, The Little Mermaid, Aladdin, The Lion King, Hercules, The Princess and the Frog, Tangled, and many more. * GREAT GIFT FOR DISNEY FANS OF ALL AGES: Buy these postcards for the person who loves all things Disney-including the villains! It's also a fun gift idea for animation enthusiasts or collectors of vintage postcards. * A GORGEOUS PACKAGE: 100 full-color postcards come in a high-quality box with a satin ribbon. (c)2020 Disney Enterprises, Inc. All Rights Reserved.

Where's Olaf? - A Disney Frozen search-and-find book (Hardcover): Walt Disney Company Ltd. Where's Olaf? - A Disney Frozen search-and-find book (Hardcover)
Walt Disney Company Ltd.; Illustrated by Walt Disney Company Ltd. 1
R262 Discovery Miles 2 620 Ships in 10 - 15 working days

Find Olaf and more of your favourite characters from Frozen and Frozen 2 in this beautiful search-and-find book. Following on from the success of Where's Mickey? and Where's Spidey?, Studio Press presents Where's Olaf? Explore the enchanting lands of Arendelle, from the royal castle to the mysterious Valley of the Living Rock, while you hunt for Anna, Elsa, Kristoff, Sven and, of course, Olaf! With delightful hidden details in every scene, Frozen fans will love this busy and beautiful search-and-find book.

Spirited Away (Paperback, 2nd edition): Andrew Osmond Spirited Away (Paperback, 2nd edition)
Andrew Osmond
R339 Discovery Miles 3 390 Ships in 10 - 15 working days

Spirited Away, directed by the veteran anime film-maker Hayao Miyazaki, is Japan's most successful film, and one of the top-grossing 'foreign language' films ever released. Set in modern Japan, the film is a wildly imaginative fantasy, at once personal and universal. It tells the story of a listless little girl, Chihiro, who stumbles into a magical world where gods relax in a palatial bathhouse, where there are giant babies and hard-working soot sprites, and where a train runs across the sea. Andrew Osmond's insightful study describes how Miyazaki directed Spirited Away with a degree of creative control undreamt of in most popular cinema, using the film's delightful, freewheeling visual ideas to explore issues ranging from personal agency and responsibility to what Miyazaki sees as the lamentable state of modern Japan. Osmond unpacks the film's visual language, which many Western (and some Japanese) audiences find both beautiful and bewildering. He traces connections between Spirited Away and Miyazaki's prior body of work, arguing that Spirited Away uses the cartoon medium to create a compellingly immersive drawn world. This edition includes a new foreword by the author in which he considers the world of animated cinema post-Spirited Away, considering its influence on films ranging from del Toro's Pan's Labyrinth to Pixar's Inside Out.

Japanese Visual Culture - Explorations in the World of Manga and Anime (Hardcover): Mark W. Macwilliams Japanese Visual Culture - Explorations in the World of Manga and Anime (Hardcover)
Mark W. Macwilliams
R5,786 Discovery Miles 57 860 Ships in 10 - 15 working days

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Japanese Visual Culture - Explorations in the World of Manga and Anime (Paperback): Mark W. Macwilliams Japanese Visual Culture - Explorations in the World of Manga and Anime (Paperback)
Mark W. Macwilliams
R1,790 Discovery Miles 17 900 Ships in 10 - 15 working days

Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Grave of the Fireflies (Paperback): Alex Dudok de Wit Grave of the Fireflies (Paperback)
Alex Dudok de Wit
R336 Discovery Miles 3 360 Ships in 10 - 15 working days

On its release in 1988, Grave of the Fireflies riveted audiences with its uncompromising drama. Directed by Isao Takahata at Studio Ghibli and based on an autobiographical story by Akiyuki Nosaka, the story of two Japanese children struggling to survive in the dying days of the Second World War unfolds with a gritty realism unprecedented in animation. Grave of the Fireflies has since been hailed as a classic of both anime and war cinema. In 2018, USA Today ranked it the greatest animated film of all time. Yet Ghibli's sombre masterpiece remains little analysed outside Japan, even as its meaning is fiercely contested - Takahata himself lamented that few had grasped his message. In the first book-length study of the film in English, Alex Dudok de Wit explores its themes, visual devices and groundbreaking use of animation, as well as the political context in which it was made. Drawing on untranslated accounts by the film's crew, he also describes its troubled production, which almost spelt disaster for Takahata and his studio.

Animating the Science Fiction Imagination (Hardcover): J. P. Telotte Animating the Science Fiction Imagination (Hardcover)
J. P. Telotte
R3,266 Discovery Miles 32 660 Ships in 10 - 15 working days

Long before flying saucers, robot monsters, and alien menaces invaded our movie screens in the 1950s, there was already a significant but overlooked body of cinematic science fiction. Through analyses of early twentieth-century animations, comic strips, and advertising, Animating the Science Fiction Imagination unearths a significant body of cartoon science fiction from the pre-World War II era that appeared at approximately the same time the genre was itself struggling to find an identity, an audience, and even a name. In this book, author J.P. Telotte argues that these films helped sediment the genre's attitudes and motifs into a popular culture that found many of those ideas unsettling, even threatening. By binding those ideas into funny and entertaining narratives, these cartoons also made them both familiar and non-threatening, clearing a space for visions of the future, of other worlds, and of change that could be readily embraced in the post-war period.

