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Books > Arts & Architecture > Performing arts > Films, cinema > Animation

Panel to the Screen - Style, American Film, and Comic Books during the Blockbuster Era (Hardcover): Drew Morton Panel to the Screen - Style, American Film, and Comic Books during the Blockbuster Era (Hardcover)
Drew Morton
R2,938 Discovery Miles 29 380 Ships in 18 - 22 working days

Over the past forty years, American film has entered into a formal interaction with the comic book. Such comic book adaptations as Sin City, 300, and Scott Pilgrim vs. the World have adopted components of their source materials' visual style. The screen has been fractured into panels, the photographic has given way to the graphic, and the steady rhythm of cinematic time has evolved into a far more malleable element. In other words, films have begun to look like comics. Yet, this interplay also occurs in the other direction. In order to retain cultural relevancy, comic books have begun to look like films. Frank Miller's original Sin City comics are indebted to film noir while Stephen King's The Dark Tower series could be a Sergio Leone spaghetti western translated onto paper. Film and comic books continuously lean on one another to reimagine their formal attributes and stylistic possibilities. In Panel to the Screen, Drew Morton examines this dialogue in its intersecting and rapidly changing cultural, technological, and industrial contexts. Early on, many questioned the prospect of a ""low"" art form suited for children translating into ""high"" art material capable of drawing colossal box office takes. Now the naysayers are as quiet as the queued crowds at Comic-Cons are massive. Morton provides a nuanced account of this phenomenon by using formal analysis of the texts in a real-world context of studio budgets, grosses, and audience reception.

Video Games, Violence, and the Ethics of Fantasy - Killing Time (Paperback): Christopher Bartel Video Games, Violence, and the Ethics of Fantasy - Killing Time (Paperback)
Christopher Bartel
R1,219 Discovery Miles 12 190 Ships in 18 - 22 working days

Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.

Hanna-Barbera - A History (Paperback): Jared Bahir Browsh Hanna-Barbera - A History (Paperback)
Jared Bahir Browsh
R697 Discovery Miles 6 970 Ships in 10 - 15 working days

With careers spanning eight decades, William Hanna and Joseph Barbera were two of the most prolific animation producers in American history. In 1940, the two met at MGM and created Tom and Jerry, who would earn 14 Academy Award nominations and seven wins. The growth of television led to the founding of Hanna-Barbera's legendary studio that produced countless hours of cartoons, with beloved characters from Fred Flintstone, George Jetson and Scooby-Doo to the Super Friends and the Smurfs. Prime-time animated sitcoms, Saturday morning cartoons, and Cartoon Network's cable animation are some of the many areas of television revolutionized by the team. Their productions are critical to our cultural history, reflecting ideologies and trends in both media and society. This book offers a complete company history and examines its productions' influences, changing technologies, and enduring cultural legacy, with careful attention to Hanna-Barbera's problematic record of racial and gender representation.

The Genius of Bob's Burgers - Comedy, Culture and Onion-Tended Consequences (Paperback): Margaret France The Genius of Bob's Burgers - Comedy, Culture and Onion-Tended Consequences (Paperback)
Margaret France
R676 Discovery Miles 6 760 Ships in 10 - 15 working days

Given the limitless freedom of animation, why would anyone use it to make a sitcom about a struggling family-owned burger place? And why would audiences embrace this greasy fantasy, not just by tuning in but by permanently decorating their legs and arms with images from the show and writing detailed backstories for its minor characters? This book-length critical study of Bob's Burgers examines the moments in which the animated sitcom exposes the chasms between generations, explores gender and sexual identity, and allows fans to imagine a better world. Essays cover how the show can be read as a series of critiques of Steven Spielberg's early blockbusters, a rejection of Freudian psychology, or an examination of the artificiality of gendered behaviors through the cross-casting of characters like Tina and Linda. By tracing the ways that the popular reception of Bob's Burgers reflects changing cultural attitudes, the essays provoke broader questions about the responsibility of popular entertainment to help audiences conceive of fantasies closer to home: fantasies of loving and accepting parents, of creative, self-assured children, and of menus filled with artisanal puns.

