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Books > Arts & Architecture > Performing arts > Films, cinema > Animation
This is an innovative critical history of Disney feature animation that uproots common misconceptions and brings fresh scholarly definition to a busy field. "Demystifying Disney: A History of Disney Feature Animation" provides a comprehensive and thoroughly up-to-date examination of the Disney studio's evolution through its animated films. In addition to challenging certain misconceptions concerning the studio's development, the study also brings scholarly definition to hitherto neglected aspects of contemporary Disney. Through a combination of economic, cultural, historical, textual, and technological approaches, this book provides a discriminating analysis of Disney authorship, and the authorial claims of others working within the studio; conceptual and theoretical engagement with the constructions of 'Classic' Disney, the Disney Renaissance, and Neo-Disney; Disney's relationship with other studios; how certain Disney animations problematise a homogeneous reading of the studio's output; and how the studio's animation has changed as a consequence of new digital technologies. For all those interested in gaining a better understanding of one of cinema's most popular and innovative studios, this will be an invaluable addition to the existing literature.
Animation - Process, Cognition and Actuality presents a uniquely philosophical and multi-disciplinary approach to the scholarly study of animation, by using the principles of process philosophy and Deleuzian film aesthetics to discuss animation practices, from early optical devices to contemporary urban design and installations. Some of the original theories presented are a process-philosophy based theory of animation; a cognitive theory of animation; a new theoretical approach to the animated documentary; an original investigative approach to animation; and unique considerations as to the convergence of animation and actuality. Numerous animated examples (from all eras and representing a wide range of techniques and approaches - including television shows and video games) are examined, such as Fantastic Mr. Fox (2009), Madame Tutli-Putli (2007), Gertie the Dinosaur (1914), The Peanuts Movie (2015), Grand Theft Auto V (2013) and Dr. Katz: Professional Therapist (1995-2000). Divided into three sections, each to build logically upon each other, Dan Torre first considers animation in terms of process and process philosophy, which allows the reader to contemplate animation in a number of unique ways. Torre then examines animation in more conceptual terms in comparing it to the processes of human cognition. This is followed by an exploration of some of the ways in which we might interpret or 'read' particular aspects of animation, such as animated performance, stop-motion, anthropomorphism, video games, and various hybrid forms of animation. He finishes by guiding the discussion of animation back to the more tangible and concrete as it considers animation within the context of the actual world. With a genuinely distinctive approach to the study of animation, Torre offers fresh philosophical and practical insights that prompt an engagement with the definitions and dynamics of the form, and its current literature.
The animated science-fiction adventures of Rick and Morty are irreverent, shocking, and hilarious--from the cynical and rapid-fire one liners, to the grotesquely and endearing character designs. Now, take a deep trans-dimensional dive into the creation of these many insane universes with The Art of Rick and Morty!This new book is a must-have, not only for followers of the series, but for fans of animation as well! Featuring intimate commentary from the show's creators accompanying a vast collection of process, concept, and production art, this volume offers a tantalizing exploration of one of the most outlandish and beloved shows on television. Don't miss your chance to see the amazing art that goes into creating this twisted and fantastic Adult Swim series!Exclusive never before seen concept art from the making of the hit animated series, Rick and Morty! The comprehensive companion to the hit series, Rick and Morty!The art book that Rick and Morty fans have been waiting for!
Let creative sparks fly with this journal featuring beautiful concept art from Kiki’s Delivery Service, Studio Ghibli’s delightful film about a young witch and her journey of self-discovery. With full-color artwork on the front and back covers, spot illustrations, and four spreads of concept art sprinkled throughout, this journal is a must for Kiki fans and cute witches everywhere! Kiki’s Delivery Service © 1989 Eiko Kadono - Studio Ghibli – N
With careers spanning eight decades, William Hanna and Joseph Barbera were two of the most prolific animation producers in American history. In 1940, the two met at MGM and created Tom and Jerry, who would earn 14 Academy Award nominations and seven wins. The growth of television led to the founding of Hanna-Barbera's legendary studio that produced countless hours of cartoons, with beloved characters from Fred Flintstone, George Jetson and Scooby-Doo to the Super Friends and the Smurfs. Prime-time animated sitcoms, Saturday morning cartoons, and Cartoon Network's cable animation are some of the many areas of television revolutionized by the team. Their productions are critical to our cultural history, reflecting ideologies and trends in both media and society. This book offers a complete company history and examines its productions' influences, changing technologies, and enduring cultural legacy, with careful attention to Hanna-Barbera's problematic record of racial and gender representation.
Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his nearly fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by the films from Pixar. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer-animation whiz--needs. He illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system. In this revised edition, he expands upon and illuminates more difficult areas of animation, such as animal action and gaits and the correct use of live action, to help animators push the medium in new directions.
Make mistakes vanish with this set of five erasers featuring characters from Studio Ghibli's award-winning film Spirited Away. Eraser sleeves include Chihiro, Haku, No Face, Yubaba, and Radish Spirit-all packaged to look as if they are crossing the bridge into the spirit world! * GREAT FOR STUDIO GHIBLI FANS: This eraser set, part of a continuing official partnership with Japanese animation giant Studio Ghibli, captures the nostalgia and magic of the classic Ghibli film Spirited Away. It's a great gift or self-purchase for animation fans, collectors, artists, and anyone who loves cute Japanese art, stationery, and pop culture. * OWN A PIECE OF THIS CRITICALLY ACCLAIMED FILM: Spirited Away is the highest-grossing film in Japan's history. It won the Academy Award (R) for Best Animated Feature, and has appeared on many critics' lists of the best films of all time. * DISTINCTIVE SCHOOL OR OFFICE SUPPLY: Bring some flair to your school or office supplies with this fun eraser set-the eraser sleeves depict the film's characters Chihiro, Haku, No Face, Yubaba, and Radish Spirit. * INCLUDES: 5 erasers with full-color illustrated sleeves in die-cut box tray (c) 2001 Studio Ghibli - NDDTM
Watership Down (Martin Rosen, 1978) is as controversial as it is beloved. Whether due to the tear-jerking hit song 'Bright Eyes' or its notorious representation of violence inflicted by and upon animated rabbits, the film retains the ability to move and shock audiences of all ages, remaining an important cultural touchstone decades after its original release. This open access collection unites scholars and practitioners from a diversity of perspectives to consider the ongoing legacy of this landmark of British cinema and animation history. The authors provide nuanced discussions of Watership Down's infamous animated depictions of violence, death and its contentious relationship with child audiences, as well as examinations of understudied aspects of the film including its musical score, use of language, its increasingly relevant political and environmental themes and its difficult journey to the screen, complete with behind-the-scenes photographs, documents and production artwork. As the first substantial work on Watership Down, this book is a valuable companion on the film for scholars, students and fans alike. The eBook editions of this book are available open access under a CC BY-NC-ND 4.0 licence on bloomsburycollections.com.
Embargoed to 30th March 2017 The Art of Smurfs presents hundreds of storyboards, character design, and location concept pieces. With a foreword by Veronique Culliford, daughter of Pierrot "Peyo" Culliford, this insider's guide celebrates her father's cherished Smurfs and provides a glimpse into the creative process that turned his popular comics into a feature-length, animated film. In this fully animated, all-new take on the Smurfs, a mysterious map sets Smurfette and her friends Brainy, Clumsy and Hefty on an exciting race through the Forbidden Forest leading to the discovery of the biggest secret in Smurf history.
The definitive book on animation, from the Academy Award-winning
animator behind "Who Framed Roger Rabbit?"