Blaxploitation Films of the 1970s - Blackness and Genre (Hardcover): Novotny Lawrence Blaxploitation Films of the 1970s - Blackness and Genre (Hardcover)
Novotny Lawrence
R4,486 Discovery Miles 44 860 Ships in 10 - 15 working days

During the early years of the motion picture industry, black performers were often depicted as shuckin' and jivin' caricatures. Specifically, black males were portrayed as toms, coons and bucks, while the mammy and tragic mulatto archetypes circumscribed black femininity. This misrepresentation began to change in the 1950s and 1960s when performers such as Dorothy Dandridge and Sidney Poitier were cast in more positive roles. These performers paved the way for the black exploitation or blaxploitation movement, which began in 1970 and flourished until 1975. The movement is characterized by films that feature a black hero or heroine, black supporting characters, a predominately black urban setting, a display of black sexuality, excessive violence, and a contemporary rhythm and blues soundtrack. Blaxploitation films were made across varying genres, but the questionable elements of some of the pictures caused them to be referred to as "blaxploitation" films with little or no regard given to their generic categorization. This book examines how Cotton Comes to Harlem (1970), Blacula (1972), The Mack (1973), and Cleopatra Jones (1973) can be classified within the detective, horror, gangster, and cop action genres, respectively, and illustrates the manner in which the inclusion of "blackness" represents a significant revision to the aforementioned genres.

Flash XML Applications - Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases (Paperback): Joachim Schnier Flash XML Applications - Use AS2 and AS3 to Create Photo Galleries, Menus, and Databases (Paperback)
Joachim Schnier
R1,129 Discovery Miles 11 290 Ships in 10 - 15 working days

Add seamless, interactive, user-controlled delivery to your Flash applications. This book builds upon your understanding of basic ActionScript (AS) syntax with the foundational skills that you need to use XML in Flash applications and AS2 or AS3 to migrate your existing applications.
Beginning with an introduction to XML, XML parsing methods, and a short introduction to AS2 you learn how to create a universal XML load/onload Class as well as a universal XHTML parser. Then you learn how to use Components using XML as the data source, including the menu, menubar, datagrid and tree component. Finally, a tutorial project-the design and development of a Real Estate Web site that contains an XML search engine-pulls it all together with hands-on experience.
All the applications use XML as the data source and are written as class files. Select parts of the Real Estate Web site are redeveloped in AS3 for purposes of illustration. The new XML class is presented and specific code examples demonstrate techniques to apply methods and use properties. Particular attention is paid to the differences between AS2 and AS3 and how to effectively transition from one AS version to the other.
The companion CD contains code for all of the properties and methods of the AS2, AS3, and XML class examples. Components for the Real Estate Web site project are also provided.
*Build on basic ActionScript syntax skills
*Add seamless, interactive, user-controlled delivery

Game Character Modeling and Animation with 3ds Max (Paperback): Yancey Clinton Game Character Modeling and Animation with 3ds Max (Paperback)
Yancey Clinton
R1,190 R1,060 Discovery Miles 10 600 Save R130 (11%) Ships in 18 - 22 working days

This book takes you step-by-step through the process of creating a playable 3D character using 3DS Max.
Offering a complete overview of the 3D real-time character asset creation pipeline. Yancey Clinton will take you through the five major subjects used in the asset pipeline:
1. 3D modeling, including techniques specifically for both the body and head.
2. Unwrapping a model, which is one of the most misunderstood processes.
3. An overview of creating textures for your Unwrapped chararacter using Photoshop.
4. Rigging or Skinning a Character, using the industry standard Character Studio 4.
5. 'How to make your character move' with an overview of game animation and deeper into Character Studio.
But it doesn't end there! Yancey also shows you the final step; how to actually put the model into the Unreal editor and compile it for play in Unreal Tournament.
* Convenient learning - the companion DVD contains everything needed to complete the tutorials, so chapters and subjects can be tackled in any order
* Proven techniques - the book is based on the author's successful course at the Digital Media Academy
* Certified training - co-published with the software developer, Autodesk

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Digital Image and Video Watermarking and…
Sudhakar Ramakrishnan Hardcover R2,552 Discovery Miles 25 520
Mechatronic Components - Roadmap to…
Emin Faruk Kececi Paperback R2,819 Discovery Miles 28 190
The Art of Strategic Decision-Making…
Peter Hollins Hardcover R574 Discovery Miles 5 740
Dominus Illuminatio Mea (Denis the…
Denis the Carthusian Hardcover R800 Discovery Miles 8 000
Civil Society, Second Edition - The…
John R. Ehrenberg Hardcover R2,946 Discovery Miles 29 460
Genesis 1-11 - A Commentary in the…
Joseph Coleson Paperback R795 R698 Discovery Miles 6 980
Advanced Concrete Technology 1…
John Newman, B.S. Choo Hardcover R2,587 Discovery Miles 25 870
Web Portal Design, Implementation…
Jana Polgar, Greg Adamson Hardcover R4,798 Discovery Miles 47 980
Peoples of the Old Testament World
Alfred J. Hoerth, Gerald L. Mattingly, … Paperback R916 Discovery Miles 9 160
Benchmarking Transaction and Analytical…
Anja Bog Hardcover R3,273 Discovery Miles 32 730

 

Partners