Animating Unpredictable Effects - Nonlinearity in Hollywood's R&D Complex (Hardcover, 1st ed. 2021): Jordan Gowanlock Animating Unpredictable Effects - Nonlinearity in Hollywood's R&D Complex (Hardcover, 1st ed. 2021)
Jordan Gowanlock
R1,521 Discovery Miles 15 210 Ships in 18 - 22 working days

Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters' flowing hair have become a ubiquitous presence on screens of all types since the 1980s. This Open Access book charts the history of these digital moving images and the software tools that make them. Unpredictable Visual Effects uncovers an institutional and industrial history that saw media industries conducting more private R&D as Cold War federal funding began to wane in the late 1980s. In this context studios and media software companies took concepts used for studying and managing unpredictable systems like markets, weather, and fluids and turned them into tools for animation. Unpredictable Visual Effects theorizes how these animations are part of a paradigm of control evident across society, while at the same time exploring what they can teach us about the relationship between making and knowing.

Framed Ink - Drawing and Composition for Visual Storytellers (Paperback): Marcos Mateu-Mestre Framed Ink - Drawing and Composition for Visual Storytellers (Paperback)
Marcos Mateu-Mestre; Contributions by Marcos Mateu-Mestre; Foreword by Jeffrey Katzenberg
R694 R606 Discovery Miles 6 060 Save R88 (13%) Ships in 9 - 17 working days

The ultimate guide to visual storytelling! How to make the audience "feel" the story while they are "reading" the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication.

After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines - a train accident, a cowboy tale and bikers approaching a mysterious house.

In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.

Writing for Animation, Comics, and Games (Hardcover, 2nd edition): Christy Marx Writing for Animation, Comics, and Games (Hardcover, 2nd edition)
Christy Marx
R4,084 Discovery Miles 40 840 Ships in 10 - 15 working days

This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx's book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Rick and Morty: The Official Cookbook - (Rick & Morty Season 5, Rick and Morty Gifts, Rick and Morty Pickle Rick) (Hardcover):... Rick and Morty: The Official Cookbook - (Rick & Morty Season 5, Rick and Morty Gifts, Rick and Morty Pickle Rick) (Hardcover)
Insight Editions, August Craig, James Asmus
R756 R685 Discovery Miles 6 850 Save R71 (9%) Ships in 18 - 22 working days
The Nightmare Before Christmas Tarot Deck and Guidebook (Cards): Minerva Siegel The Nightmare Before Christmas Tarot Deck and Guidebook (Cards)
Minerva Siegel; Illustrated by Abigail Larson
R586 R540 Discovery Miles 5 400 Save R46 (8%) Ships in 18 - 22 working days
The Art of Guweiz (Hardcover): Zheng Wei Gu The Art of Guweiz (Hardcover)
Zheng Wei Gu; Edited by Publishing 3DTotal
R762 Discovery Miles 7 620 Ships in 10 - 15 working days

Digital artist Zheng Wei Gu (AKA Guweiz) shares his anime-inspired world in this beautifully produced and insightful book, leading you through his fantasy world with a portfolio packed with gritty detail and a surreal vibe. Guweiz began drawing when he was 17, inspired by an anime art tutorial on YouTube. Discovering a natural talent, he carried on drawing and quickly amassed a fan-base for his edgy illustration style. Throughout this book, readers will discover his artistic journey from the very beginning, with behind-the-scenes details about how some of his most popular pieces were created. He reveals his secrets for turning influences into truly original digital art, including that all-important narrative that takes drawing and painting beyond the purely visual. Step-by-step tutorials share techniques and tips to help you create these sorts of effects in your art, resulting in images with the depth of detail and intrigue that Guweiz has made his trademark. The artist's unique urban take on the popular manga/anime style is gripping right from the first page, from the surreal take on Japanese lifestyle to the urban fantasy he creates.