Informal sequel to Unsung Heroes of Animation and Animators Unearthed. Analysis of a wide range of films and filmmakers including cult favourites Don Hertzfeldt, Adam Elliot, and Masaaki Yuasa
What is it about anime that is so appealing to a transnational fan base? Is the American attraction to anime similar to the popularity of previous fads of Japanese culture, like the Japonisants of fin-de-siecle France enamored of Japanese art and architecture, or the American poets in the fifties and sixties who latched onto haiku? Or is this something new, a product of global culture in which ethnic identities carry less weight? This book explores these issues by taking a look at anime fans and the place they occupy, both in terms of subculture in Japan and America, and in relation to Western perceptions of Japan since the late 1800s.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Animator Norman McLaren is best known for his experimental films using pioneering techniques and his work as founder of the animation department of the National Film Board of Canada (NFB), but little mention is made of his Scottish heritage or his personal life. Nichola Dobson examines some of the key events and people in his life through a close examination of his key works and his personal papers, and discusses how influential they were. By using archive material to discover his personal identity and close readings of his films, Norman McLaren rediscovers one of the most important figures in animation history. Divided into thematic chapters of significant areas of influence, Dobson analyzes his formative years growing up in Scotland and his relationship with fellow Scot, John Grierson; the international travel which influenced him politically and creatively; the creative arts which played a vital part of his life; his collaborations with other artists and his complex, and rarely discussed, personal life. Each of these chapters considers his key films during those periods with a close detailed analysis and a further examination of his life through his correspondence with family and close friends. By featuring this previously un-published material, the book allows much of the consideration of the work to be in McLaren's own words and offers a deep insight into his vast output of films over nearly 50 years.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Princess Mononoke (1997) is one of anime's most important films. Hayao Miyazaki's epic fantasy broke domestic box office records when it came out in Japan, keeping pace with the success of Hollywood films like Titanic (1997). Princess Mononoke was also the first of Studio Ghibli's films to be distributed outside Japan as part of a new deal with Disney subsidiary Buena Vista International. Coinciding with the 20th anniversary of the release of the film, Rayna Denison curates this new collection to critically reflect on Princess Mononoke's significance within and beyond Japanese culture. The collection investigates the production, and re-production, processes involved in the making of Princess Mononoke into a global phenomenon and reevaluates the film's significance within a range of global markets, animation techniques, and cultures. In revisiting this undeniably important film, the collection sheds light on the tensions within anime and the cultural and social issues that Princess Mononoke explores, from environmental protection to globalization to the representation of marginalized groups. In this remarkable new collection, Princess Mononoke is examined as a key player during a major turning point in Japanese animation history.
This study of 'independent' animation opens up a quietly subversive and vibrant dimension of contemporary Chinese culture which, hitherto, has not received as much attention as dissident art or political activism. Scholarly interest in Chinese animation has increased over the last decade, with attention paid to the conventional media circle of production, distribution and consumption. The 'independent' sector has been largely ignored however, until now. By focusing on distinctive independent artists like Pisan and Lei Lei, and situating their work within the present day media ecology, the author examines the relationship between the genre and the sociocultural transformation of contemporary China. Animation, the author argues, has a special significance, as the nature of the animation text is itself multilayered and given to multiple interpretations and avenues of engagement. Through an examination of the affordances of this 'independent' media entity, the author explores how this multifaceted cultural form reveals ambiguities that parallel contradictions in art and society. In so doing, independent animation provides a convenient 'mirror' for examining how recent social upheavals have been negotiated, and how certain practitioners have found effective ways for discussing the post-Socialist reality within the current political configuration.
Studio Ghibli: An Industrial History takes us deep into the production world of the animation studio co-founded by Oscar-winning director Hayao Miyazaki. It investigates the production culture at Studio Ghibli and considers how the studio has become one of the world's most famous animation houses. The book breaks with the usual methods for studying Miyazaki and Ghibli's films, going beyond textual analysis to unpack the myths that have grown up around the studio during its long history. It looks back at over 35 years of filmmaking by Miyazaki and other Ghibli directors, reconsidering the studio's reputation for egalitarianism and feminism, re-examining its relationship to the art of cel and CG animation, investigating Studio Ghibli's work outside of feature filmmaking from advertising to videogames and tackling the studio's difficulties in finding new generations of directors to follow in the footsteps of Miyazaki and Isao Takahata. By reconstructing the history of Studio Ghibli through its own records, promotional documents and staff interviews, Studio Ghibli: An Industrial History offers a new perspective not just on Ghibli, but on the industrial history of Japanese animation.
