"Disney Stories: Getting to Digital" explores how Disney, the
man and the company, used technological innovation to create
characters and stories that engage audiences in many different
media, in particular in Video Games and on the Internet.
Drawing on Disney films from the twenties and thirties, as well
as the writings of historians, screenwriters and producers, "Disney
Stories: Getting to Digital" explains how new film and animation
techniques, many developed by Disney, worked together to evolve
character and content development and produce entertaining stories
that riveted audiences.
Through an insider's perspective of Disney's legendary creation
process, the book closely examines how the Disney Company moved its
stories into the "digital" world in the 1990s and the virtual,
online communities of the 2000s. By embracing the digital era,
Disney led storytelling and technological innovation by granting
their audience the unique opportunity to take part in their
creation process through their online games, including "The Lion
King Animated Story Book," "Disney Blast" and "Toontown."
"Disney Stories: Getting to Digital" is intended for Disney fans
and current practitioners looking to study the creation process of
one of the most famous animation studios in existence. Professors
teaching courses in new media, animation and interactive
storytelling will also find this book a valuable asset.
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