New York's Animation Culture - Advertising, Art, Design and Film, 1939-1940 (Hardcover, 1st ed. 2019): Kristian Moen New York's Animation Culture - Advertising, Art, Design and Film, 1939-1940 (Hardcover, 1st ed. 2019)
Kristian Moen
R2,440 Discovery Miles 24 400 Ships in 18 - 22 working days

This book reveals and explores the thriving animation culture in midtown Manhattan, the World's Fair, art galleries and cinemas during a vibrant period of artistic, commercial and industrial activity in New York City. Alongside a detailed investigation of animated film at the time - ranging from the abstract works of Mary Ellen Bute and Norman McLaren to the exhibition practices of the Disney Studios and the New York World's Fair - New York's Animation Culture examines a host of other animated forms, including moving dioramas, illuminated billboards, industrial displays, gallery exhibitions, mobile murals, and shop windows. In this innovative microhistory of animation, Moen combines the study of art, culture, design and film to offer a fine-grained account of an especially lively animation culture that was seen as creating new media, expanding the cinema experience, giving expression to utopian dreams of modernity, and presenting dynamic visions of a kinetic future.

A Van Beuren Production - A History of the 619 Cartoons, 875 Live Action Shorts, Four Feature Films and One Serial of Amedee... A Van Beuren Production - A History of the 619 Cartoons, 875 Live Action Shorts, Four Feature Films and One Serial of Amedee Van Beuren (Paperback)
Hal Erickson
R690 Discovery Miles 6 900 Ships in 10 - 15 working days

Prolific American film producer Amedee J. Van Beuren (1879-1938) did not start out in the film industry. After decades spent in business and advertising, Van Beuren turned his intellect and creativity towards acquiring a foothold in film and began building his empire. He is best known to animation fans for his bizarre cartoons of the 1920s and 1930s, featuring such zanies as Molly Moo Cow, Cubby Bear and Tom and Jerry (not the cat-and-mouse duo). But the majority of the 1,499 films produced by Van Beuren between 1918 and 1937 were live-action short subjects--travelogues, comedies, musicals, sports reels and more. His roster of star performers included Bert Lahr, Shemp Howard, Ethel Waters and (indirectly) Charlie Chaplin. Van Beuren also made several feature films starring legendary big-game hunter Frank Buck, and a 12-episode serial headlining horror icon Lon Chaney, Jr. Capped by a complete list of his films, this engrossing chronicle of Amedee Van Beuren's vast output is the first all-inclusive history of one of moviedom's most successful and least-known filmmakers.

The Art of Avatar The Way of Water (Hardcover): Tara Bennett The Art of Avatar The Way of Water (Hardcover)
Tara Bennett; Foreword by Robert Rodriguez
R1,344 R1,172 Discovery Miles 11 720 Save R172 (13%) Ships in 18 - 22 working days
Hayao Miyazaki's World Picture (Paperback): Dani Cavallaro Hayao Miyazaki's World Picture (Paperback)
Dani Cavallaro
R636 Discovery Miles 6 360 Ships in 18 - 22 working days

Hayao Miyazaki has gained worldwide recognition as a leading figure in the history of animation, alongside Walt Disney, Milt Kahl, Tex Avery, Chuck Jones, Yuri Norstein and John Lasseter. In both his films and his writings, Miyazaki invites us to reflect on the unexamined beliefs that govern our lives. His eclectic body of work addresses compelling philosophical and political questions and demands critical attention. This study examines his views on contemporary culture and economics from a broad spectrum of perspectives, from Zen and classical philosophy and Romanticism, to existentialism, critical theory, poststructuralism and psychoanalytic theory.

Fantasy/Animation - Connections Between Media, Mediums and Genres (Paperback): Christopher Holliday, Alexander Sergeant Fantasy/Animation - Connections Between Media, Mediums and Genres (Paperback)
Christopher Holliday, Alexander Sergeant
R1,394 Discovery Miles 13 940 Ships in 10 - 15 working days

This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks' How To Train Your Dragon (2010-) and HBO's Game of Thrones (2011-).