One of the most creative minds of the 20th century, Walt Disney created a unique and unrivaled imaginative universe. Like scarcely any other classics of cinema, his astonishing collection of animated cartoons revolutionized storytelling on screen and enchant to this day across geographies and generations. This expansively illustrated publication on Disney animation gathers hundreds of images as well as essays by Disney experts, taking us to the beating heart of the studio's "Golden Age of Animation." We trace Disney's complete animation journey from the silent film era, through his first full-length feature Snow White and the Seven Dwarfs (1937) and Fantasia (1940), right up to his last masterpieces Winnie the Pooh and the Honey Tree (1966) and The Jungle Book (1967). With extensive research conducted through the historical collections of the Walt Disney Company, as well as private collections, editor Daniel Kothenschulte curates some of the most precious concept paintings and storyboards to reveal just how these animation triumphs came to life. Masterful cel setups provide highly detailed illustrations of famous film scenes while rare pictures taken by Disney photographers bring a privileged insider's view to the studio's creative process. Each of the major animated features that were made during Walt's lifetime-including Pinocchio, Fantasia, Dumbo, Bambi, Cinderella, Peter Pan, and One Hundred and One Dalmatians-is given its own focus chapter, without forgetting less-familiar gems such as the experimental short films of the Silly Symphonies series and under-appreciated episodic musical films such as Make Mine Music and Melody Time. Realizing the Disney style was a collective project and, as much as the master himself, The Walt Disney Film Archives acknowledges the outstanding animators and designers who influenced the style of the studio, among them Albert Hurter, Gustaf Tenggren, Kay Nielsen, Mary Blair, Sylvia Holland, Tyrus Wong, Ken Anderson, Eyvind Earle, and Walt Peregoy. Copyright (c) 2020 Disney Enterprises, Inc. About the series TASCHEN is 40! Since we started our work as cultural archaeologists in 1980, TASCHEN has become synonymous with accessible publishing, helping bookworms around the world curate their own library of art, anthropology, and aphrodisia at an unbeatable price. Today we celebrate 40 years of incredible books by staying true to our company credo. The 40 series presents new editions of some of the stars of our program-now more compact, friendly in price, and still realized with the same commitment to impeccable production.
For many, the middle ages depicted in Walt Disney movies have come to figure as the middle ages, forming the earliest visions of the medieval past for much of the contemporary Western (and increasingly Eastern) imagination. The essayists of The Disney Middle Ages explore Disney's mediation and re-creation of a fairy-tale and fantasy past, not to lament its exploitation of the middle ages for corporate ends, but to examine how and why these medieval visions prove so readily adaptable to themed entertainments many centuries after their creation. What results is a scrupulous and comprehensive examination of the intersection between the products of the Disney Corporation and popular culture's fascination with the middle ages.
Immerse yourself in the official collection of artworks from the first three volumes of Love, Death + Robots, and discover the stories and inspirations behind this beloved Netflix series. Love Death + Robots is a Netflix series like no other-a breath-taking journey of mature, high-concept tales told with seductive characters, astounding plots, and explosive action. With each episode crafted by different animation teams across the globe, the thought-provoking anthology covers a vast range of animation styles from edgy 2D to stop-motion to anime to hyper-realistic 3D CG. In this luxury book, discover the wealth of artwork and stories behind the creation of the series' first three volumes. Includes interviews with key artists and creatives such as series creators Tim Miller and David Fincher, and is full to the brim with everything from beautiful concept art, character studies, costume sketches, paintings, vehicle designs, storyboards, and early vision decks, through to finished frames. Perfect for any fan of animation.
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