Disney Princess Craft Book (Paperback): Elizabeth Dowsett Disney Princess Craft Book (Paperback)
Elizabeth Dowsett 1
R207 R190 Discovery Miles 1 900 Save R17 (8%) Ships in 9 - 17 working days

Create your own Disney magic! Delve into the spellbinding world of Disney Princess and make your own magical crafts. Dress up in Moana's flower crown. Create Cinderella's pumpkin coach. Put on a shadow puppet show with Mushu. Pretend to be a Disney Princess with selfie props - and much more. With more than 25 projects accompanied by clear illustrated step-by-step instructions and top tips from expert crafters, there are ideas to suit every budding prince or princess!

The Ghibliotheque Anime Movie Guide - The Essential Guide to Japanese Animated Cinema (Hardcover): Michael Leader, Jake... The Ghibliotheque Anime Movie Guide - The Essential Guide to Japanese Animated Cinema (Hardcover)
Michael Leader, Jake Cunningham
R532 Discovery Miles 5 320 Ships in 10 - 15 working days

Explore the magical world of anime through 30 classic films in this new book from the authors of Ghibliotheque. From box office hits such as Akira, Ghost in the Shell and Your Name to a host of deeper cuts, hidden gems and future classics, this revealing guide lifts the lid on Japanese animated cinema. Join Jake Cunningham and Michael Leader, hosts of the acclaimed Ghilbiotheque podcast, as they review 30 of the best anime movies ever created, explaining why each is a must-see and detailing the intriguing stories behind their creation. An insight into a unique artform, this stunning book is packed with film stills, movie posters and director portraits, and offers an enchanting, enlightening and meticulously researched guide for newcomers and die-hard fans alike.

Animating Difference - Race, Gender, and Sexuality in Contemporary Films for Children (Hardcover): C. Richard King, Carmen R... Animating Difference - Race, Gender, and Sexuality in Contemporary Films for Children (Hardcover)
C. Richard King, Carmen R Lugo-Lugo, Mary K. Bloodsworth-Lugo
R3,010 Discovery Miles 30 100 Ships in 10 - 15 working days

Animating Difference studies the way race, ethnicity, sexuality, and gender are portrayed in recent animated films from 1990 through the present. Ranging from Aladdin to Toy Story to Up, these popular films are key media through which children (and adults) learn about the world and how to behave. While racial and gender stereotypes may not be as obvious as they may have been in films of decades past, they often continue to convey troubling messages and stereotypes in subtle and surprising ways.

Anime and Philosophy - Wide Eyed Wonder (Paperback): Josef Steiff, Tristan D. Tamplin Anime and Philosophy - Wide Eyed Wonder (Paperback)
Josef Steiff, Tristan D. Tamplin
R427 Discovery Miles 4 270 Ships in 10 - 15 working days

"Anime and Philosophy" focuses on some of the most-loved, most-intriguing anime films and series, as well as lesser-known works, to find what lies at their core. "Astro Boy, Dragon Ball Z, Ghost in the Shell, " and "Spirited Away" are just a few of the films analyzed in this book. In these stories about monsters, robots, children, and spirits who grapple with the important questions in life we find insight crucial to our times: lessons on morality, justice, and heroism, as well as meditations on identity, the soul, and the meaning -- or meaninglessness -- of life. Anime has become a worldwide phenomenon, reaching across genres, mediums, and cultures. For those wondering why so many people love anime or for die-hard fans who want to know more, "Anime and Philosophy" provides a deeper appreciation of the art and storytelling of this distinctive Japanese culture.

Animated Documentary (Hardcover): Annabelle Honess Roe Animated Documentary (Hardcover)
Annabelle Honess Roe
R2,414 Discovery Miles 24 140 Ships in 18 - 22 working days

Animated Documentary, the first book to be published on this fascinating topic, considers how animation is used as a representational strategy in nonfiction film and television and explores the ways animation expands the range and depth of what documentary can show us about the world. On behalf of the Society for Animation Studies(SAS), the Chair of the Jury announced the book as the winner of the delayed 2015 SAS McLaren-Lambart Award with the following words: 'Animated Documentary is a vital addition to both animation scholarship and film studies scholarship more broadly, expertly achieving the tricky challenge of synthesising these two scholarly traditions to provide a compelling and brilliantly coherent account of the animated documentary form. At the heart of Roe's book is the conviction that animated documentary "has the capacity to represent temporally, geographically, and psychologically distal aspects of life beyond the reach of live action" (p. 22). As a representational strategy, Roe details how animated documentary can be seen to adopt techniques of "mimetic substitution, non-mimetic substitution and evocation" in response to the limitations of live action material (p. 26). Animated Documentary will without doubt become an essential resource for many years to come for anyone interested in the intersection of animation and documentary.'

Berserk - Kentaro Miura: The Manga and the Anime (Hardcover): Jeremy Mark Robinson Berserk - Kentaro Miura: The Manga and the Anime (Hardcover)
Jeremy Mark Robinson
R1,376 Discovery Miles 13 760 Ships in 10 - 15 working days
Early British Animation - From Page and Stage to Cinema Screens (Hardcover, 1st ed. 2018): Malcolm Cook Early British Animation - From Page and Stage to Cinema Screens (Hardcover, 1st ed. 2018)
Malcolm Cook
R3,139 Discovery Miles 31 390 Ships in 18 - 22 working days

This book is the first history of British animated cartoons, from the earliest period of cinema in the 1890s up to the late 1920s. In this period cartoonists and performers from earlier traditions of print and stage entertainment came to film to expand their artistic practice, bringing with them a range of techniques and ideas that shaped the development of British animation. These were commercial rather than avant-garde artists, but they nevertheless saw the new medium of cinema as offering the potential to engage with modern concerns of the early 20th century, be it the political and human turmoil of the First World War or new freedoms of the 1920s. Cook's examination and reassessment of these films and their histories reveals their close attention and play with the way audiences saw the world. As such, this book offers new insight into the changing understanding of vision at that time as Britain's place in the world was reshaped in the early 20th century.

Disney Princess Baking (Hardcover): Weldon Owen Disney Princess Baking (Hardcover)
Weldon Owen
R435 R388 Discovery Miles 3 880 Save R47 (11%) Ships in 5 - 10 working days

Bake like a Disney princess with this adorable cookbook inspired by your favorite animated heroines, such as Belle, Ariel, Moana, and more!

Baking has never been so magical with this charming cookbook featuring over 40 tasty, easy-to-follow recipes inspired by the Disney princesses. From delicate buttery cookies to fancy, decadent cakes, this cookbook includes all manner of delicious Disney-themed treats. Whip up a batch of Tiana’s Famous Beignets. Make a cake inspired by Belle’s beautiful golden ball gown. Be a part of Ariel’s world with her seashell-inspired almond cookies.

Featuring full-color photography, suggestions for alternate ingredients, and tips and tricks from some of your favorite characters, this all-ages cookbook is the perfect way to bring friends and family together with a little Disney baking magic.

The Art of Mr. Peabody & Sherman (Hardcover): Jerry Beck, Tiffany Ward, Rob Minkoff The Art of Mr. Peabody & Sherman (Hardcover)
Jerry Beck, Tiffany Ward, Rob Minkoff
R765 R572 Discovery Miles 5 720 Save R193 (25%) Ships in 10 - 15 working days

Mr. Peabody & Sherman is DreamWorks Animation's new comedy about a dog and his boy. Mr. Peabody invents the WABAC, a time-travelling machine that he and his adopted boy Sherman use to explore history. The concept art, character backgrounds, design inspiration, and behind-the-scenes information in this book perfectly capture the rich storyline, vibrant characters and locations.

The Art of Turbo (Hardcover): Robert Abele The Art of Turbo (Hardcover)
Robert Abele
R769 R577 Discovery Miles 5 770 Save R192 (25%) Ships in 10 - 15 working days

What do you get when you cross a snail with the Indianapolis 500? If you're DreamWorks, then the result is Turbo, an uplifting - and gear-shifting - story about the ultimate underdog. Packed with breathtaking images that showcase the artistry of the industry's top talents, "The Art of Turbo" gives readers a close-up look at the process behind the new CG-animated feature.

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